77th JSOC's Invade & Annex | APEX

Here will be posted all the changes made to the public mission files currently in use
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#61

1 year ago

Changelog | 06/08/2023

ADDED:
  • Added two small ammo crates at base for Resupply. They come with a predefined loadout and can be loaded into vehicles for easy transport. No slingload needed
  • Added the small ammo crate to the Reward Menu
TWEAKED:
  • Adjusted prices for Reward Jets. Heavy CAS is now more in line with heavy armor and CAP Jets and the Buzzard are now cheaper
  • Restricted Edit Inventory Options for most helicopters/drones to promote use of supply crates instead of vehicle inventory for resupply
FIXED:
  • Respawning Supply Crates at base should no longer self destruct or fly away when trying to slingload
  • Fixed some floating objects in various base design locations

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#62

1 year ago

Changelog v.2.6.7 | 18/10/2023

ADDED:
  • Added flares for the Pawnee
  • Added reward and message for the successful destruction of mortar pits in the AO
  • Added some of the new balaclavas and bandannas from the recent Arma 3 update for everyone but HQ, UAV and pilots
TWEAKED:
  • Tweaked small ammo crates loadout
  • Tweaked weight for Light AT default loadout by removing 2 green smoke grenades
  • Tweaked base safe zone to extend safety spots for the service pads
  • Tweaked the completion parameters for the Side Mission Regenerator, you can no longer destroy it from a distance but instead have to interact with it and disable the equipment
  • Cleanup and optimization
FIXED:
  • Fixed stomper's parachute detaching right after unloading
  • Fixed restart timer in player HOME menu
  • Fixed enemy UAV spawn cycle
  • Fixed AO region selection in Tanoa based on players, first pick AO while under 10 players will be from the nearby AO locations, every next pick will be randomized from the entire AO poll
  • Fixed accidental group disband when spamming "U" when the player isn't squad leader
  • Fixed player backpack lock state not being sync'd correctly across play sessions
REMOVED:
  • Removed Patreon vehicle skin distance limit from patron to reset to default

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#63

5 months ago

Changelog v.2.6.8 | 28/04/2024

ADDED:
  • HQ Camera - a headcam-like system that allows HQ to go through the feeds from the different players
TWEAKED:
  • Restart timer in the Player Menu has been replaced with static text
  • Disabled tacticalView input action
  • Disabled AO region selection in Tanoa based on players
  • Changed Arsenal, Role selection and HQ camera scroll option text color for better visibility
FIXED:
  • Fixed several different RPT log errors
  • Fixed the fetching of the reset distance for every vehicle
  • Fixed the billboard links to the rules and guidelines
  • Fixed the promote button spam issue by closing the window after the action is triggered
  • Fixed Livonia's base location
  • Fixed Livonia's UAV spawn
  • Fixed Livonia's Base AA safe zone issues
REMOVED:
  • Removed the K40 from the UAV patrol list for now

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#64

3 months ago

Changelog v.2.6.9 | 19/06/2024

ADDED:
  • Added option for HQ to sell back bought assets at half-price
TWEAKED:
  • Cleaned up the map tabs from redundant information
FIXED:
  • Fixed several different RPT log errors
  • Fixed time settings for all bases to address the irregular day/night cycles
REMOVED:

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#65

2 months ago

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Changelog v.2.8.0 | 28/07/2024

ADDED:
  • Added enemy helicopters that will come in as reinforcements to the AO and engage players like jets used to do
  • Added more AA Roles
  • Added the initial stage of the next big update - The Persistence update
  • Added Discord to the Intro Menu
TWEAKED:
  • Big buff to Base Artillery and mainly Scorcher (guided shells by default, more shells in general, etc)
  • No more MBTs in AO
  • Rebalance of Pylon settings -> Short Range AA available and reduce options for pure ATGM loadouts to emphasize the reduction in heavy enemy vehicles
  • Restrict Mortars from Arsenal
  • Remaining Armor / CAS Helicopters / some vehicles cheaper
  • Disabled 1PV option in Player Menu (not needed)
  • Optimized the network configuration according to the new machine specifications
  • Cleaned up and refactored massive amounts of old unused code that should affect performance in a positive way
FIXED:
  • Fixed all links working in the Intro Menu
  • Fixed Tanoa base reward spawn (no more explosions)
  • Fixed reward refund to work on cursor target
  • Fixed reward refund text to have cost divided by 2
REMOVED:
  • Removed CAP / Enemy Jets (Defense fly-by not affected)
  • Removed Enemy Drones (Defense unaffected) -> already implemented
  • Removed Kajman from initial AO spawn -> can come in defense or reinforcement for AO
  • Removed Heavy CAS (Jets + Helicopters) and Heavy Armor from Rewards

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#66

1 month ago

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Changelog v.2.8.6 | 25/08/2024

ADDED:
  • Added grenade launcher smoke rounds anti-bounce logic (the fired smoke round won't continue bouncing after the initial bounce)
TWEAKED:
  • Tweaked the missile countermeasures logic (not APS) for all enemy assets to increase AT/AA efficiency
  • Replaced squad sign images with procedural text instead (reduced mission file size)
  • Streamlined the mission file internal file structure
  • Refactored redundant functions and cleaned more code for optimization purposes
FIXED:
  • Fixed Tactical Ping abuse via the diary menu
  • Fixed Livonia base AA and supply crates not spawning
  • Fixed Bobcat being lockable by HQ
  • Fixed wrong Zafir ammo in supply crates, etc.
  • Fixed enemy CAS helicopter spawn logic, exceeding limits and etc.
  • Fixed base AA locations and rotation on all maps
  • Fixed AO not despawning assets and objects after completion
  • Fixed AO deployment of AI delay
  • Fixed link to the public mods collection in the base billboard
REMOVED:
  • Removed random vehicles (not needed) spawning on the aircraft carrier
  • Disabled the IDAP side mission until it's fixed (scheduled for the next update cycle)

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#67

1 month ago

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Changelog v.2.8.7 | 01/09/2024

ADDED:
  • Added weather system simulating overcast, rain, wind and etc.
TWEAKED:
  • Tweaked the day/night cycles to pull from a list of predefined times favoring daytime over nighttime (+/- 2 hours for more randomization)
  • Tweaked base artillery type will be randomly selected on server start
  • Tweaked some of the regular automatic chat messages content
FIXED:
  • Fixed the Patreon skins for the PO-30 Orca
REMOVED:
  • Removed fog completely when it's not actively simulated by the weather system (currently no fog enabled)

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#68

1 week ago

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Changelog v.2.8.9 | 02/10/2024

ADDED:
  • Added low pop deployment method for server population below 20 players (teleporter at the squad assignment billboard)
TWEAKED:
  • Tweaked (increased) the amount of enemy infantry in the AO
FIXED:
  • Fixed skipping sandbag animation with step-over action
  • Fixed (decreased) the chance of the same side missions spawning in a row
REMOVED:

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#69

2 days ago

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Changelog v.2.8.10 | 10/10/2024

ADDED:
TWEAKED:
  • Enabled the default command channel until the next Arma 3 update (it's selected the same way you choose side, group and etc.)
  • Tweaked the low-pop teleporter to be disabled if there are any pilots online
FIXED:
REMOVED:

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
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"Adapt & Overcome."

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