Changelog | 20/07/2019
We applied a couple of changes to the mission.
Tweaked:
- Pilots will no longer automatically respawn when out of base without an aircraft for too long
- UAV Operators should now see a target grid when using the drone cameras
- A 60 seconds Respawn timer has been implemented to prevent premature respawning
77th JSOC's Invade & Annex | APEX
Changelog | 25/07/2019
We applied a couple of changes to the mission.
Added:
-EU1 and EU2 are now compatible with the new Contact DLC
We applied a couple of changes to the mission.
Added:
-EU1 and EU2 are now compatible with the new Contact DLC
0
Changelog | 31/07/2019
We applied a couple of changes to the mission.
Fixed:
- 'Edit Inventory' should work now once more
We applied a couple of changes to the mission.
Fixed:
- 'Edit Inventory' should work now once more
0
Changelog | 10/08/2019
We applied a couple of changes to the mission.
Fixed:
- You can now incapacitate yourself and get revived by a medic via ESC - Respawn - Cancel. That should allow to fix glitches without teamkilling.
- Fixed minor bugs with the dynamic loadout system for rewards helicopters and jets
Tweaked:
- Reward Gryphons / Shikras /Black Wasps are now able to equip Zephyr AA rockets to increase their engagement range
- AO spawn locations are now more random to allow people to see more of the world.
We applied a couple of changes to the mission.
Fixed:
- You can now incapacitate yourself and get revived by a medic via ESC - Respawn - Cancel. That should allow to fix glitches without teamkilling.
- Fixed minor bugs with the dynamic loadout system for rewards helicopters and jets
Tweaked:
- Reward Gryphons / Shikras /Black Wasps are now able to equip Zephyr AA rockets to increase their engagement range
- AO spawn locations are now more random to allow people to see more of the world.
0
Changelog | 23/09/2019
We applied a couple of changes to the mission.
Fixed:
- Reward Vehicles (Cars, Armoured and Boats) should now spawn again with full ammo, allowing to utilise all magazines by default and on reload instead of just one for each weapon
We applied a couple of changes to the mission.
Fixed:
- Reward Vehicles (Cars, Armoured and Boats) should now spawn again with full ammo, allowing to utilise all magazines by default and on reload instead of just one for each weapon
0
Changelog | 29/09/2019
We applied a couple of changes to the mission.
Fixed:
- Inflated Boats by Engineers can be picked up again
- All Sandbags placed down by Engineers can be picked up again
We applied a couple of changes to the mission.
Fixed:
- Inflated Boats by Engineers can be picked up again
- All Sandbags placed down by Engineers can be picked up again
0
Changelog | 12/10/2019
We applied a couple of changes to the mission.
Fixed:
- Refueling a UAV will now show a message so players dont have to guess if the UAV actually refuels or not
- All additional Radio channels from Alpha to Foxtrot should be working now as intented
We applied a couple of changes to the mission.
Fixed:
- Refueling a UAV will now show a message so players dont have to guess if the UAV actually refuels or not
- All additional Radio channels from Alpha to Foxtrot should be working now as intented
0
Changelog | 14/10/2019
We applied a couple of changes to the mission.
Tweaked:
- Added LDF ammo crates to enemy HQs and Supply Depots to make the use of new DLC weapons a bit more easy
- Kajman is back as the big bad patrol helicopter in AOs
- AO Subobjectives are now slightly better defended
- As a test Enemy HQ Buildings are not invincible anymore
- Priority Target AA has been slightly reworked. It is now more dangerous. Tweaking its difficulty will continue to allow for a challenge without being helpless to it
We applied a couple of changes to the mission.
Tweaked:
- Added LDF ammo crates to enemy HQs and Supply Depots to make the use of new DLC weapons a bit more easy
- Kajman is back as the big bad patrol helicopter in AOs
- AO Subobjectives are now slightly better defended
- As a test Enemy HQ Buildings are not invincible anymore
- Priority Target AA has been slightly reworked. It is now more dangerous. Tweaking its difficulty will continue to allow for a challenge without being helpless to it
2
Changelog | 19/10/2019
We applied a couple of changes to the mission.
Added:
- Standard Loadouts for Tanoa (accessible via base arsenal)
Fixed:
- Intel Laptops can only be used by one person from now on to avoid the possible exploit of multiple people using the laptop at the same time for more Asset Points.
- Standard Loadouts in the Arsenal recieved some minor fixes. They also now should give the intended amount of ammo.
- Dynamic Loadouts for Helicopter and UAVs. The Reward Falcon should be able to fire now more consistently and the Kajman and Blackfoot will allow for the gunner seat to control weapon systems.
We applied a couple of changes to the mission.
Added:
- Standard Loadouts for Tanoa (accessible via base arsenal)
Fixed:
- Intel Laptops can only be used by one person from now on to avoid the possible exploit of multiple people using the laptop at the same time for more Asset Points.
- Standard Loadouts in the Arsenal recieved some minor fixes. They also now should give the intended amount of ammo.
- Dynamic Loadouts for Helicopter and UAVs. The Reward Falcon should be able to fire now more consistently and the Kajman and Blackfoot will allow for the gunner seat to control weapon systems.
2
Changelog | 09/12/2019
We applied a couple of changes to the mission.
Added:
- There is now an Option to disable your HUD - either for cool pictures or to increase your personal difficulty. Just press P
Tweaked:
- The second Huron identifies now as a Ghosthawk
- Reduced overall availability of supplies in AOs (subject to further change)
- There is now one non-respawning ammo crate available at the crate area
- Improved the spawnlocations of AO Intel laptops and some other minor improvements
- Reduced spawnrate of enemy Shikras so they bring less horror and terror to Altis and Tanoa
Fixed:
- Fixed some minor problems with enemy HQ compositions
- Fixed some possible problems with AO Intel
We applied a couple of changes to the mission.
Added:
- There is now an Option to disable your HUD - either for cool pictures or to increase your personal difficulty. Just press P
Tweaked:
- The second Huron identifies now as a Ghosthawk
- Reduced overall availability of supplies in AOs (subject to further change)
- There is now one non-respawning ammo crate available at the crate area
- Improved the spawnlocations of AO Intel laptops and some other minor improvements
- Reduced spawnrate of enemy Shikras so they bring less horror and terror to Altis and Tanoa
Fixed:
- Fixed some minor problems with enemy HQ compositions
- Fixed some possible problems with AO Intel
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