77th JSOC's Invade & Annex | APEX

Here will be posted all the changes made to the public mission files currently in use
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#31

2 years ago

Changelog | 06/06/2020

Quick update to give our Patreon subscribers a bit a few more things to play with.
  • Added T-100 NATO skin variant
  • Added 14 NATO country flags
    (Belgium, Canada, Denmark, France, Germany, Greece, Iceland, Italy, Luxembourg, Netherlands, Norway, Portugal, Turkey, United Kingdom)
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#32

2 years ago

Changelog | 07/06/2020

We applied a couple of changes to the mission.

Added:
- Added a new restriction system. This will filter the arsenal for players so they can only see the items they can actually use. We also changed several restrictions on items. Please refer to the restriction document for an overview about the current restrictions.
- Coerced LDF soldiers and Spetznas are now taking part in the battle against NATO.

Tweaks and Changes:
- Slightly increased the range in which sandbag can be picked up
- Tweaked the base designs over the last few weeks to make it a bit easier to maneuver the bobcat and helicopters to service pads.
- Forest Camps now no longer provide police gear in their crates, but rather syndicate related ammo and items
- Chance of defense missions are slightly reduced
- Defense missions no longer spawn Shikras for the defense. They only get to do fly bys now
- Tweaked multiple parameters of the defense mission to make it a bit more doable (e.g. Initial Spawn Timer of hostile forces has been increased)

Fixes:
- Fixed some issues with sandbags. They cannot be picked up when being dead anymore


We like to thank all players who provide us with feedback and bug reports. If you find any bug please report them here or even better use this form.
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#33

2 years ago

Changelog | 13/07/2020

We applied a couple of changes to the mission.

Added:
- We added several new compositions to the HQ rotation. This should give a little more variety.

Tweaks and Changes:
- Reduced the amount of enemy snipers in the AO
- Slightly reduced the amount of enemies in a defense mission


We like to thank all players who provide us with feedback and bug reports. If you find any bug please report them here or even better use this form.
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#34

2 years ago

Changelog | 01/08/2020

We applied a couple of changes to the mission.

Tweaks and Changes:
- As an experimental test we have reduced the amount of medic slots from 12 to 8. #MedicGameplayMatters
- Slightly tweaked AO Defense parameters. It now should spawn less helicopters on full servers
- The distance between the container and the service pad on all bases has been slightly increased to help avoid avoidable mistakes
- Slightly changed the spawn location of rewards on the AAC Airfield to prevent certain assets from not surviving their moment of birth spawning
- Adjusted the prices for various rewards. Most notably the different Cars, Trucks, Nyxes, Helicopters and CAS jets / Blackfishes. In exchange for the price reductions we had to sell all remaining offroads. Therefore those will no longer be available.


We like to thank all players who provide us with feedback and bug reports. If you find any bug please report them here or even better use this form.
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"Always remember to pillage before you burn."
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#35

2 years ago

Changelog | 06/09/2020

Quick update to give our Patreon subscribers a bit a few more things to play with.
  • Added CH-67 Huron desert skin (thanks to Fritz)
  • Added CH-49 Mohawk desert skin (thanks to Thefatgerbil)
  • Added UH-80 Ghost Hawk desert skin (thanks to Fritz)
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#36

2 years ago

Changelog | 01/10/2020

We applied a couple of changes to the mission.

Added:
- Added a new HQ composition

Tweaks and Changes:
- Reworked all HQ compositions. On average it should be easier to defend them now. Some are still more difficult than others
- Switched out a Ghosthawk at all bases for a second Mohawk
- Slightly reduced the amount of enemies and snipers on side missions
- Added some new locations for the POW sidemission


We like to thank all players who provide us with feedback and bug reports. If you find any bug please report them here or even better use this form.
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"Always remember to pillage before you burn."
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#37

2 years ago

Changelog | 29/10/2020

We applied a couple of changes to the mission.

Tweaks and Changes:
- Added one medic slot to the mix. Now Total of 9 medics slots are available to give more flexibility.
- Reworked the ingame Diary. It provides more information then ever before and should be helpful for new players. Have a look!
- Slightly increased the amount of supplies found in certain HQ crates


We like to thank all players who provide us with feedback and bug reports. If you find any bug please report them here or even better use this form.
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#38

2 years ago

Changelog | 01/11/2020

Tweaks and Changes:
- Whitelisted all items introduced with the Arma 3's 2.0 update


We like to thank all players who provide us with feedback and bug reports. If you find any bug please report them here or even better use this form.
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#39

2 years ago

Changelog | 27/11/2020

We applied a couple of changes to the mission.

Added:

- Sandstorm artillery is now available in the reward menu as an alternative to the Scorcher Base Artillery. Players can switch artillery between scorcher and sandstorm. Shells are tied to the artillery type and will be restored if switching back.
- As a Test readded the Tactical Ping for squad leaders (visible within the squad) to give more options to direct and command a squad
- As an experimental test readded the infamous weapon sway to add another dimension in both combat and gear selection. Though it returned on a lower scale than before. So Soldiers, your arms are looking weak today, best get some training now. The minimum selectable value is set to 0.7 in your Home Menus and subject to change!
- All infantry roles on the server have their stamina rebalanced. All infantry roles received a small bonus to their stamina. HAR/LAT/AT/AA roles received a slightly bigger bonus
- Installed working and proper "fasten seat belt" signs on our air transports
- Added a button in the Home Menu to fix the invisible uniform glitch. Press when others see you as naked
- Engineers can remove previous boats and sandbags back at base at the arsenal crates
- Added a hyperlink to this forum section on the billboard at base for easy access to changelogs while being on the server

Tweaks and Changes:

- Reduced overall AI skill levels to accommodate for some of the new changes
- Slight decrease to the difficulty on the Regenerator Side Mission
- Enemy Mortar Pit will now be a little bit less accurate
- Small watch towers are no death trap anymore when destroyed. There is now a teleport onto staircase for wounded soldiers
- Drag and Carry options have been improved. For example you can drag soldiers of the top of H-barriers now. Rule of thumb: You can touch him anywhere with your barrel, you can drag him
- Side Mission (Secure Caches) will fail if a building collapses onto the cache
- Player Medevac mission tasks now provide a visual timer. However, it is not accurate to the second and does not properly show if the timer gets prolonged
- Edit Inventory. The first attempt to open the menu will start a init process in the background. After it's completion the menu can be opened much quicker now
- Jumping while dropping a carried soldier is no longer possible
- Blackfish pilots are no longer able to eject
- Round sandbag wall is now open towards the engineer by default
- Incapacitated soldiers have a impaired vision. Dying does not make one feel good
- Faster animation for dropping a carried soldier
- Engineers can now have up to 3 boats instead of just 1. Boats and sandbags have a shared limit of 3 objects total
- Updated the ingame diary about the Act of God Feature
- Reduced the chance of CSAT using grenades dramatically


Fixed:

- Base Artillery or AA should no longer be flying off into the void on occasion
- Reloading Base Artillery when occupied on AO end should no longer lead to unwanted results
- Fixed some some ways to use Edit Inventory exploit to create arsenals
- Fixed a bug where Group invites could expire the second they were send. Feedback needed
- Mines around radio tower should not bring it down anymore
- Arsenal default loadouts ignored the gear restrictions. No more
- Taking items from the ground did not properly trigger a gear check hence circumventing gear restrictions. No more
- Fixed a bug that caused the content of vests and backpacks being lost when in passenger seat of a vehicle being serviced
- "HQ bought ______" now always displays the english names
- Players should no longer experience animation glitches for dropping a carried soldier and getting incapacitated
- Fixed a bug which caused Blackfish's to explode when loaded with stompers. Feedback needed
- Side Mission (Secure Caches) should now spawn the caches correctly and will reward point on successful completion
- AI would not attack vehicles under certain conditions (to fix, dead drivers get ejected)
- Fixed that players were able to drag a crate (at enemy HQ) but unable to release it
- On imperfect connections some scripts did not load properly (e.g. gear restrictions, leading to an empty arsenal)
- Fixed the Engineer toolkit dupe
- Fixed an oversight that did not allow for all HQ compositions to spawn



We like to thank all players who provide us with feedback and bug reports. If you find any bug please report them here or even better use this form.
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"Always remember to pillage before you burn."
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#40

2 years ago

Changelog | 02/01/2021

We applied a couple of changes to the mission.

A small and quick Update to all Base Designs:
- We unified some design elements among all bases
- AAC Airfield has a new Gitmo
- Replaced some of the original base objects so they do not take damage anymore


We like to thank all players who provide us with feedback and bug reports. If you find any bug please report them here or even better use this form.
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"Always remember to pillage before you burn."
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