Changelog | 27/11/2020
We applied a couple of changes to the mission.
Added:
- Sandstorm artillery is now available in the reward menu as an alternative to the Scorcher Base Artillery. Players can switch artillery between scorcher and sandstorm. Shells are tied to the artillery type and will be restored if switching back.
- As a Test readded the Tactical Ping for squad leaders (visible within the squad) to give more options to direct and command a squad
- As an
experimental test readded the infamous weapon sway to add another dimension in both combat and gear selection. Though it returned on a lower scale than before. So Soldiers, your arms are looking weak today, best get some training now. The minimum selectable value is set to 0.7 in your Home Menus and subject to change!
- All infantry roles on the server have their stamina rebalanced. All infantry roles received a small bonus to their stamina. HAR/LAT/AT/AA roles received a slightly bigger bonus
- Installed working and proper "fasten seat belt" signs on our air transports
- Added a button in the Home Menu to fix the
invisible uniform glitch. Press when others see you as naked
- Engineers can remove previous boats and sandbags back at base at the arsenal crates
- Added a hyperlink to this forum section on the billboard at base for easy access to changelogs while being on the server
Tweaks and Changes:
- Reduced overall AI skill levels to accommodate for some of the new changes
- Slight decrease to the difficulty on the Regenerator Side Mission
- Enemy Mortar Pit will now be a little bit less accurate
- Small watch towers are no death trap anymore when destroyed. There is now a teleport onto staircase for wounded soldiers
- Drag and Carry options have been improved. For example you can drag soldiers of the top of H-barriers now. Rule of thumb: You can touch him anywhere with your barrel, you can drag him
- Side Mission (Secure Caches) will fail if a building collapses onto the cache
- Player Medevac mission tasks now provide a visual timer. However, it is not accurate to the second and does not properly show if the timer gets prolonged
- Edit Inventory. The first attempt to open the menu will start a init process in the background. After it's completion the menu can be opened much quicker now
- Jumping while dropping a carried soldier is no longer possible
- Blackfish pilots are no longer able to eject
- Round sandbag wall is now open towards the engineer by default
- Incapacitated soldiers have a impaired vision. Dying does not make one feel good
- Faster animation for dropping a carried soldier
- Engineers can now have up to 3 boats instead of just 1. Boats and sandbags have a shared limit of 3 objects total
- Updated the ingame diary about the Act of God Feature
- Reduced the chance of CSAT using grenades dramatically
Fixed:
- Base Artillery or AA should no longer be flying off into the void on occasion
- Reloading Base Artillery when occupied on AO end should no longer lead to unwanted results
- Fixed some some ways to use Edit Inventory exploit to create arsenals
- Fixed a bug where Group invites could
expire the second they were send.
Feedback needed
- Mines around radio tower should not bring it down anymore
- Arsenal default loadouts ignored the gear restrictions. No more
- Taking items from the ground did not properly trigger a gear check hence circumventing gear restrictions. No more
- Fixed a bug that caused the content of vests and backpacks being lost when in passenger seat of a vehicle being serviced
- "HQ bought ______" now always displays the english names
- Players should no longer experience animation glitches for dropping a carried soldier and getting incapacitated
- Fixed a bug which caused Blackfish's to explode when loaded with stompers.
Feedback needed
- Side Mission (Secure Caches) should now spawn the caches correctly and will reward point on successful completion
- AI would not attack vehicles under certain conditions (to fix, dead drivers get ejected)
- Fixed that players were able to drag a crate (at enemy HQ) but unable to release it
- On imperfect connections some scripts did not load properly (e.g. gear restrictions, leading to an empty arsenal)
- Fixed the Engineer toolkit dupe
- Fixed an oversight that did not allow for all HQ compositions to spawn
We like to thank all players who provide us with feedback and bug reports. If you find any bug please report them
here or even better use this
form.