77th JSOC's Invade & Annex | APEX

Here will be posted all the changes made to the public mission files currently in use
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noilliz
Posts: 420
Joined: 9 years ago

#1

5 years ago

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Apex Framework

Hello soldiers!
We are proud to announce that the APEX FRAMEWORK made by Quicksilver and modified by 77th JSOC is coming out of its test phase. It will be permanently hosted on both our public servers (EU1 & EU2), while there is still a lot of work to do we are confident enough to say that most bugs have been fixed and all the essential features are implemented.
Our current focus lays on improving the framework and adding new content such as:
- Tanoa
- Malden
- Side missions
- implementing DLC content

We are happy to announce that the Zeus functionality is finally working as intended. You will once again be able to enjoy the fine work of our Zeuses and enjoy all the handmade content!

Donations

Sadly the servers don't run for free, if you enjoy playing on our servers, consider making a donation. Your help is appreciated and needed to keep our servers, forum and teamspeak up and running. If you donate €10+ you will be receive a donator badge on Teamspeak and our gratitude forever.
You can donate through PayPal, the donate button can be found on our homepage. Or can be clicked directly through this link.

Servers:
EU1: 77th - JSOC EU1
IP: 164.68.110.159:2302
Direct Connect: eu1.77th-jsoc.com


EU2: 77th - JSOC EU2
IP: 173.212.246.81:2302
Direct Connect: eu2.77th-jsoc.com


Teamspeak:
31.186.251.177
ts.77th-jsoc.com



10/08/2018 | Changelog V1.0.12


Added:

- Rewards menu: now includes 'Ghosthawk, Mohawk, Huron, Blackfish (Infantry), Tarupods (Medical, Fuel, Ammo, Bench, Transport & Repair)

Fixed:
- UAV: Stomper no longer blows up on spawn.
- Server: Disabled 2nd server restarter overlapping with the standard one.

Tweaks:
- Medical: Pilots no longer instantly die but instead also get incapacitated.
- Medical: Respawn button now incapacitates you.
- AO: removed inbound/destroyed messages.
- AO: Initial AO spawn is delayed to properly calculate online players to scale AO difficulty.
- AO: increased GPS Jammer size.
- Player: Grenades no longer get removed if thrown to a friendly player.
- Player: Heavily increased friendly fire damage.
- Server: Updated automated server chat messages.


07/08/2018 | Changelog V1.0.11


Added:

-Service pad: Another service pad got added to the UAV spawn location.

Fixed:
- Keybind: RepackMagazine's keybind got changed from Ctrl+Reload to Alt+Reload (default Alt+R), since it conflicted with the enable/disable radar keybind.
- UAV: Greyhawks/Sentinels once again spawn at the base instead of the corner of the map.
- UAV: Refuel trough the service menu is now fixed.
- Blackwasp: Rearming trough the service menu now fixed.

Tweaks:
- Defend mission: increased defend mission chance from 33,3% to 50%


05/08/2018 | Changelog V1.0.10


Added:

- Billboards: Across the spawn area there are now 5 billboards spread out with useful information to get you started.
- Reward points by Zeus: Zeus is now able to provide the server with Reward points.

Fixed:
-Bobcat: The bobcat now respawns as intended.
-HQ timer: Time required for buying vehicles with the reward menu is now the intended 15 minutes instead of the 15 seconds.

Tweaks:
-Premade arsenal loadouts: The premade loadouts at the arsenals now no longer contain items from any DLC.
- Escort vehicle side mission: The side mission now spawns two random vehicles to help out complete the mission. Vehicles will be removed on side mission completion/failure.
-Defend missions are harder to defend: The time it takes for CSAT soldiers to capture the HQ is reduced by 50%
Last edited by noilliz 5 years ago, edited 2 times in total.
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noilliz
Posts: 420
Joined: 9 years ago

#2

5 years ago

07/08/2018 | Changelog V1.0.11


Added:

-Service pad: Another service pad got added to the UAV spawn location.

Fixed:
-Keybind: RepackMagazine's keybind got changed from Ctrl+Reload to Alt+Reload (default Alt+R), since it conflicted with the enable/disable radar keybind.
- UAV: Greyhawks/Sentinels once again spawn at the base instead of the corner of the map.
- UAV: Refuel trough the service menu is now fixed.
- Blackwasp: Rearming trough the service menu now fixed.

Tweaks:
- Defend mission: increased defend mission chance from 33,3% to 50%
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lonestar
Posts: 46
Joined: 6 years ago

#3

5 years ago

I was involved in a paradrop yesterday on EU1 and one of the guys took a chute out of the heli and was refitted with his backpack once on the ground. He was a CLS.

Can you confirm if this is a feature.

Thanks for your time.

-LS
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noilliz
Posts: 420
Joined: 9 years ago

#4

5 years ago

lonestar wrote:
5 years ago
I was involved in a paradrop yesterday......
Yes, if you use the parachute provided by a helicopters defaults inventory you will get your backpack back upon landing.



10/08/2018 | Changelog V1.0.12


Added:

- Rewards menu: now includes 'Ghosthawk, Mohawk, Huron, Blackfish (Infantry), Tarupods (Medical, Fuel, Ammo, Bench, Transport & Repair)

Fixed:
- UAV: Stomper no longer blows up on spawn.
- Server: Disabled 2nd server restarter overlapping with the standard one.

Tweaks:
- Medical: Pilots no longer instantly die but instead also get incapacitated.
- Medical: Respawn button now incapacitates you.
- AO: removed inbound/destroyed messages.
- AO: Initial AO spawn is delayed to properly calculate online players to scale AO difficulty.
- AO: increased GPS Jammer size.
- Player: Grenades no longer get removed if thrown to a friendly player.
- Player: Heavily increased friendly fire damage.
- Server: Updated automated server chat messages.
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Alxander
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#5

5 years ago

10/10/2018 | Changelog V1.0.13

Tweaks:
- Disabled Tactical Ping
- Disabled Voting to change Day/Night
- Disabled Vanilla Scoreboard
Last edited by Alxander 5 years ago, edited 1 time in total.
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Alxander
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#6

5 years ago

12/10/2018 | Changelog V1.0.14

Fixed:
- GPS jammer fixed
- Sidemission (escort) fixed

Tweaks:
- Players will no longer automatically get assigned to a squad. They now spawn ungrouped and stay ungrouped until they join a squad themselves.
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#7

5 years ago

Changelog | 14/4/2019

We applied a couple of changes to the mission today.

Tweaks:
- Priority Targets AA should now only spawn with Tigris AA instead of SAM sites to reduce possible desync
- Enemy Jets should no longer spawn with AMRAAM or R77 Adder rockets to reduce possible desync
- Mod Verification has been enabled on the server once again. Welcome back!
- Tweaked AI difficulty so they should put up a better fight now
- It should not be possible to create "Destroy Vehicles" tasks anymore
- Time acceleration during the darkest hours of the day have been slowed down due to high demand
- Most random easteregg vehicles have been disabled. A few remain as surprises
- There should be no more useable civilian cars in the Main AO. Too many civilians asked for their cars
- There should be no more animals spawning in the AOs. More than enough have died already
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Alxander
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#8

4 years ago

Changelog | 25/05/2019

We applied a couple of changes to the mission today.

Added:
- New (old) sidemissions have returned

Tweaks:
- Various small changes to the bases
- Tweaked the composition of enemy forces during a defense mission
- Medical Drones will no longer be able to revive people
- Act of God will target Medics more often than before
- It should no longer be possible to teleport to the Kavala/Georgetown Sector Control Mission

Fixes:
- Fixed one possible cause of premature AO completion
- Fixed UAV Falcon spawn on Tanoa
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#9

4 years ago

Changelog | 10/06/2019

We applied a couple of changes to the mission today.

Tweaks:
- Minor Adjustments to the restriction system. Look here for details
- Lowered reward point gain for successful Medevac missions

Fixes:
- Fixed a possible cause of Base AA not rearming
- Fixed issues that caused certain side missions not to give reward points on completion
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#10

4 years ago

Changelog | 15/06/2019

We applied a couple of changes to the mission today.

Added:
- Using high-capacitiy magazines with non autorifleman weapons may cause weapon jams now
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