77th JSOC's Invade & Annex | APEX

Here will be posted all the changes made to the public mission files currently in use
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#71

10 months ago

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Changelog v.2.8.12 | 27/10/2024

ADDED:
  • Added obstruction check for the low-pop teleporter location to avoid deploying into objects or the terrain
TWEAKED:
FIXED:
  • Fixed "Role Selection" menu buttons (Arsenal, Group Management) not working
REMOVED:

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#72

10 months ago

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Changelog v.2.8.20 | 31/10/2024

ADDED:
  • Added the Supply Depot sub-objective under the new AO sub-objectives system
  • Added the Datalink sub-objective under the new AO sub-objectives system
TWEAKED:
FIXED:
REMOVED:

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
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#73

10 months ago

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Changelog v.2.9.0 | 09/11/2024

ADDED:
  • Added the USS Liberty (destroyer) to the 77th JSOC Battle Group
  • Added the Mk41 VLS as a reward asset under the UAV-operated assets
TWEAKED:
FIXED:
REMOVED:

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
Commanding Officer (CO) | Image High Command | Image Head of Development
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#74

8 months ago

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Changelog v.2.9.1 | 23/12/2024

ADDED:
  • Added Shrieker (HE) to the Greyhawk loadout
  • Added 10% chance for fog to appear naturally as part of the dynamic weather system
  • Added a water-accessible service point for boat servicing for all supported maps and bases
  • Added AI pilot when pilot disconnects mid-flight on reward helicopters
TWEAKED:
  • Tweaked Priority AA side mission will not activate in low-pop (below 20 players)
  • Tweaked the enemy aircraft chances during defense missions (from more to less frequent) - Hellcat >> Orca >> Kajman >> Xi'An
FIXED:
REMOVED:
  • Removed DARs from the Greyhawk loadout

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#75

8 months ago

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Changelog v.2.9.2 | 29/12/2024

ADDED:
TWEAKED:
FIXED:
  • Fixed our custom command channel after it was broken by the last few Arma 3 updates
REMOVED:

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
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#76

4 months ago

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Changelog v.3.0.1 | 19/04/2025

A massive thank you to Potato and Wilton for their work on a few of the new AO sub-objectives (Advanced Camouflage Device and Doomsday Device)!

ADDED:
  • New AO sub-objective: Advanced Camouflage Device - this sub-objective will activate intense fog that covers the map until the objective is disabled, then the fog will clear up. The objective can be completed using the engineer sabotage method.
  • New AO sub-objective: Doomsday Device - this sub-objective contains a weapon of mass destruction (WMD) and will act as a rare sub-objective that spawns only when the server has more than 50 players and it’s on a timer (random value between 25-35 minutes). If the friendly forces fail to disable the device, it will explode and the AO will fail. The device can be disabled by the engineer's sabotage method.
  • New AO sub-objective: Prototype Vehicle - this sub-objective is an enemy experimental high-tech vehicle, T-100X Futura, that has to be destroyed. While the vehicle is active, all medium enemy vehicles in the AO will have a minor armor buff. The vehicle can be destroyed by any means.
  • Ungrouped popup message - short instructions for ungrouped players, this goes away when a squad is joined, can be toggled on/off through the player menu (‘Home’)
  • Enemy security forces - new AI added to all AO sub-objectives
  • Toggle for the new weather system enforcement in the Admin/Zeus menu
TWEAKED:
  • New scaling system - player count impacts how AO’s spawn. The new system has more options built in. Spawning logic and reinforcements were reworked to account for the new scaling system. This will impact the way AO spawns, works and cycles.
  • Increased AI presence - fitting the new scaling system.
  • Increased amount of HMG towers - more towers can now spawn at the same time in the AO, impacted by the new scaling system.
  • Increased size of AO’s.
  • Sub-objectives interactions - interaction menu unified, (hold action) for completion.
  • Sub-objectives hold action icons to better correspond to the current task.
  • Permanently destroyed buildings - disabled ruins from being added to the garbage collector and buildings will now remain destroyed
  • Increased enemy helicopter flight altitude to 400m (up from 300m)
  • Updated map menu texts (task descriptions, etc.)
  • Tweaked map/server naming conventions
  • Performance update - refactored a number of the existing functions.
  • Mission file layout - easier readability and faster workflow for future development.
FIXED:
  • Sub-objectives placement - fixed issue with sub-objectives spawning on top of each other
  • Garbage collector - all leftover units are now being removed on AO completion
  • Intro video delay - no more waiting for the intro video to load on spawn
  • Typo in the mortar pit notification
REMOVED:
  • Clean up - unused files and functionality from the mission file

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#77

4 months ago

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Changelog v.3.0.3 | 21/04/2025

ADDED:
  • AO sub-objective: Doomsday Device - detonation timer now shows up at the base rewards laptop
TWEAKED:
  • AO sub-objective: Prototype Vehicle - the vehicle should now take around 4-5 explosive charges to be destroyed
  • AO sub-objective: Doomsday Device - detonation timer increased to random value between 40-50 minutes
  • AO sub-objective: Advanced Camouflage Device - spawn chance reduced to 30% compared to other sub-objectives
  • AO sub-objective: Advanced Camouflage Device - no longer spawning on low-pop AO's (below 20 players)
  • AO sub-objective: Advanced Camouflage Device - fog values reduced
FIXED:
  • AO sub-objective: Advanced Camouflage Device - objective red circle remained after completion
  • AO failure notification typo
REMOVED:

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
Commanding Officer (CO) | Image High Command | Image Head of Development
"Adapt & Overcome."

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#78

4 months ago

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Changelog v.3.0.4 | 29/04/2025

ADDED:
TWEAKED:
FIXED:
  • All reward assets now spawn with BLUFOR appropriate skins
REMOVED:

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
1
Image Col. Knight
Commanding Officer (CO) | Image High Command | Image Head of Development
"Adapt & Overcome."

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