77th JSOC's Invade & Annex | APEX

Here will be posted all the changes made to the public mission files currently in use
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#51

1 year ago

Changelog | 19/06/2022


Added:
- New role icons in the role selection menu
- New backpack skins for patrons which are matching the uniforms better

Tweaked:
- Changed the task icon for the GPS jammer for a more appropriate one
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#52

1 year ago

Changelog | 26/06/2022

We changed the lineup of vehicles that can spawn in AOs. On average it will be less likely to face great numbers of heavy vehicles like MBTs. The lower the player amount the lower the chances. This effects low population situations more than it does high population situations.

IMPROVED:
  • Rebalanced Enemy Vehicle Spawns in AOs for less heavy vehicles on average, especially in low population situations
  • Default Ammo Crates at base now spawn initially with a useable loadout by default. This does not affect any crate bought via the reward menu
  • Slightly decreased costs for Boats and some UAVs from the reward menu
  • Increased the default amount of shells of the M4 Scorcher Base Artillery and slightly decreased rocket amount for M5 MLRS Base Artillery
  • Decreased costs for all M4 Scorcher artillery shells from the reward menu
  • Increased number of artillery shells useable and buyable per AO
FIXED:
  • Fixed some invalid destinations for the Escort Vehicle Mission that made it impossible to succeed the mission
  • Fixed some minor issues among all base designs

We like to thank all players who provide us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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"Always remember to pillage before you burn."
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Alxander
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#53

1 year ago

Changelog | 10/07/2022

ADDED:
  • We added an Aircraft Carrier to all bases. At the moment it offers only basic functionality for landing and take off.
  • Added a link to our Public Modpack on the Workshop at the main Billboard at Base

IMPROVED:
  • To help low population gameplay we increased the number of players needed for the lonewolf check to be active to 20 players, This should provide some more freedom to organize squads/groups including the ones below the usual 6 man minimum and play missions more easily. We are currently looking into some additional options to alleviate the problem even further
  • A new pilot slot becomes available every 20 players now
  • As a test the HQ slot becomes now available as soon as the server reaches 20 players
  • Removed some obsolete Map Markers

We would like to thank all players who provide us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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"Always remember to pillage before you burn."
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Knight
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#54

1 year ago

Changelog | 20/12/2022

TWEAKED:
  • The Medevac AO task has been temporarily disabled
FIXED:
  • Infrequent unwanted vehicle spawn spam

We would like to thank all players who provide us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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#55

1 year ago

Changelog | 18/01/2023

TWEAKED:
  • The servicing of the mk6 mortars by all mobile ammo points have been disabled (Until a more complex system is implemented in order to avoid the infinite ammo supply).

We would like to thank all players who provide us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
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"Adapt & Overcome."

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#56

1 year ago

Changelog | 01/02/2023

IMPROVED:
  • As the first step to our re-work of the FOB's we've pre-activated the FOB on AO beginning
  • The FOB's fuel, ammo and repair services are online by default
  • Removed all fuel, ammo and repair items from the rewards menu to encourage the FOBs utilization
FIXED:
  • Resolution of the image in the recruitment billboard that was causing slower loading

We would like to thank all players who provide us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
Commanding Officer (CO) | Image High Command | Image Head of Development
"Adapt & Overcome."

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#57

1 year ago

Changelog | 13/03/2023

ADDED:
  • Added supply crate to FOB instead of Arsenal (re-arms on every AO completion)
  • Full Aircraft Carrier functionality (service area and ammo crate with loadout similar to the FOB ammo crate)
  • Squad names are now selectable by drop-down menu in the Group Management Menu from a pre-determined list of names
TWEAKED:
  • Plane / UAV Service - replaced default rearm option from empty to CAS or CAP defaults based on the asset variant instead.
  • Tactical Ping can now be used only in group channel
  • Tactical Ping is available only for the Team Leader Role when that person is also an active Squad leader
  • Backpack’s lock state is persistent across play sessions
  • The Squad Radar option in the Player Menu is “on” by default
  • The base supply crates now spawn with a specific loadout and respawn with it as well
  • Changed spawn logic for Side Missions so the same mission doesn’t spawn in a row
FIXED:
  • Removed the option for mortar rearm at the FOB Service
  • Prevented the use of “Edit Inventory” on smaller UAVs (Darters and etc.)
  • Prevented vehicles from towing other vehicles currently towing anything
  • Removed the White Cross insignia from the Patreon shoulder insignias since medics are already using it
  • Fixed double showing “Cycle primary mission” and “Change region for primary mission” (admins only)

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
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"Adapt & Overcome."

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#58

1 year ago

Changelog | 17/03/2023 (Hotfix)

ADDED:
  • Added more squad names options to the list in the Group Management
  • Added explosive charges to the base supply crates
FIXED:
  • Fixed the Pilot/UAV/HQ squad names in the Group Management
  • Fixed helicopter servicing on the aircraft carrier

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
Commanding Officer (CO) | Image High Command | Image Head of Development
"Adapt & Overcome."

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#59

9 months ago

Changelog | v.2.6.2 | 20/06/2023

ADDED:
  • Added new squad names for armor and pilots as a result of the Callsign competition we held
TWEAKED:
  • Adjusted the default loadouts for all roles
  • Priority AA/ARTY vehicles can no longer be destroyed (AT sniped) from a distance, an engineer needs to approach the vehicles and sabotage them in order to complete the mission (after successful sabotage the engineer has 10 seconds to move out before the vehicle explodes)
  • Adjusted the different bases safety zones to provide better protection
  • Changed the cluster of AO's being loaded on Tanoa when the population is low
  • Enemy HMG Tower in the active AO is now invincible
  • We've adjusted the "Hide HUD" option when pressing "P" to exclude the scrollbar action menu in order to provide a way for people to use it as "Immersion Mode"
FIXED:
  • Removed the "Folded Tripod (Raised) [NATO]" from the Arsenal
  • Side mission failure when the prisoner was delivered to Gitmo (Requires more extensive testing)

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
Commanding Officer (CO) | Image High Command | Image Head of Development
"Adapt & Overcome."

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#60

9 months ago

Changelog | v.2.6.3 (Hotfix) | 22/06/2023

TWEAKED:
  • Ammo crate at FOB / Carrier is made invincible
  • HMG/GMG on the Priority ARTY vehicles have been removed
FIXED:
  • Priority ARTY vehicles were not affected by the new changes

We would like to thank all players who provided us with feedback and bug reports.
If you find any bug please report them here or even better use this form.
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Image Col. Knight
Commanding Officer (CO) | Image High Command | Image Head of Development
"Adapt & Overcome."

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