77th JSOC's Invade & Annex | APEX

Here will be posted all the changes made to the public mission files currently in use
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MadTrap
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#51

4 months ago

Changelog | 19/06/2022


Added:
- New role icons in the role selection menu
- New backpack skins for patrons which are matching the uniforms better

Tweaked:
- Changed the task icon for the GPS jammer for a more appropriate one
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Alxander
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#52

3 months ago

Changelog | 26/06/2022

We changed the lineup of vehicles that can spawn in AOs. On average it will be less likely to face great numbers of heavy vehicles like MBTs. The lower the player amount the lower the chances. This effects low population situations more than it does high population situations.

IMPROVED:
  • Rebalanced Enemy Vehicle Spawns in AOs for less heavy vehicles on average, especially in low population situations
  • Default Ammo Crates at base now spawn initially with a useable loadout by default. This does not affect any crate bought via the reward menu
  • Slightly decreased costs for Boats and some UAVs from the reward menu
  • Increased the default amount of shells of the M4 Scorcher Base Artillery and slightly decreased rocket amount for M5 MLRS Base Artillery
  • Decreased costs for all M4 Scorcher artillery shells from the reward menu
  • Increased number of artillery shells useable and buyable per AO
FIXED:
  • Fixed some invalid destinations for the Escort Vehicle Mission that made it impossible to succeed the mission
  • Fixed some minor issues among all base designs

We like to thank all players who provide us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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"Always remember to pillage before you burn."
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Alxander
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#53

2 months ago

Changelog | 10/07/2022

ADDED:
  • We added an Aircraft Carrier to all bases. At the moment it offers only basic functionality for landing and take off.
  • Added a link to our Public Modpack on the Workshop at the main Billboard at Base

IMPROVED:
  • To help low population gameplay we increased the number of players needed for the lonewolf check to be active to 20 players, This should provide some more freedom to organize squads/groups including the ones below the usual 6 man minimum and play missions more easily. We are currently looking into some additional options to alleviate the problem even further
  • A new pilot slot becomes available every 20 players now
  • As a test the HQ slot becomes now available as soon as the server reaches 20 players
  • Removed some obsolete Map Markers

We would like to thank all players who provide us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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"Always remember to pillage before you burn."
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