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	<id>http://www.77th-jsoc.com/wiki1/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Knight</id>
	<title>77th JSOC - Wiki - User contributions [en]</title>
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	<updated>2026-06-10T07:39:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides&amp;diff=1148</id>
		<title>77th JSOC / Public Servers / Guides</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides&amp;diff=1148"/>
		<updated>2023-08-27T14:42:49Z</updated>

		<summary type="html">&lt;p&gt;Knight: Undo revision 1147 by Knight (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font: Calibri; font-size: 1.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Class-specific guides:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Command&amp;lt;/u&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Headquarters (HQ)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; &amp;lt;u&amp;gt;Intel and Logistics&amp;lt;/u&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_UAV Unmanned Aerial Vehicle (UAV)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_ Pilot]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Special regiments under supervision of an active commander&amp;lt;/u&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Armored Armored / Tank Crew]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Infantry&amp;lt;/u&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL Squad Leader]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_CLS Combat Life Saver (CLS)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AT Anti-Tank Rifleman (AT)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AA Anti-Air Rifleman (AA)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AR Automatic Rifleman]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Grenadier Grenadier]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Marksman Marksman]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Engineer Engineer]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;!-- &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Sniper Sniper]&amp;lt;/li&amp;gt;   &lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Spotter Spotter]&amp;lt;/li&amp;gt;    --&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides&amp;diff=1147</id>
		<title>77th JSOC / Public Servers / Guides</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides&amp;diff=1147"/>
		<updated>2023-08-27T14:41:55Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font: Calibri; font-size: 1.2rem;&amp;quot;&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Class-specific guides:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Command&amp;lt;/u&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Headquarters (HQ)]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt;Intel and Logistics&amp;lt;/u&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_UAV Unmanned Aerial Vehicle (UAV)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_ Pilot]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Special regiments under the supervision of an active commander&amp;lt;/u&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Armored Armored / Tank Crew]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;u&amp;gt; Infantry&amp;lt;/u&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL Squad Leader]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_CLS Combat Life Saver (CLS)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AT Anti-Tank Rifleman (AT)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AA Anti-Air Rifleman (AA)]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_AR Automatic Rifleman]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Grenadier Grenadier]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Marksman Marksman]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Engineer Engineer]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;amp;lt;span class=&amp;quot;mwt-editable mwt-comment&amp;quot; id=&amp;quot;R1693215990661&amp;quot; &amp;quot; draggable=&amp;quot;false&amp;quot; contenteditable=&amp;quot;true&amp;quot;&amp;amp;gt; &amp;lt;li&amp;amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Sniper Sniper]&amp;lt;/li&amp;amp;gt; &lt;br /&gt;
&amp;lt;li&amp;amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Spotter Spotter]&amp;lt;/li&amp;amp;gt; &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1146</id>
		<title>77th JSOC / Public Servers / Rules</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1146"/>
		<updated>2023-08-27T09:56:20Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;List of rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Do not disobey admins or HQ (an admin’s word is final).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Verbal abuse and bullying will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Respect other players. (If you are having issues with another player, contact an admin. If you have a complaint, post it on the 77th JSOC [https://77th-jsoc.com/forum/viewforum.php?f=29 forum]).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Intentional team-killing will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Griefing and obstructive play will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Hacking and mission exploitation will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No lone wolfing (Players must operate within a squad)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;When there is no HQ, pilots are to sort out the squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders. [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: Calling in support]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An armor crew must fill all the vehicle crew slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;All server elements need to have appropriate callsigns, Squad names are allowed to be only within the Phonetic Alphabet. Alpha, Bravo, Charlie and etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Side channel voice is reserved for admins and HQ only.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rule clarifications:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The rule clarifications are not an all-encompassing explanation of the rules and how they are applied, they are guidelines to help players understand how the rules work but are not limited to these examples only.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;In the end, it's up to the current admin online to judge what and how a rule applies to a specific event.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;In the end, the Admin applying the rules needs to use their judgment on the matter presented. The admin present has the final say in any issues and they will apply any resolution as they see fit.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If a player believes a situation is not clear or that they are being mistreated they are welcome to go on TeamSpeak and talk to a PR member, and/or post a complaint/query on the forums. Any complaints/queries posted on the forum will be processed by a member independent of the issue/situation who will provide a non-biased response.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Never argue with an admin on the server, follow the admins guidelines on the server and seek clarification on TS or the forums.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules and reasoning:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Do not disobey admins or HQ (an admin’s word is final):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Admins are present to uphold server standards and ensure that the 77th JSOC vision for the servers is maintained. An admin’s word is final on the server. Therefore, if told to do something by an admin, do not prolong the issue by arguing. Do as you have been told by the admin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If you feel that the situation could have been handled differently, you are welcome to talk to the admin in question on Teamspeak. Alternatively, you may speak with a member of the public relations team (PR member) or create a complaint/query on the [https://77th-jsoc.com/forum/viewforum.php?f=29 forum].&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The HQ is the highest-ranking public player on the server, their job is to facilitate a good server flow and uphold server standards. Follow their directions as long as they are within the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The chain of command is the cornerstone of the 77th JSOC servers, we rely heavily on the command structure to run our servers and it is of utmost importance that it is adhered to at all times. The chain of command is in place for all players to know who they need to follow and listen to. A higher person in the chain reserves the right to guide any player lower down in the chain of command.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Admins:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The highest-ranking person(s) on the server are Admins, what they say is what goes.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;''' Headquarters (HQ):'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After the admins, Headquarters (HQ) is the highest-ranked player on the server. The HQ decides how the server will operate within the rules and guidelines dictated to them by the 77th JSOC and its admins ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Pilots:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the HQ is present Pilots fulfill a supportive role. Additionally, in HQ’s absence, they will fulfill his administrative duties. A pilot is the commander of the aircraft they are flying. Pilots always have the final say inside their helicopter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Squad Leaders (SL):'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Squad Leaders lead their squads during combat operations while communicating with the command structure to ensure the smooth operation of the server and its squads. They are the direct superior of their squad members leading their squad within the guidelines and rules set by the 77th JSOC.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ is the only public player allowed to permit the use of vehicles, with the exclusion of the regularly spawning assets for UAV/Pilots, this includes any vehicles that spawn at base/are found in the field or are bought by HQ through the reward system. For a detailed list of vehicles affected please check the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook#Reward_System: HQ Handbook] subsection about the reward system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Only an active HQ can grant the use of the above-mentioned vehicles, the server needs to be in good working order for HQ to be allowed to deploy any vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;If there is no HQ on the server, all vehicles affected by this rule need to stay at the base or RTB. If an HQ signs off before a vehicle squad gets to the AO they must return back to base or stay at base and stand down until another HQ comes online.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A degree of lenience can be given to ground assets deployed and already at the AO if an HQ signs off. The asset may stay deployed for the duration of the AO and will have to RTB as soon as the AO is over. This exception is not a given and can at any time be revoked if a pilot or admin deems it necessary.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Verbal abuse and bullying will not be tolerated / Respect other players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Harmful, threatening, abusive, defamatory, slanderous, hateful, racially, or ethnically offensive language directed at a player in text or over VON is not tolerated and may lead to an admin intervening.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are having issues with another player, talk to an admin and provide evidence. The admin will support you in any way he sees fit for the situation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Remember, if any of this behavior is presented towards you, do not reciprocate, this may only get you into problems too. Always keep calm and collected.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Keep in mind, that we are a multinational community, and differences in culture may cause misunderstandings and conflicts. Always keep in mind that people from different countries may view behaviors and manners differently, extra caution may be advised so you won't come across in an unsatisfactory way in the eyes of others.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Intentional team-killing will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any form of intentional team killing is not tolerated on the 77th JSOC servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;'''No exceptions.'''&amp;lt;/u&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;There are systems in place on the server for bug fixing. Therefore, there is no reason for team killing in a “bug fixing” situation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Anyone teamkilling may be subject to reprimands.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Griefing and obstructive play will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A player who is deliberately trying to annoy others and make anyone else's game experience on our servers less enjoyable is regarded as Griefing others.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Trolling behavior falls under the same rules as Griefing.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Anyone found to hinder other players' ability to play on the server within the boundaries of the rules and guidelines established by the 77th JSOC will be regarded as obstructing others' gameplay.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Hacking and mission exploitation will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any form of hacking/scripting/exploitation will not be tolerated.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any mission file exploits/bug exploits giving players or teams advantages not intended by the server developers will be regarded as unlawful and are all subject to reprimands.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Mic spamming is not tolerated on any channel, this includes side and global channels but is not exclusive to those channels.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any player abusing the VON system in any VON channel on the 77th-JSOC servers may be reprimanded.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming includes but is not limited to, making sounds predominantly used to annoy or disturb others. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is not limited to only using the mic, anyone using a soundboard or other devices to broadcast soundbites, different sounds or music may be reprimanded for excessive mic spamming.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No lone wolfing (players must be in a squad):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;To promote squad-based gameplay, all infantry players are required to be part of a squad when playing on our servers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any player deploying to the AO without a squad will be regarded as a lonewolf '''(This includes the UAV operator)'''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players joining a squad only to leave the squad to go alone or to form a squad below minimum squad size when reaching the AO will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players need to work with their squad and listen to their squad leader. A player straying away from their squad and refusing to follow their squad leader’s orders will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players need to stay in a combat-effective squad and within a relative distance to give each other support. Players straying away from their squad’s supportive range will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;SLs can not overrule server rules, an SL can not order a squad member to move outside of the squad's effective support range, and players moving outside the effective support range of a squad will be regarded as a lonewolf.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Pilots may not be part of an infantry squad and are the only players allowed to leave base by themselves to perform their role as transport/CAP/CAS pilots.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQs may not be part of a squad and will be regarded as lonewolfing if they leave the main base.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Players in HQ/Pilot/UAV slots must be in the correct TeamSpeak channel for the server they are on. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This means the HQ/Pilot/UAV channel for EU1, EU2 or EU3 respectively. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They may '''not''' have their speakers muted for an extended period of time and must be able to hear the communications in the TS channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The players in these roles are required to have the exact same name in-game and on TS to guarantee that admins can see if they are in the correct TS channel or not.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players failing to use the same name in-game and on TS may be removed from the server slot by an admin.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Only''' HQ is required to have a mic to ease communications on TS and the server. &lt;br /&gt;
Pilots and UAVs are required to be able to hear TS and communicate proficiently via text in-game.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;When there is no HQ, pilots are to sort out the squads:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;When no HQ is online the duties and responsibilities of HQ fall on the pilots, the pilots will have to follow the same set of guidelines that normally regulates HQ and his actions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To this end, it is a good practice for all pilots to read and understand the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Pilot_third_function: Pilot handbook] about pilots third function as well as the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pilots will have to perform all tasks placed on HQ in their absence with the exception of granting the use of vehicles, this function is reserved for HQ only.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The ROE for support assets is to be followed at all times, for clarifications for specific support elements please refer to the handbook for applicable support assets ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Role Guides]).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Mortars are regarded as an artillery asset on our servers and must follow the same ROE as artillery. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This means that they can only engage targets with mortars when being called in by a squad leader not part of the squad carrying/using the mortars.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;A fire mission/support request needs to follow a specific format and contain certain information to be a valid mission. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For clarifications on the format for a valid fire mission/support mission please read section [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: 5.2.4 calling in support of the SL handbook]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If the support request does not follow the guidelines set in the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook SL handbook] it should be regarded as an invalid request and disregarded.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The 77th JSOC regard all our outlets/servers and services as our platforms and do not allow any kind of advertising and/or recruitment on them for any other similar outlets/servers/platforms or services.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Any type of attempt to advertise and/or recruit players from/on any of the 77th-JSOC platforms will see the offender removed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a player is found to be recruiting/advertising for a unit/group the player and all the members of the unit/group involved may be removed from all our platforms.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;To promote squad-based gameplay and guarantee a minimum manpower requirement for a combat-effective squad the minimum squad size will always have to be 6. To prevent a squad size too large to be handled by the squad leader a maximum squad size is set to 11. All squads deploying to the AO need to be within these set limits, if they exceed limitations they are not allowed to deploy to the AO.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;An exception to squad size is only to be made when the server population does not support the minimum squad size, in these circumstances a squad below the minimum size can be deployed with the clause that they will be reinforced up to the minimum squad size with any new player connecting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;HQs may not be part of a squad.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An armor crew must fill all the vehicle crew slots:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Armour assets must have all their crew slots filled. No more, no less.&lt;br /&gt;
This means that an armor crew generally consists of 3 members with a few exceptions for the AWCs(Nyx), they only fit 2.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;Each armor asset used will be regarded as its own entity and needs to be its own squad with only the vehicle crew members for the specific asset in it.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;No one is allowed to be excluded from any squad or support asset due to the lack of TeamSpeak, the only TS-required slots are HQ/Pilot/UAV.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If a squad or support asset has a squad member not on TS they must utilize the in-game text and VON system for communications so as to not exclude the player without TS.&lt;br /&gt;
&amp;lt;br&amp;gt;'''This rule is not exclusive to Teamspeak, any third-party communications software outside the game is applicable to this rule.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have an appropriate callsign, Squad names are allowed to be only within the Phonetic Alphabet:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have appropriate callsigns for their function, any inappropriate callsigns will be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The callsigns must reflect the function of the element and not come across as offensive or irrelevant.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of HQ would be:''' HQ, Crossroad, CentCom&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of pilots would be:''' Pilot 1, Pilot 2, Vortex, Hawk, Raptor, Transport&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;'''Examples of UAV would be:''' UAV, Hawk&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;An armor unit should use an appropriate callsign for its function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Examples of Armour would be:'''&amp;amp;nbsp;Hammer, Kilo (Armour), Rhino, etc.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;All infantry-based squads must use a name out of the NATO phonetic alphabet. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They are not allowed to have any additions to their names. They should purely be the phonetic name, nothing more, nothing less. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Squad leaders must start with a vacant name already available on the squad signs at the base since this will guarantee an available lineup point for the squad. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If all squad names at the base are taken a squad leader may continue to choose from the NATO phonetic alphabet not included on the base signs.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;No BLUFOR vehicles are to be destroyed unnecessarily. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This includes destroying the vehicle for a chance to receive another type or to destroy vehicles that are damaged but recoverable. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This rule applies to all vehicles, for transport helicopters, there may be some exceptions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a detailed procedure when dealing with helicopters, see the Pilot handbook subsection: [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Damaged_helicopter:  4.2.1 Damaged helicopter].&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Side channel voice is reserved for admins and HQ only:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;The side channel VON system may only be used by an acting HQ or an Admin, anyone abusing the side channel VON will be removed from the server.&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;It is not permitted to fire any type of weapon at the base, place or detonate any kind of charges at the base.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The only vehicles permitted to fire in the base are the static AA and Artillery, these units are only allowed to be used by HQ/UAV/Pilots for base defense purposes/fire support.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Grenadier&amp;diff=1145</id>
		<title>77th JSOC / Public Servers / Guides / Grenadier</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Grenadier&amp;diff=1145"/>
		<updated>2023-07-28T11:18:59Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Grenadier&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Underslung&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;ul&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;10 3GL HE grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;2 3GL white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;1 3GL red smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;1 3GL white flare&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Binoculars&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
Mid-range supporting unit capable of using 40mm grenades of all sorts up to a distance of 450m. When engaged by enemy combatants at a mid- to far range you are able to mark enemy positions with red smoke or carpet smoke on your way to safety.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Using the wide variety of grenades to your advantage.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Call in airstrikes or request support by using red smoke on enemy positions&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Make efficient use of white smoke to relocate&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
As the grenadier, you are a more versatile rifleman. Using the under-slung launcher on your primary weapon you can provide a wide variety of supporting tasks. Besides using the 40mm High Explosive (HE) grenades there are a lot of other means of usage that can come in handy in different situations.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt; &lt;br /&gt;
One of which is the use of white smoke shells to place a carpet of smoke between yourself and the attacking enemy forces, giving your squad the time to relocate to a safer position. When receiving blue-on-blue fire you can mark your position with the green smoke shells by shooting straight up in the air, showing friendly forces your location at that point in time. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
Another way of increasing the immersion is by using red smoke shells on enemy positions and calling in the supporting CAS pilot for an airstrike, this also helps to alert friendly units in the area who might be in the vicinity of the enemy forces. Whenever there is a night operation the 40mm flares are a handy tool to increase visibility.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
As it becomes increasingly clear, the grenadier can be a jack of all trades when used correctly. Most persons limit themselves to the 40mm HE grenades missing out on other possible scenarios which can be highly beneficial and immersive for all parties involved. &amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_AR&amp;diff=1144</id>
		<title>77th JSOC / Public Servers / Guides / AR</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_AR&amp;diff=1144"/>
		<updated>2023-07-28T11:18:33Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Automatic Rifleman (AR)&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;ACO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;4 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Throwables&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 green smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;1 red smoke grenade&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 RGO&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Binoculars&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        An auto rifleman is under direct orders from the squad leader and focuses his firepower on enemy troop concentrations of four or more. The auto rifleman will place his weapon into the most likely avenue of approach considering terrain, cover and sector of observation. As the main suppressive weapon, you provide cover fire while the second fireteam bounds into position. &lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Provide mid-range suppressive fire&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Situational awareness&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Choosing suitable weapon positions&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
As an automatic rifleman, you support your squad leader with whatever he needs. Your main task is to provide suppressive or covering fire. Coordinate with a second auto rifleman to divide the sectors and create effective crossfire. Moving in a formation you will often be the point man. From the front, you will be able to provide imminent suppressive fire.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
As an auto rifleman, you have multiple options in weapons and types of ammunition. We advise the Mk 200 in 200 rounds belts. It will provide you with sustainable accurate suppressive fire at close to medium ranges. With tracer ammunition, it gives you the option to indicate the location of enemy troops to other squad members, at the loss of giving away your position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_AA&amp;diff=1143</id>
		<title>77th JSOC / Public Servers / Guides / AA</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_AA&amp;diff=1143"/>
		<updated>2023-07-28T11:17:24Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Anti-Air Rifleman (AA)&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Primary Equipment&lt;br /&gt;
    | TITAN MPRL Launcher&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Throwables&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 green smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;1 red smoke grenade&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 RGO&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Binoculars&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        The Anti-Air rifleman (AA) is responsible for the elimination of enemy air threats. It is the only member capable of carrying a launcher that can lock on to aircraft and helicopters. Use heat-seeking technology to neutralize air targets. You should always make sure to inform other members and your squad leader that you have a lock on a helicopter/aircraft and are only allowed to fire when permission has been granted.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Keeping an eye on the sky&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Anticipating plane/helicopter movement&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Defend the squad against air threats&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
In the Anti Air role, you are carrying out support role-specific to ground-to-air squad protection. The most called upon time for the AA soldier is the start or defense of an AO. The advised launcher is the Titan launcher. The TITAN MPRL is the AA variant, the COMPACT is the AT variant.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
You are only to engage air targets when you have been given permission by your squad leader, this is to ensure that the whole of your squad has been positioned behind hard cover. From the air, infantry units are difficult to spot on the ground, engaging the air assets might give away the position of your unit and in the crosshairs of the CSAT forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The 'Titan' launcher has both an Anti-Air (AA) and Anti-Tank (AT) version. Picking the right launcher and accordingly, the right rockets at the base is essential. You do not want to find yourself out in the field only to realize the shells are not compatible with the launcher you have chosen.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
Once you have your target in sight you can lock on to it by pressing 'T' by default. This will engage the heat-seeking technology and ensure the missile finds its way to the locked target. Air assets are defended by flares making a hit more difficult. The TITAN MPRL is a fire-and-forget weapon but the angle and direction of the target makes if the target is able to flare off your attack.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_AT&amp;diff=1142</id>
		<title>77th JSOC / Public Servers / Guides / AT</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_AT&amp;diff=1142"/>
		<updated>2023-07-28T11:16:14Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Anti-Tank Rifleman (AT)&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Primary Equipment&lt;br /&gt;
    | Anti-Tank Launcher&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Throwables&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 green smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;1 red smoke grenade&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 RGO&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Binoculars&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        The Anti-Tank rifleman (AT) is responsible for the elimination of motorized threats. It is the only member capable of carrying a launcher that can lock on to vehicles and use heat-seeking technology to neutralize or disable moving ground targets. You should always make sure to inform other members and your squad leader that you have a visual or lock on a vehicle and are only allowed to fire when permission has been granted.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Having the restraint not to shoot on sight&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Anticipating, calculating trajectory and missile drop when using RPG&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
As the AT role, you are carrying out a support role-specific to air or ground vehicles. Next to the normal rifleman loadout, you have the unique ability to carry different types of launchers. The most frequently used launchers that have a heat-seeking lock mechanism are the 'PCML' and 'Titan'. Those are the easiest to use and require almost no skillset to hit their targets. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
You are only to engage vehicles when you have been given permission by your squad leader, this is to ensure that the whole of your squad has been positioned behind hard cover in case you miss the target or are not able to neutralize it from the first shot. Failing to do so will give away your position and attract the attention of not only the unit you are trying to disable but also any nearby infantry. Subsequently making it very hard to get out of that situation alive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The 'Titan' launcher has both an Anti-Air (AA) and Anti-Tank (AT) version. Picking the right launcher and accordingly, the right rockets at the base is essential. You do not want to find yourself out in the field only to realize the shells are not compatible with the launcher you have chosen.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
Once you have your target in sight you can lock on to it by pressing 'T' by default. This will engage the heat-seeking technology and ensure the missile finds its way to the locked target. If you want to have a bit more of a challenge we recommend using the classic RPG which does not lock on and requires ranging the target. You also need to anticipate where the vehicle will be after the missile flight time which greatly increases the satisfaction of eliminating a target if successful.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_CLS&amp;diff=1141</id>
		<title>77th JSOC / Public Servers / Guides / CLS</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_CLS&amp;diff=1141"/>
		<updated>2023-07-28T11:15:11Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Combat Life Saver (CLS)&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Necessary Equipment&lt;br /&gt;
    | 1 Medikit &amp;amp; 20 First Aid Kits&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Throwables&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Binoculars&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As a Combat Life Saver (CLS) you are, next to your squad leader, the most important asset of your squad. As you will be in charge of patching up the wounded and you have unique the ability to 'resurrect' the KIA members. Therefore you should never be the leading man in a formation but rather the tail or in between other members. Having situational awareness will greatly benefit staying alive as well.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Having the correct gear equipped&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Situational awareness&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Non-risk mentality&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
As the CLS of your squad, you are responsible to patch up the wounded members and resurrect the members who have been KIA. Therefore it is imperative you have a non-risk-taking mentality. In general, you will be guarding the rear of your squad and will be the last man in your formation. This is to minimize the chances of yourself getting killed and leaving your fellow squad members without medical assistance. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
When a member gets injured or has sustained a battle wound you can heal them by using the scroll wheel and the treat option. This will heal the soldier up to full health (only works with both the medikit and first-aid kits equipped). If you do not have the medikit equipped it will restore your health just like it does for another role. As a medic, however, you should always have both equipped. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
If one of your fellow members gets KIA, you can resurrect them by using the revive option. This also only works if you have the medikit equipped. As you are mostly going to be the only person available to treat personnel it is important to let other more 'non-essential' roles retrieve the wounded to a safe area so you can proceed treating them. Generally one would place a white smoke screen down to eliminate the direct line of sight in order to retrieve the wounded. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
Injured members can signal their state to you by pressing 5 followed by 4 which will open the command menu and tell the medic they need assistance.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook&amp;diff=1140</id>
		<title>77th JSOC / Public Servers / Guides / SL / Squad Leader Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook&amp;diff=1140"/>
		<updated>2023-07-28T11:13:41Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Squad Leader Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for players on the 77th JSOC servers, it will cover the function of the squad lead role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of the squad lead role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The squad leader has a vital function on our servers, he will be leading a group of players forming a squad into combat, the squad leader will have the overall responsibility for the well-being of his squad members. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Since the squad leader has such a vital role on the server they are expected to behave appropriately. Under no circumstances is the squad leader allowed to break any server rules or order any of his squad members to do so. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Squad leaders tend to be the role that most frequently has to take care of new players and get them to understand the way our servers function, with this in mind it's good if a squad leader likes to share their knowledge and experience with others and are willing to contribute to new players integrating to the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criterias, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criterias needed to be fulfilled by a squad leader:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A squad leader needs to have read and understood the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] for our servers.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A squad leader is preferably in a squad leader slot (This will grant them access to equipment specially available to the squad leader slot).'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A squad leader needs to create a squad through the squad management system and name it within the phonetic alphabet.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''A squad leader needs to have the squad leader position in the squad management system so he can communicate proficiently with HQ or other SLs or have assigned this position to a squad member he designates as a Radio operator.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad leader special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The squad leader slot in the bobby is the only slot able to carry a laser designator, this gives the squad leader the ability to laser designate targets for UAV/CAS if he needs additional fire support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The squad leader is one of two classes able to carry a grenade launcher on his primary weapon. This is to give him the ability to lay down smoke for concealment or marking targets/friendlies/safe LZs. '''&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''The squad leader is the only player in a squad able to listen to the command channel. '''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad leader quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A player planning to play the role of a squad leader should primarily use the squad leader slot in the lobby.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The squad leader is responsible for communications between himself and HQ/pilots/UAV/other squad leaders.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good squad leader will take care of his squad members, newer expose them to any excessive risks when in a combat situation.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leaders will have to try to adjust his squad composition to the task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good squad leader listens to his men, he takes their advice and utilizes their experience in his decision making.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leaders should know the correct radio etiquette and keep their transmissions short and concise.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leaders are role models for their squads and are expected to behave thereafter.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Function of a squad leader:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of a squad leader is to lead his squad in different missions assigned by HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;In the function of a squad leader lies the responsibility of communicating with the rest of the servers' different elements, this will primarily be done over the command channel.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The squad leader is the only one in the squad that should communicate with HQ/pilots, this should be done over the command channel and is done to reduce the workload for HQ/pilots.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A squad leader should always check so his squad fulfills the minimum manpower requirements before deploying to the AO. (Minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this wiki).&lt;br /&gt;
When it comes to squad composition, a good rule of thumb is that a squad should have a squad leader and a minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to meet the criteria of the mission ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Special circumstances apply to an armor crew. Check the Wikipedia page for the armor unit for additional information.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Squad leader behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The 77th JSOC want all players to be included, especially new players not accustomed to the specific server environment we provide. With this in consideration, the squad leaders have a vital role to fulfill. Since new players will be assigned to different squads the squad leaders will have to shoulder a large responsibility to help new players understand our server standards. Anyone not willing or unable to help new players onto our servers should not consider playing as a squad leader. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A squad leader should try to take care of new players on the server, try to help them integrate into the squad and help them understand the specific way our servers function. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the squad leader is aimed towards a smoother-running server, this means that the squad leader is to do his best to get his squad members to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;SL have the final say in a dispute with another player in the squad. With this said, a good SL knows to listen to the squad members and consider their input into the decision process, including their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. Individual players may possess great amounts of knowledge about a specific matter and an SL failing to make good use of this may end up getting his whole squad killed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good SL does not micromanage his squad in absurdum, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;SL have the overall responsibility to give all his squad members fair treatment, he needs to be able to see to his soldiers and be fair to all of them accounting for their limitations and treating all of them with an equal amount of respect .&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between the SL and another squad member an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As a squad leader there is some useful information to remember when playing the role. In this section, we will cover some important information useful to anyone wanting to lead a squad.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Squad manager system:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The squad manager system on our servers provides the players with the means to organize their squads. This system is called Group Management in the game, it is an important tool for the squad leaders and they should take their time to familiarise themselves with it. The following information will provide players with some basic functions for the squad manager system. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;The default key binding to open the squad manager system is &amp;quot;U&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;If a player gets an invite sent to them a popup message will appear on their screen and they will be able to press and hold the &amp;quot;U&amp;quot; button until they automatically join the squad they were invited to.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;To navigate through the squad list players can use the up and down arrow keys.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;In the bottom part of the interaction menu you will find a &amp;quot;Join&amp;quot; and &amp;quot;Leave&amp;quot; buttons. These are used when a player wants to join a selected squad or leave the squad they are in. Note: the &amp;quot;Leave&amp;quot; button will only show when a player is in a squad.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;To create a squad, press the &amp;quot;Create&amp;quot; button. If a player is planning on leading a squad it is recommended to start by pressing the &amp;quot;Create&amp;quot; button, then immediately disband/leave the squad, then click &amp;quot;Create&amp;quot; once more. This will reduce the likelihood of random players joining the squad when they spawn into the server.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;After a squad leader has created a squad they will be able to rename the squad by clicking on the squad name in the management system.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;A squad leader is able to lock the squad by selecting his squad to private, this will prevent any player from joining the squad without first getting an invite sent to them by the squad leader.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;The squad leader is able to kick any player from the squad by selecting the player in the player menu and then pressing the &amp;quot;Kick/Ban&amp;quot; button.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;The squad leader is able to promote another squad member to squad lead by selecting the player in the player menu and then pressing &amp;quot;Promote&amp;quot;.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;The squad leader is able to Disband the whole squad if needed, it is done by pressing the &amp;quot;Disband&amp;quot; button. This will ungroup all squad members and remove the squad from the squad management system.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures apply to communication between squads, HQ, UAV and Pilots. It is primarily the job of a squad leader to communicate with other elements. A squad leader can, if he feels the need, assign a squad member to be the designated radio operator. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a squad leader is utilizing a radio operator, the radio operator will have to be in the squad leader slot in the group manager system. This will enable him to hear the command channel. The designated radio operator needs to follow the communication guidelines established for squad leaders. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During normal circumstances, the squad leader should be the only one in the squad communicating with HQ and pilots. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the receiver followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio traffic, all voice communications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice communications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on the command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Troop transport:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The squad leaders are expected to be the ones requesting lift from HQ or pilots for him and his squad. This includes organizing lifts for individual members.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Transportation requests are to be performed primarily over the command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If requested, a squad leader is to mark a desired LZ or EVAC point on the map in an appropriate channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Resupply request:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A squad leader is responsible for the squad and needs to request an ammo drop if they run low on ammo.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a squad leader decides to call in supplies for his squad it's recommended to inform HQ/pilots of what type of ammo and quantity is needed. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a supply request is made the squad leader should locate and mark a safe LZ for the delivery of the supplies and mark it on the map in the appropriate channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Calling in support:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The only player able to call in support is the squad leader, to do this they need to call for the support over the command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Squad leaders can only call in support on targets posing a direct threat to their squad.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When requesting support the squad leader must specify what kind of support they want (UAV, CAP, CAS or Armour), what kind of target they need to engage, the number of targets and the location of targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;An example of an SL support call would be: &amp;quot;UAV, this is Bravo, request GBU strike on one MBT Kuma near the radio tower, 500 meters north of our position&amp;quot;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended that the squad leader mark the targets on the map to ease the target acquisition for the support element.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If possible and if it will help, the squad leader can mark enemy positions with red smoke, this will indicate a target area for any friendly CAS units tasked with the fire support mission. If red smoke is used the SL must clearly state the use of red smoke to the support element tasked with the fire mission.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Using smoke:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The squad leader is able to carry a rifle able to use 40mm smoke rounds and standard smoke grenades. These are excellent to conceal squad movement, and marking squad position and enemy position. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When at an EVAC zone and having helicopters inbound it's the squad leader's responsibility to deploy blue smoke. One smoke at a time is sufficient to mark a landing zone, any more and pilots might have frame rate problems during the approach.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
   There are several types of smoke to be used, this is the list of the primary smokes used on our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover the visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_SL&amp;diff=1139</id>
		<title>77th JSOC / Public Servers / Guides / SL</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_SL&amp;diff=1139"/>
		<updated>2023-07-28T11:10:42Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Squad Leader (SL)&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Throwables&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 blue smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 green smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;1 red smoke grenade&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 RGO&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Laser designator&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As a squad leader, you direct your members through the firefights to complete the collective objective. You are proficient when it comes to maintaining situational awareness and are able to relay orders to your subordinates. Good communication is key.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;It is recommended to have a working microphone to ensure proper communications&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Being able to direct your subordinates whilst maintaining situational awareness&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Requesting transport for members who were K.I.A.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
As a squad leader you are responsible for the members who are currently under your command. Additionally, you are also responsible for the LZ you place for the pilots to drop you. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
Propper communication is key. You will be communicating with high command, pilots and other squad leaders through the command channel, whilst directing your subordinates through the group channel. Try to keep your messages brief and clear, this will prove to enhance both gameplay and immersion.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
It can prove handy to carry a laser designator accompanied by the necessary batteries to request support from the UAV operator whenever necessary. You also carry 2 blue smokes to request evacuation. None of your subordinates should have that type of smoke on their person.&lt;br /&gt;
Pilots reserve the right to leave their squad behind if it seems members are either shooting at the chopper or throwing non-necessary smoke at the evacuation location.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    For a more in-depth manual on how to be an SL on the 77th JSOC servers please read the Squad Leader Handbook:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook '''Squad Leader Handbook''']&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Armored&amp;diff=1138</id>
		<title>77th JSOC / Public Servers / Guides / Armored</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Armored&amp;diff=1138"/>
		<updated>2023-07-28T11:09:22Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Armored&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Crew&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Commander&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Driver&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Gunner&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
          &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
       &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Laser Designator&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
As an armored unit, you are a supportive fire team. Your job is to take out enemy heavy armor and suppress the enemy when requested.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
An armored unit must consist of enough players to fill all crew slots on the vehicle, meaning all available gunner, driver and commander seats must be occupied.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Supporting friendly units in the AO&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Transportation when needed&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Secure locations and set up defensive positions&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
A tank crew needs to be able to work together and communicate. A commander is needed to control the actions of the crew and will also usually operate the radio communications with HQ and other squad leaders.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt; &lt;br /&gt;
While a tank might seem safe with its heavy armor, stay cautious and be aware of your surroundings. A tank can be very vulnerable and easy to destroy, it is prone to anti-tank fire by both ground and air units. The tank can be a very important element of the game, but is also hard to operate effectively and requires practice and a skilled team to achieve its full potential. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
Your main objective is to support friendly units in the AO with whatever they might need. If no support is requested, the tank should be on standby and ready to support at a moment’s notice. Certain vehicles, such as the Marshal or Slammer, can also provide transport if needed, allowing troops to become more mobile and able to move quickly around the AO. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The armored unit may need to defend important objectives such as the HQ or an MSR (Main Supply Route). For this, you need to find a good vantage point where you can defend the location but still have cover available to escape incoming enemy fire. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook&amp;diff=1137</id>
		<title>77th JSOC / Public Servers / Guides / Pilot / Pilot Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook&amp;diff=1137"/>
		<updated>2023-07-28T11:08:45Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Pilot Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for public players on the 77th JSOC servers; it will cover the function of the pilot slots. It will cover pilot behavior, responsibilities, and privileges, but also includes some tips and tricks to get the most out of your pilot role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The pilots have a key function on our servers. In addition to providing transport for men/materiel and flying CAP/CAS missions, they are expected to have a good grasp of server standards and are required to assist the acting HQ with maintaining order on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criterias, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criterias needed to be fulfilled by pilots:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots must be on TeamSpeak. They must be in the correct TeamSpeak channel for the server they are playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots should have the same name on TeamSpeak and in-game.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots must be able to communicate proficiently with other players- especially with HQ and other pilots (Microphones are not required, but they must be able to communicate effectively and in a timely manner via typed messages).'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots must possess the basic skills to take off, fly, and land different types of aircraft.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots must have read and understood the rules of our servers and enforce them to the best of their abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If a player wants to be a Pilot they need to be in one of  the designated Pilot slots.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''It's important to know that none of the DLCs is required to be a pilot. The aircraft available within the base ARMA game are sufficient to be a pilot on our servers.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Pilots special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to operate rotary and fixed-wing aircraft.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at the base to help support the squads when requested to do so by a squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to tow aircraft and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Pilots quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A Pilot that's comfortable flying different types of aircraft will be a great asset to the server.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The pilot is the highest ranking player in an aircraft.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots must at all times follow the correct ROE when flying CAP/CAS.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good Pilot will support and help his HQ to keep the servers organized and running smoothly.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots are to step up and organize ungrouped players in the absence of an HQ.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;The function of a pilot:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;On the 77th JSOC servers, a pilot's main function is to operate different types of air assets to support friendly ground combat operations. This includes flying rotary-wing transport and fixed/rotary-wing CAP and CAS.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Pilots may not be sent out as an infantry/armor squad, even by HQ.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Primary function - Transport:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary task of all pilots is to transport troops and materiel (such as ammo and equipment). An air transport mission is initiated either by HQs or at an SL’s request. The objective is to deliver men and/or materiel to a designated LZ. When performing air transport missions, the pilots are expected to judge the situation and always take proper precautions to safeguard the aircraft and its cargo. This means that a pilot has to determine the safest route to an objective and judge a suitable LZ before landing. '''It's up to the pilot to determine the safest flight route and LZ.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary function - CAP:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The secondary task of the pilots is CAP (Combat Air Patrol). In this role, the CAP pilot's main function is to protect friendly air and ground assets from enemy air assets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;CAP can freely engage enemy air assets that are directly locking on and/or firing on friendly rotary-wing assets or the base&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;CAP can freely engage enemy air assets that are directly firing on friendly CAS assets&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;CAP can freely engage an enemy fixed-wing JET when being directly locked on and/or after being fired upon by said aircraft&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All other threats are easily avoided by keeping the distance&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
In all other cases, only squad leaders can request CAP support, following the handbook about [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: Calling in support]. Only specific targets are to be engaged, an SL must specify an exact target for a CAP request to be valid.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Armour/mortar squads are allowed to call in CAP support for self-protection in these situations:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When being fired upon by enemy rotary wing CAS assets.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;When an enemy CAS JET and/or enemy UAV is close enough to engage the armor squad(within visual range).&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Tertiary function - CAS:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The third task of the pilots is CAS missions. These missions are flown with either fixed-wing or rotary-wing CAS aircraft. Pilots are advised to follow the standard ROE for CAS missions. The ROE for CAS missions is found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section in this wiki. HQ is the only player able to approve the use of manned CAS aircraft. The CAS missions are requested by squad leaders in the field when they need the support from a CAS aircraft, it is then up to HQ to assign a pilot to the proper aircraft. While operating in a CAS role, pilots are expected to take care to follow the exact directions of the SL requesting the CAS mission. Because the SL usually is the closest observer to the strike area, they will direct the CAS mission and judge the effectiveness of the attack. Only specific targets are to be engaged, an SL must specify an exact target for a CAS request to be valid. A wide-spanning request for multiple targets/large area targets will not be regarded as a valid CAS mission and should be disregarded by CAS pilots.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Pilot additional duties:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A pilot's additional duties are to assist and aid HQ in keeping the server in order. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To help new players ease into our server standards, pilots are expected to help players understand and conform to server standards. If a player seems new they need to help inform the players of the correct procedures.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If no HQ is online, the duties of organizing players into squads and trying to keep the server in order fall directly on the pilots. They need to assign players in the same way any active HQ is expected to do so. For clarification on server standards when assigning players pilots are referred to the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ handbook] section on the primary function for HQ.&lt;br /&gt;
 &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Pilots will also have the ability to use the fixed artillery in the base. This is to be utilized when a fire mission is requested by an SL. If HQ is online, he may prioritize and decide if he or a pilot should perform the fire mission requested.  If no HQ is online, the pilots will have to decide within the pilot group who will perform the fire mission. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Pilots are one of the handful of players on the servers able to utilize the Bobcat engineer vehicle; this is used to clear wreckage and holes on the runway and tow damaged aircraft to the service area. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Pilot behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Similar to the HQ, pilots are held to high standards. They are expected to behave appropriately and help uphold the servers' standards to the best of their abilities.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Pilots are expected to help new players understand and follow the server procedures.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Pilots are expected to possess the basic skills to take off, fly, and land different types of aircraft. A player unable to handle the basic tasks of pilots will be removed from the pilot slot by administrative personnel. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a pilot operates an aircraft, they are solely responsible for their actions and the well-being of the airframe and its cargo. This means that it's up to the pilot to judge their skill level and fly accordingly. The fact that the pilot is solely responsible for what happens to his aircraft makes them the highest-ranking officer in it. '''This means that a pilot has the right to refuse or move an LZ marked by any SL if they do not feel it's safe to land. In the aircraft, a pilot's word is final.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Improper behavior:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Pilots should know that some behaviors is considered improper when playing on the 77th servers. These behaviors are all subject to reprimands from administrative personnel. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Examples of poor behavior: &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''“Buzzing the tower”: Low and fast flying over the airfield, primarily in a fixed-wing aircraft.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Any kind of barrel roll/loop with a rotary-wing aircraft.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Flying/hovering an aircraft over the infantry spawn/assembly area. (The area immediately in front of the hanger within the concrete barriers is a no-fly zone).'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Sling loading over the infantry spawn/assembly area.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Reckless flying close to/over base causing danger to personnel/equipment.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Intentionally crashing/suiciding any kind of aircraft into ground, objects, or enemies.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''To turn off your engines mid-flight on a fully functioning aircraft.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Due to the noise produced, it is frowned upon to leave aircraft engines running at the base for no apparent reason.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Parking the fixed-wing aircraft in front of the assembly area. When not in use, they should stay close to the hangar and Jet service pad.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Crash landing and respawn:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Pilots will sometimes find themselves stranded with a damaged or destroyed helicopter. In these situations, there are specific procedures to regard. The following section will cover different ways pilots are expected to behave when they are stranded outside of the base.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Damaged helicopter:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;From time to time, pilots will find themselves out of the base, on the ground with a damaged helicopter, unable to take off. In these situations, pilots need to remember to keep to the tactical gameplay.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Pilots need to start by assessing the situation. In most cases a damaged helicopter is recoverable, the exception is a helicopter that is too close to an object to give enough clearance for the main rotor and/or anti-torque rotor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If the pilot cannot safely take off due to obstacles too close to the helicopter he may proceed with destroying the helicopter and move to a safe LZ for an extraction.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If the helicopter is damaged and in such a position as to allow for a safe takeoff, the pilot should request support over the correct communication channels.'''(Support can be in the form of an engineer, repair container, and/or fuel container.)'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;'''To destroy a helicopter should only be considered as a last resort. Effort should always be taken to salvage any down helicopter.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;'''A pilot that time after time destroys a damaged helicopter without attempting to get it repaired will be removed from the pilot slot by administrative personnel.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Stranded pilot:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a pilot finds himself stranded outside of base he should not respawn, he should call for an evac and move to a safe LZ for extraction. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Respawn:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To increase the immersive and tactical gameplay a player should let his spawn timer run out when he gets shot. This applies to pilots as well. Pilots may respawn if they crash far from any friendly forces or in a place where it is impractical/impossible to get medical assistance within a reasonable time. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Exeptions:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Since the pilots have a key role on our servers and are highly utilized during certain periods in the server cycle there will not always be time for realism.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If there is a high workload and all pilots and aircraft are needed to keep the server going there is a degree of lenience toward how pilots are to behave in situations involving: downed pilots, stranded pilots, and damaged helicopters. In situations where the pilots and helicopters are highly sought after HQ or pilots can decide to destroy a repairable helicopter and respawn back to base or respawn if they are stranded or down. '''Keep in mind, this is the last resort action, only to be taken under high workload situations.''' &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;77th JSOC server helpful info:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;This section covers some general information relevant to pilots that will hopefully help with day-to-day operations on our servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''There is a set selection of aircraft in base always available for the pilots (listed in the section below).'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''You may get additional aircraft by purchasing them with points earned by the team. (if lost, they will not respawn).'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Most rotary-wing aircraft will respawn within 1 to 2 minutes after being destroyed.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The base fixed-wing aircraft will respawn 10 minutes after being destroyed.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Aircraft left in the field will stay where they were left until retrieved or destroyed.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The liftable equipment such as Medical/Repair/Refuel containers and ammo boxes, needs to be airlifted to an LZ and then airlifted back to base after being used. They will not respawn if players move away from them. Hence, it is important to mark their location on the map if they are left out of the base.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''You can repair/refuel/rearm an aircraft at an appropriate service pad, or with the fuel/ammo/repair containers. It is possible to tow a disabled aircraft to a service pad with use of the bobcat.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The Huron and Taru are the only two helicopters able to lift the Medical/Repair/Refuel containers.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The Pilots are able to lock/unlock the turrets on helicopters. They are locked by default when the helicopter spawns (yet it is encouraged to double check).'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If a fixed-wing aircraft or the Greyhawk UAV gets stuck/runs off the runway, pilots are able to sling load them to reposition them on the runway.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Blackfish drop operations:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The internal carrying capacity will allow the Blackfish to carry many different cargo combinations. See [[#Blackfish_Cargo|V-44 X Blackfish]] for vehicle cargo options.&amp;lt;/p&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; To load a vehicle in the Blackfish it needs to be parked behind the aircraft. The driver of the vehicle will have to use the scroll-wheel option &amp;quot;Load Vehicle&amp;quot; to load into the Blackfish.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To drop the vehicle, pilots use the scroll-wheel option &amp;quot;Unload all vehicles&amp;quot; to deploy vehicles/vehicles when over the designated drop zone. Due to the instant deployment of the parachute, it's recommended to drop vehicles at an altitude of 150 meters or less.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Rotary-wing aircraft types:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All aircraft have different characteristics and carrying capacity. The following is a short description of the different types of rotary-wing aircraft that are supplied as standard equipment at the base.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;MH-9 Hummingbird:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Hummingbird is a small transport helicopter. It is lightly armored but makes up for it by being fast and agile. It has a basic main rotor and boom/tail rotor configuration. This helicopter is good when a small and nimble helicopter is required for a mission. The hummingbird will carry four of its passenger on external benches and two in the back. The lack of protection means both pilots and passengers are at considerable risk when engaged by enemy fire; extra care is to be taken to stay away from small arms fire when flying close to enemy ground forces. '''The Hummingbird does not carry any flares.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| MH-9 Hummingbird: &lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Amount available at base:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Type:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Light personnel transport.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Carrying capacity:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pilots.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 passengers.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Countermeasures:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;No.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;UH-80 Ghost Hawk:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Ghost Hawk is a medium utility/transport helicopter. It combines some basic defensive armament with good maneuverability to create a well-rounded helicopter able to fulfill most transport needs. It has a basic main rotor and boom/tail rotor configuration. This helicopter will carry most normal sizes squads (8-10) into battle and will be able to fend off infantry with its two passenger-operated miniguns. The crew and passengers are more protected in comparison to the Hummingbird and all are seated internally in the helicopter. The Ghost Hawk is equipped with flares for added protection.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| UH-80 Ghost Hawk: &lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Amount available at base:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Type:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Medium Utility/Transport Helicopter.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Carrying capacity:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pilots.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 passengers.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Countermeasures:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Yes.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;CH-49 Mohawk:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Mohawk is a large Utility/Transport helicopter with a main rotor/tail rotor configuration. It is equipped with an aft ramp which will increase the load/unload capacity and enable the two rear passengers to shoot out of the helicopter when open. The addition of a ramp means a higher positioned tail rotor, making the helicopter ''less'' prone to tail rotor strikes during landings. On the other hand, the tail rotor will ride higher at a high-speed flight. The Mohawk is equipped with flares for added protection.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| CH-49 Mohawk:&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Amount available at base:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Type:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Large Utility/Transport Helicopter.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Carrying capacity:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pilots.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 passengers.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Countermeasures:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Yes.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;CH-67 Huron:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Huron is a large cargo/heavy-lifting helicopter equipped with a tandem rotor design. '''It is one of two helicopters able to lift heavy equipment/vehicles on our servers.''' The Huron has a large carrying capacity and is well-suited for large extractions from safe LZs. Due to its size and cumbersome nature, the Huron is not suitable for stealth missions and flights into cramped LZs. The Huron is a big target, but it is able to sustain heavy fire and keep on flying. With this said, a pilot still needs to be mindful of enemy forces. To help the Huron survive in a hostile environment, it's equipped with flares.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| CH-67 Huron:&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Amount available at base:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Type:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Heavy Cargo/Lift Helicopter.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Carrying capacity:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pilots.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 passengers.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Countermeasures:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Yes.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;MI-290 Taru:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Taru is a heavy lift helicopter with a coaxial rotor system design. It is specifically designed for sling load operations and '''it is one of two helicopters on the server able to lift any of the repair/refuel/medic containers available.''' The coaxial rotor design removes the possibility of a tail rotor strike during landing and reduces the danger of an anti-torque failure. The Taru is a fast and agile helicopter for its size, as long as it's not slinging any cargo. To improve the helicopter's survivability in combat situations, it is equipped with flares.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| MI-290 Taru:&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Amount available at base:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Type:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Heavy Lift Helicopter&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Carrying capacity:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pilots.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 loadmaster.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Countermeasures:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Yes.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Fixed-wing aircraft types:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a short description of the different types of fixed-wing aircraft that are supplied as standard equipment at the base.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Y-32 Xi’an:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Xi’an is a fixed-wing VTOL aircraft fitted with two lifter fans embedded in the wings and two rear-mounted engines for stability and forward propulsion. The Xi’an is a medium infantry transport aircraft capable of high-speed level flight. The design does not lend itself to the same amount of precision maneuvering as a traditional rotary-wing aircraft. This, in combination with its high speed, gives the Xi’an a primary role in long-distance transport. The limited maneuverability during the approach and landing phases prevents the Xi’an from being utilized in the same manner as a rotary-wing aircraft. Any pilot flying the Xi’an should take these limitations into consideration when planning his flight route and LZ selection. The Xi’an is a well-armored aircraft with all passengers being carried internally. For quick and easy deployment, it's equipped with a rear-mounted loading ramp. For additional survivability in hostile environments, the Xi’an is equipped with flares.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Y-32 Xi’an:&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Amount available at base:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Type:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Medium troop transport VTOL.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Carrying capacity:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pilots.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 passengers.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Countermeasures:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Yes.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Blackfish_Cargo&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;V-44 X Blackfish:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Blackfish is a large vehicle transport aircraft with VTOL capabilities. It is equipped with two large turboprop engines mounted in pivoting nacelles on each wingtip. It has a large cargo door on the aft end that makes it possible to load vehicles into the fuselage. The size of the Blackfish makes it a big and easy target for enemies. During take-off and landing, it is slow, sluggish in maneuvers and cumbersome. To increase its survivability, the Blackfish is equipped with flares.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Blackfish's main purpose is high-speed vehicle transportation and airdrop. It has the capability of airlifting vehicles internally and even para-dropping vehicles over the desired location. It is recommended to drop vehicles low (lower than 150m), for the parachute opens immediately and can stray off course. The internal carrying capacity will allow the Blackfish to carry either: one Marshall IFV, one Hunter MRAP, one Prowler LSV, one UGV Stomper, two Prowler LSVs or one Prowler LSV and one UGV Stomper.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;'''All of the aforementioned vehicles are able to be loaded and airdropped with a full compliment of the crew.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| V-44 X Blackfish:&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Amount available at base:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Type:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Large vehicle transport VTOL.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Carrying capacity:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pilots.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Cargo capacity:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Countermeasures:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Yes.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;A-143 Buzzard (AA):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Buzzard is a fixed-wing air-to-air combat aircraft. Its main purpose is to engage and destroy enemy air assets. The Buzzard is small and agile but is slower and less powerful than many other aircraft. Because of its characteristics, the pilot will have to rely on the Buzzard's maneuverability before speed or engine power. The Buzzard is equipped with a 20mm cannon armed with high explosive rounds, two short-range air-to-air missiles and four long-range air-to-air missiles. To increase the survival rate in air combat situations, the Buzzard is equipped with a countermeasure system.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;'''If a pilot loses the Buzzard it will take 15 min for it to respawn at base.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| A-143 Buzzard (AA):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Amount available at base:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Type:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Fixed-wing air-to-air fighter.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Carrying capacity:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 pilot.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Armament:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;200 rounds 20mm HE cannon rounds.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 long range air-to-air missiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 short range air-to-air missiles.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Countermeasures:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Yes.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Tips: flight planning and evasive maneuvers:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good pilot does not overestimate their skill; they should know their limit and stay within them. Pilots failing to recognize their limits and constantly crashing or misbehaving on our servers are running the risk of being removed temporarily or permanently from the pilot slots or the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; To start with, a good pilot knows when to adopt a specific flight profile. Especially helicopter pilots need to know when and where to fly with a specific flight profile. What most pilots must remember is that a helicopter is highly maneuverable at slow to moderate speeds. High-speed flight in a helicopter is mostly used to cover ground when no threats are present. If engaged by enemies, a helicopter pilot will have to rely on the helicopter's maneuverability, not its speed. This is especially true if engaged by enemy fixed-wing aircraft.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Flight phases:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;In an ordinary rotary-wing transport flight, there will be a couple of different stages in the mission.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The basic ones are:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Take-off phase.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Transport phase.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Combat phase.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Approach phase.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Landing phase.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Take-off phase:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The first part of a flight will be the take-off. During this phase, the pilot will either be in a busy base or maybe in a cramped LZ, squeezed in between trees/buildings. It is important for the pilot to have situational awareness and keep track of the helicopter's extremities to minimize the risk of hitting obstacles. If the pilot is at an LZ and finds themselves coming under small arms fire, it's recommended to turn the helicopter so that the cockpit will not be hit. This is to minimize the risk of a bullet killing the pilot. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Transport phase:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The majority of the flight is going to be in the transportation phase. During this phase, a pilot will have to adjust their altitude and flight profile to the threats presented to them. This is usually when the pilot will fly their helicopter at max speeds because there is usually no need for high maneuverability and a high speed is desirable to cover as much ground as possible. If there are no threats present, there is no need for extreme maneuvers or extreme low flying. This will only put the aircraft and its cargo in unnecessary danger. Flight in a safe area without any threats should be conducted at such an altitude as to guarantee no risk of colliding with any objects or the ground. Be specifically vigilant towards power lines and similarly hard-to-see objects.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Combat phase:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;This phase will be more prominent the closer to the AO a pilot gets, or when engaged by an enemy anti-air asset. When entering into a hostile AO or close to it, it should be expected to see an increase in hostile forces. It's advised to start scanning the area ahead and have a rough idea of what to do when engaged by enemy forces. Being aware of any hills that might provide cover and start slowing down for increased maneuverability is highly recommended. In the combat phase, there will be an emphasis on maneuverability. High speed is, therefore, counterproductive in most rotary-wing cases.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Approach phase:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When flying a rotary-wing mission into an LZ, especially, into an unknown area, '''the key to success lies in situational awareness.''' If the pilot has done the planning correctly, they will be landing into a good LZ and the only concern would be enemy troops engaging the aircraft during the last sections of the flight. During the approach, the pilot should take the time to evaluate the LZ when it enters into the field of view and make final adjustments in preparation for landing. A good practice is to fly perpendicular to any hostile threats reported or detected since this will make the aircraft a lot harder to hit by enemy forces. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Landing phase:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the landing it's important to keep vigilant and mind the surroundings. At the base, there will be a lot of activity going on and it's important to be aware of other aircraft and obstacles close to the airframe. In a rotary-wing aircraft, pilots must keep in mind that the rotor is a lot larger than the fuselage, and the blades may hit objects causing damage to men and materiel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; When landing at an LZ, it's important to take obstacles like power lines, wall sections, ditches, and slopes/uneven terrain into consideration. If a pilot is performing a landing on a steep hillside with a single rotor helicopter, the best way to do this is to land with the nose of the helicopter uphill. This is to prevent the tail rotor from hitting the hillside. With a tandem or a coaxial rotor helicopter, this practice is not necessary. '''Keep in mind that the practice of landing on a steep hillside is extremely dangerous if the hillside is too steep.''' It may cause the airframe to uncontrollably slip downhill. If there is no other option than to do a drop/pickup at an LZ with extreme gradients, the pilot is recommended to do a low hover close to the hillside and keep his eyes on the rotor disk checking so it won't hit the hillside. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Flight planning:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Pilots should never underestimate the importance of planning their flight. A properly planned flight will have a greater chance of success. The following are basic guidelines to consider when planning a flight:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;LZ Selection:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The pilot is expected to know how to select a safe LZ. To determine a good location for an LZ, the pilots are advised to review their maps before a mission and pay special attention to terrain features and elevation. What pilots are looking for in a good LZ is a sufficient distance to any eventual enemies and cover from the direct line of sight of any expected enemies. Also, they should check for flat ground and areas clear of trees. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;'''As a rule of thumb:''' If the enemies can't see the aircraft, they can't kill the aircraft. This is applied to both visual and radar signatures. Hence, a pilot's best friend is hills and ridgelines. Putting a hardcover between the airframe and a suspected enemy area is always the best approach to selecting an LZ. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Flight route planning:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As mentioned before, a flight should always be performed in the safest way possible. Hence the importance of flight planning cannot be underestimated. Once again the threat level in the area of operation will determine the safest way to conduct aerial operations. Additionally, pilots need to watch out for any side objectives that may be along the way. The most important thing to remember when flying close to a hostile area is to stay in cover. When planning the flight route pilots should pay extra attention to ridgelines and hills to use as cover to place between their aircraft and any enemies. A flight path running perpendicular to any enemies will make the helicopter harder to hit and increase survivability. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Evasive maneuvers:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Depending on what the pilot is flying and what it is that's engaging them, the procedures will vary slightly. Some basic procedures can be applied when a pilot finds themselves in a situation in which they are being engaged. The following is a basic explanation of the different types of threats and how to try and counter them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Rotary-wing engaged by ground forces:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When flying rotary-wing aircraft, a pilot need to know its weaknesses and strengths. Helicopters are highly maneuverable at slow to medium speeds and a good pilot can utilize the terrain and fixed objects to shield his aircraft from incoming fire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As mentioned previously, the most efficient way to stay safe when being engaged by ground AA is to fly with a speed that gives the pilot the most maneuverability out of his aircraft. The pilot should find hills, ridgelines, buildings, and other obstacles to break the line of fire between the enemies and the aircraft. This is one of the few efficient ways of defending the helicopter from radar-assisted gunnery, heavy vehicle-mounted guns, and SAM systems.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If the cover is scarce, flying perpendicular to enemies, in an unstraight line, weaving and dodging, will increase the difficulty of hitting the aircraft.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To most efficiently safeguard from small arms fire, pilots are advised to never fly directly towards enemies firing upon the airframe. A helicopter canopy is seldom bulletproof and one stray bullet can be enough to kill the pilot flying.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Rotary-wing engaged by aviation:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a helicopter pilot is being engaged by another aircraft, his best defense is maneuvering. When engaged by an enemy fixed-wing aircraft there is no point in trying to outrun the enemy. A jet will always outfly the helicopter in a straight line. A helicopter pilot's best defense is to start extensive maneuvering, making it difficult for the enemy pilot to engage with canons and to get a lock on with his lock-on systems.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;In the case of an enemy aircraft attack, height will have little effect on the outcome of the engagement. In some cases, the aircraft chasing will have the advantage of higher altitude and flying low will only increase the danger of hitting an obstacle or ground.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;In other cases, low flying will put a ridgeline or mountain in-between the helicopter and enemy aircraft. This is more likely the case if the enemy is engaging with rotary-wing aircraft. The emphasis should be put on evasive maneuvers and maneuverability. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Situational awareness needs to be high and identifying if a low flight profile will help or hinder the selection of the flight path and evasive maneuvers. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Fixed-wing engaged by ground forces:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;In a fixed-wing aircraft the key to success is speed and altitude. The best way of staying safe is, as always, to stay outside of the effective range of any enemy AA units. If an engagement is needed inside of the effective range of enemy AA, the best approach is from high altitude with high speed, as to decrease exposure time over enemy forces, then quickly egressing the AA area is key to survival.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Fixed-wing engaged by air assets:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When faced with an enemy aircraft engaging, the best method of defense is speed or altitude. If a pilot has the altitude advantage, they possess the ability to convert their altitude to speed, if they have the speed, they possess the ability to convert it to altitude. Staying one step ahead of any enemy aircraft is important. If it comes down to an air-to-air engagement, the best way to survive is to know your aircraft and its limitations. To increase the odds of success it's key to quickly identify the enemy aircraft so you are able to determine its flight characteristics. When a pilot knows both his and the enemy aircraft's limitations, he can plan his flight accordingly and should have a good chance of success. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Tips: helicopter damage:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All vehicles in ARMA can take some damage and still function. In the case of rotary-wing aircraft, they have a lot of parts that are able to take damage, and still allow the aircraft to fly. This section will cover the different damage indications, what they represent, and how damaged parts will affect the performance and handling of the aircraft. The indicators will alter between three different colors depending on the amount of damage a specific section of the aircraft has taken.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Normally the indication is &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;'''white'''&amp;lt;/em&amp;gt;. This means the component is undamaged, fully functional, and the helicopter is in good condition. When a component has taken damage it will first turn &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: orange;&amp;quot;&amp;gt;'''orange'''&amp;lt;/em&amp;gt;. This indicates that the component is damaged and may cause problems for the helicopter. Lastly, a component can be &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt;, this indicates a completely broken component and warrants immediate action. It is wise to repair the aircraft as soon as any component indicates &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt;. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Damage indication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To start with. There are six different damage indications for helicopters in ARMA. On the standard ARMA HUD layout, you will find them in the top lefthand corner of your screen, with the fuel quantity, speed, and altitude indication. The fuel is shown as a long, horizontal white line that decreases slowly while the engine is on. The indications are as follows: HULL, ENG, INST, ATRQ, and SLG.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; A damaged aircraft may be repaired by landing on the helicopter service pad. If an aircraft is disabled and unable to fly, it may be towed to the pad by the bobcat. An aircraft disabled outside of the base may be repaired by the use of the purchasable repair container, which can be sling loaded to the aircraft location. Alternatively, a friendly engineer may perform a field repair with a toolkit, however, this will only restore the aircraft to a minimum damage level of &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: orange;&amp;quot;&amp;gt;'''orange'''&amp;lt;/em&amp;gt;. An engineer may also perform a minor refuel on an aircraft, however, this will consume a toolkit.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HULL:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The HULL indicator shows the integrity of the airframe/fuselage.&amp;lt;/p&amp;gt; &amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If the HULL indicator is &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: orange;&amp;quot;&amp;gt;'''orange'''&amp;lt;/em&amp;gt; or &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt;, pilots are advised to keep a close eye on the fuel indicator to see if there is a fuel leak. Pilots are advised to plan their flight according to the leak rate, they may have to quickly decide if they can make it back to base or if they should attempt an emergency landing.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When the HULL indicator turns &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: orange;&amp;quot;&amp;gt;'''orange'''&amp;lt;/em&amp;gt;, the hull is slightly damaged and the helicopter is still usable, however, the pilot should exercise some caution when flying close to enemies and during landings, since the hull will not sustain a great deal of enemy fire or too hard of a landing in this state.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If the HULL indicator turns &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt;, the pilot should exercise extreme caution when operating the helicopter. Any enemy fire or even a slightly hard landing will most likely result in the helicopter being destroyed. When the hull is indicating &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt; it's always advised to land and repair as soon as possible. If the hull is damaged there is an even greater risk that the fuel tanks are punctured.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;ENG:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The ENG indicator shows the condition of the aircraft's engine.&amp;lt;/p&amp;gt; &amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If the engine suffers from light damage, as shown by the ENG indicator turning &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: orange;&amp;quot;&amp;gt;'''orange'''&amp;lt;/em&amp;gt;, the performance of the engine will be reduced, meaning it will have less power and react slower to commands. Heavy lifting or high-power maneuvers with a damaged engine are not recommended. The pilot has to take this into consideration when planning his flight.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If the ENG indicator is &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt;, there is a critical problem with the engine. This will most likely result in the engine losing all of its power, and shutting down. If in the air, a pilot should immediately begin scanning the terrain for a suitable landing zone, and prepare for an emergency landing/engine off landing(autorotation). If on the ground, the engine will most likely shut down/not start and repairs needs to be performed before the next engine start.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;INST:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The INST indicator shows the condition of the aircraft's instruments.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If the INST indicator is &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: orange;&amp;quot;&amp;gt;'''orange'''&amp;lt;/em&amp;gt;, pilots will experience flickering instruments in the cockpit.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If the INST indicator is indicating &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt;, the cockpit displays will turn black.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;ATRQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The ATRQ indicator shows the condition of the helicopter's anti-torque system.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Depending on the helicopter design, this will refer to, either an anti-torque rotor mounted on the tail boom, one of two rotors on a tandem rotor helicopter, or one of the two rotors on a coaxial rotor helicopter. Regardless of the type, if the anti-torque system gets damaged, the helicopter's handling characteristics will dramatically change, especially at low-speed flight. This is most noticeable through a rotational motion in the yaw axis of the aircraft.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a helicopter takes damage to its anti-torque system and the ATRQ indication turn &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: orange;&amp;quot;&amp;gt;'''orange'''&amp;lt;/em&amp;gt;, there will be a slight alteration to the stability and maneuverability in the yaw axis. This means that the response to rudder input will be sluggish, and unresponsive. Pilots should plan their maneuvers with this in mind. Since the anti-torque system is critical during low-speed maneuvers, especially during takeoff and landings, they need to select their LZs and plan for the reduced amount of control they will have over the helicopter. &amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When the ATQR indicator is &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt;, the anti-torque system is disabled. This means that the pilot will not have any control of the movements in the yaw axis at medium to slow speeds with the engine powering the main rotor. At a high-speed flight, the helicopter will fly and behave as it should but decreases in speed will cause the helicopter to gradually start spinning around its main rotor axis. When the anti-torque system is completely disabled, the easiest way of landing the helicopter is through a powerless landing (autorotation). If the helicopter is on the ground, it is advised to repair the anti-torque system before taking off. &amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The most common cause of an anti-torque system failure is pilot error, resulting in the anti-torque rotor hitting an object or the ground. Pilots are therefore urged to always stay vigilant to obstacles whenever they fly close to them. This is especially important during takeoff and landings. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;MROT:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The MROT is the damage indicator for the helicopter's main rotor.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The main rotor is the primary airfoil providing the helicopter with the lift needed to stay airborne. If a helicopter loses its main rotor, it will lose its ability to fly.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When the MROT indicator turns &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: orange;&amp;quot;&amp;gt;'''orange'''&amp;lt;/em&amp;gt;, the helicopter will no longer have a fully functioning main rotor, although the aircraft still can fly, performance is greatly reduced. Pilots are advised to take this into consideration and try to avoid high-stress or high-power flying with a damaged main rotor.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If the MROT indicator turns &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt;, the rotor is usually completely severed from the airframe. If the helicopter isn't already on the ground when this happens, it will be in a matter of seconds.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The most common cause of a complete main rotor failure is pilot error, resulting in the main rotor hitting an object or the ground. Pilots are therefore urged to always stay vigilant to obstacles whenever they fly close to them. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;SLG:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The SLG indicator refers to the sling hook mounted under the helicopter.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; This system is used to lift cargo/equipment externally under the helicopter.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If the SLG indicator turns &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: orange;&amp;quot;&amp;gt;'''orange'''&amp;lt;/em&amp;gt;, the system is damaged and the ability to sling load cargo might be hampered.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If the SLG indicator turns &amp;lt;em class=&amp;quot;combatText&amp;quot; style=&amp;quot;color: red;&amp;quot;&amp;gt;'''red'''&amp;lt;/em&amp;gt;, the system is disabled and the helicopter will have to be repaired before the pilot will be able to perform any sling loading operations with the damaged helicopter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot&amp;diff=1136</id>
		<title>77th JSOC / Public Servers / Guides / Pilot</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Pilot&amp;diff=1136"/>
		<updated>2023-07-28T10:58:12Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Pilot&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Primary function:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Airlifting personnel and supplies to and from designated LZs.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Secondary function:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Fly Air to air CAP missions to protect friendly assets from enemy air assets.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Third function:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Fly air-to-ground CAS missions to support friendly forces.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Additional duties:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Assist and aid HQ in keeping the server in an orderly fashion.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;When no HQ is online pilots have to sort players into squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        A pilot is expected to sufficiently handle all types of available aircraft.&lt;br /&gt;
        Pilots are primarily responsible for the safe insertion and extraction of ground troops, materiel/equipment, CAP and CAS support. This requires that you are familiar&lt;br /&gt;
        with the different types of aircraft available.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Requirements&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Being able to handle different types of aircraft (DLC not required).&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Having the ability to judge the security of given LZs,&amp;lt;br&amp;gt; alter if needed in order to safely deploy the&lt;br /&gt;
            troops on board.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Being present on the correct Team Speak channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear communication with headquarters or squad leaders over the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Pilot Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    For a more in-depth manual on how to operate as a pilot on the 77th JSOC servers please read the Pilot handbook:&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook '''Pilot Handbook''']&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual&amp;diff=1135</id>
		<title>77th JSOC / Public Servers / Guides / UAV/ UAV Operations Manual</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual&amp;diff=1135"/>
		<updated>2023-07-28T10:57:30Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_UAV Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;UAV Operations Manual&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This guide will cover the use of UAVs on the 77th JSOC public servers, it mainly focused on the operation of Greyhawk but will touch on the use of Darters and Stompers as well.&lt;br /&gt;
    For further instructions on server rules regarding the UAV operator and rules of engagement please read the related rules and the wiki section for UAV operators.&lt;br /&gt;
    This guide will mainly be covering UAV/UGV controls, reconnaissance, target painting and how to drop bombs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Keep in mind, all key bindings and player interfaces in this wiki is referring to a standard Arma 3 layout. If you have adjusted/tweaked any setting for your arma game, please take this into consideration when referring to this wiki page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;UAV Types:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;First of all,&amp;lt;/em&amp;gt;  there is 4 types of unmanned vehicles on the 77th JSOC servers. &lt;br /&gt;
These are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;The MQ4A Greyhawk&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
   This is a fixed-wing UAV available in two versions either armed with air-to-ground rockets or laser-guided precision bombs. The version available on the 77th JSOC servers is armed with 2 laser-guided precision bombs. It is equipped with a ventral-mounted gimballed camera capable of normal, thermal and night vision imagery. It's also capable of laser painting targets for precision bombing and rangefinding. This makes it ideal for reconnaissance and target acquisition. The Greyhawk can fly for long periods of time and cover a large area for reconnaissance purposes. The Greyhawk is a large target and prone to damage from surface-to-air weaponry and air-to-air fighters. The UAV operator is wise to keep the Greyhawk at an altitude of at least 2000m whenever they are close to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;The man portable UAVs (AR-2 Darter)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The darter is a miniature quadcopter carried in a backpack, they are small and agile and ideal for reconnaissance and target acquisition. They come equipped with a gimbaled camera capable of normal, thermal and night vision imagery. They carry a rangefinder and a laser designator for target painting. The battery limitation and slow speed of the Darter necessitate that they are deployed close to the AO either by the UAV operator, a pilot or by a squad. Due to its small size, the Darter may operate closer to the ground than the other UAV systems, they can survive down to approx 200m of the ground in an AO depending on the type of enemy forces close by.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;The MQ-12 Falcon&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Falcon is a rotary-wing type UAV. The standard Falcon is a gunship-type UAV equipped with a gimballed camera capable of normal, thermal, and night vision imagery. It carries a laser designator, dumb-fire, and lock-on missiles. On our servers the weapon systems are disabled and it will primarily be used for recon and target painting. The Falcon are a fantastic recon platform and can cover a significant amount of ground in a reasonable timeframe. In terms of speed and range, it will outperform the Darters but don't have the same performance as the Greyhawk. The size of the Falcon makes it easy for enemy ground AA systems, and aircraft to spot and engage it. Hence, it's important to stay vigilant when using the Falcon.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;The Unmanned ground vehicles (UGV Stomper)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    These come in two versions: armed and unarmed. The unarmed variant is available for recon and resupply purposes on the 77th JSOC servers. They are able to be loaded with equipment and airlifted by the Huron or Taru heavy lift helicopters. Keep in mind, the stomper has a tendency to drop when sling loaded and there is an increased risk of losing the UGV due to the buggy nature of sling loading in normal. The stomper is equipped with a normal and night vision camera for navigational purposes. The Stomper is prone to RPG fire, guided AT rocket fire as well as attacks from enemy rotary and fixed-wing CAS, it's wise to use it carefully and with protection from a squad, it's a support vehicle and not intended to be brought into direct confrontation with enemy forces.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Key bindings/Controls:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The key bindings listed below is the default Arma 3 key bindings, if you have changed any binding you have to take this into consideration when using the UAVs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;General Key bindings:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;By pressing Left-CTRL and clicking the Left-Mouse button on the map you will be able to add multiple waypoints. This is good if you want to have your UAV/UGV use a specific route or a specific ingress/egress direction. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Left-SHIFT and clicking the Left-Mouse button on the map will add a single destination point.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Right-clicking the destination or waypoint markers will bring up a list of options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;CTRL-T will lock the camera onto a vehicle, building or area that's in view. If the camera is pointed onto a vehicle the camera will automatically track the vehicle for as long as it's physically possible. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Press the N key to switch between normal, thermal or night vision cameras.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Key bindings for the Greyhawks/Darters:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When in the Gunner controls:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pressing F will switch between bomb controls or laser designator. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pressing T while looking at a laser-painted target will start the bomb-locking process. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pressing the Left-mouse button while using the laser designator will start the laser and paint whatever you are looking at. (This also applies to the Darter.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pressing the Left-mouse button while using the bombs will drop a bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Type  /Behavior / Altitude:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When you are in the UAV terminal there are 3 options when you right clicking closely to the tip of the arrow/waypoints you set for your UAV/UGV. These are:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Type'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Behaviour'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Altitude'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Type:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The different types will determine the role the UAV will assume. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Move: The UAV/UGV will move to the selected location. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Destroy: Destroys a specific target. The target must always be seen by friendly's, Marked or seen by yourself. (Do not use this.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Seek and Destroy: It will attack Laser designated positions. (Do not use this. Since it will engage targets whenever someone is laser designating, many public players will not be aware of the fact that they have their lasers on, this will increase the risk of unwanted UAV behavior and uncontrolled engagements.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hold: UGV/UAV will move to marker and hold. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Never use this unless it's the UGV. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Guard: Never use this unless it's the UGV. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Support: Do not use this behavior. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Cycle: Do not use this behavior.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Loiter: Takes a reconnaissance stance in a circular radius varying from 500m-1500m. (This stance is the best way of deploying the Greyhawks over an AO.) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Land: Just press autopilot land in the scroll menu and it'll land at the nearest airbase. This option is unreliable and there is a risk of losing the UAV if it's used. This option may cause a bug in with the Greyhawk will always try to land or fly to the corner of the map rendering them useless until they are destroyed. Hence, using this mode is related to great risks to the Greyhawks. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Behaviour:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Behaviour means how the UAV/UGV will act. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Never Fire: Use when performing reconnaissance. (As a standard this behavior should always be used.) &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hold Fire: Use when performing reconnaissance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Seek and Destroy: It will attack Laser designated positions. (Do not use this. Since it will engage targets whenever someone is laser designating, many public players will not be aware of the fact that they have their lasers on, this will increase the risk of unwanted UAV behavior and uncontrolled engagements.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hold: UGV/UAV will move to marker and hold. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Hold Fire, Engage at Will: Do not use this.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Open Fire: Do not use this.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Open Fire, Engage At will: Do not use this. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;These behaviors are more applicable to the armed UAVs and UGVs, this means that they apply to the Greyhawks on the 77th JSOC servers. When it comes to the Ai performing bombing runs with the Greyhawk it will dive bomb the target, this will bring the Greyhawk out of high altitude and into the range of enemy AA. The likelihood of the Greyhawk hitting the side of a mountain is also increased. These factors combined make Ai controlled engagements virtually useless and it's advised to only use the behaviors: '''Never fire.''' &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Always do a manual bomb drop on a laser-painted target. DO NOT let the UAV AI engage any targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Altitude:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Altitude means the altitude the UAV will operate in, it's only applicable to UAVs and not the UGVs.&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Greyhawks need to stay at an altitude of 2000m to be safe whenever it's close to enemy forces. &lt;br /&gt;
&lt;br /&gt;
The Darters can, depending on the treat level at the AO be as close to the ground as 200m. It is not recommended to bring a darter up to 2000m since it will take it a long time to reach the altitude and it's not necessary for the Darter to keep that altitude to be safe from enemy AA.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Controlling UGVs/UAVs from the Terminal:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    As the UAV operator, you use the scroll menu and open the UAV terminal. From the UAV Terminal, you can control different UAVs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    In the menu at the L/H upper corner, you will find all UAVs/UGVs available to you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    On the R/H side of your screen, you will be able to see a live feed for the UAV/UGV you have selected, there are two feeds, one for the driver and one for the gunner/turret/camera. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    For the Stomper there will only be one camera since there is no turret installed on it, the camera that is accessible is for the driver's view.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    If you click on the video feed of the driver you will take control of the UAV making it possible to directly give inputs to the drive system or flight control systems depending on the type of UAV/UGV. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    If you click on the video feed for the gunner you will be able to control the gunner camera, use the different imaging modes, range and laser paint targets. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    You can set destinations for your UAVs. You do this by holding '''left shift''' and clicking '''left mouse button''' anywhere on the map. This will send the drone to either drive or fly to the selected location. The UGV(stomper) will plot its own course so you don't need to compensate with a complex system of waypoints for it to move from point to point. While this is the case, the Ai for the UAVs is unpredictable and might not pick the most logical and safe route. Therefore it's advised to control the UGV manually as long as it not going to follow a road, otherwise, the UGV is prone to crash against trees or rocks and immobilize itself. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    You are able to set multiple waypoints for your UAVs/UGVs by holding '''Left CTRL''' and clicking '''left mouse button''' on the map. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Reconnaissance:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The primary function of the UAVs is reconnaissance, all the assets that are supplied to the UAV operator are able to provide some form of reconnaissance. To efficiently and precisely mark targets and enemies on the map for friendly squad leads is essential to the role of the UAV operator.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The three primary reconnaissance UAVs are the AR-2 Darter, the MQ-12 Falcon, and the MQ4A Greyhawk. They are all equipped with gimballed normal, thermal and night vision cameras. They also carry rangefinders and laser designators for target acquisition and laser painting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    '''The AR-2 Darter''' is a unarmed and small quad-copter drone, this makes it hard for enemies to detect and it's ideal to use as a squad support platform to find targets and warn nearby squads about enemy presence. The darter is easy to use and if one is lost it can quickly be re-deployed by going to the arsenal and grabbing a new darter in the backpack selection list. It is good practice to use the Darted as a designator platform and designate targets for the Greyhawks if there is no squad able to laze the targets for the UAVs. The biggest downfall of the Darters is its low speed and limited battery life, this means it will struggle to travel long distances and it's advised to deploy them close to the AO, either by the UAV operator, a pilot or a squad that's brought a darter with them. The darted will most likely have to operate at an altitude of 200 to 500m to be safe over an active AO. Lower than 200 meters and it's running the risk of being shot down and higher than 500m will take too long to reach and serves no real purpose.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    '''The MQ-12 Falcon''' is an unarmed, large rotary-wing drone. It is about the size of a hummingbird helicopter and is therefore a large enough target to be easily spotted by enemies if it's flown too close to an AO. UAV operators are advised to be careful with the Falcon and keep it at a reasonable distance from any known enemy forces. The Falcon is large enough to be a prime target for enemy aircraft, and a UAV operator must take care whenever they are present. The Falcon's strengths lie in the platform's speed and range in comparison to a Darter. If a UAV operator wants a stable reconnaissance and targeting platform at a far away AO the Falcon is the best choice. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    '''The  MQ4A Greyhawk''' is a fixed-wing ground support UAV. It carries the same type of camera equipment as the darter and bombs for close air support purposes. Because of the nature of fixed-wing aircraft, the Greyhawk is able to cover a greater distance in a shorter amount of time compared to the darters. This makes the Greyhawk a valuable asset at the beginning of a new AO since it's able to move to a location and start providing reconnaissance at an early stage. The Greyhawk is ideal for spotting safe LZs for the transport helicopters as the troops are redeployed at the start of a new AO. The Greyhawk should never go lower than 2000m over an AO, this is to prevent it from being engaged by ground-to-air fire. Thus said, some AA units will and can engage a Greyhawk at 2000m, and to stay vigilant and safeguarding the UAVs with caution is always advised.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Target Painting:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The procedure for target painting is similar for both Darters, Falcons, and Greyhawk. When a target is located with the cameras of the Drones the easiest way of tracking them is to use the automated tracking system or camera lock, to do this you have to press: '''CTRL-T'''.&lt;br /&gt;
This will lock the camera onto the vehicle, building of position you were looking at.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    '''You can now start the target painting process:'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    For the '''Darter:''' simply press the '''Left mouse button''' and you will see a red icon indicating that you are lasing the target.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    For the '''Falcon, and Greyhawk:''' start with verifying that you have the laser designator selected, to do this check in the '''top R/H corner''', it should say '''Laser Marker'''. If not, press '''F''' until it shows Laser Marker in the top R/H dorner. When you have verified that you are using the Laser marker press '''Left mouse button''' and verify that you have the red laser designator icon on your screen.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Dropping bombs:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The MQ4A Greyhawk is armed with 2 GBU-12 laser-guided precision bombs. These are most effective when the target is stationary, laser designated by a friendly squad or another UAV. In a pinch it's possible to both laser designate and drop bombs with high precision from the same Greyhawk.&lt;br /&gt;
It is not recommended to dumb drop the bombs if you are not a veteran UAV operator with good experience in how you do it. If you do a dive bomb run the risk of losing the UAV is increased and not recommended over an active AO.&lt;br /&gt;
&lt;br /&gt;
If you have a laser-designated target that you want to engage you are advised to follow a certain procedure to guarantee a good drop on the target. The bomb drop is divided into stages and it's important to follow them to guarantee an accurate drop.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Target acquisition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
'''First step:''' The easiest way to acquire your target is to set your Greyhawk to 2000m altitude over the target area in a loiter pattern of 1000m to 1500m. Start scanning the area and if possible ask for a marker on the map to speed up the target acquisition process. Select your bombs by pressing '''F''', you will see a text saying GBU-12 in the top R/H corner when you have the bombs selected. When you have acquired your target press '''T''' to start the target computer and to see if there is an active laser painting the target. If there is a laser painter painting the target a square will appear. When you see the square on your target you know the target computer is feeding target information to the bombs, it's time to prepare for the bomb run. When you have acquired the target is good practice to lock the camera on your current target, do so by pressing '''CTRL-T'''.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Preparing for bomb run:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
'''Second step:''' First of all you need to know what direction the target is being lazed from, for best precision bombing you have to fly in towards the target from the same general direction as the laser is coming from, this is to guarantee a good target lock and to minimize the risk of hitting the unit lasing the target. This means that if a target is lased from South facing north you have to do your bomb run from south, flying north. Bring your Greyhawk of its loiter pattern, heading towards the direction of the laser unit lasing the target. When you are behind the laser designator turn your UAV towards the target flying in the same direction as the laser painter is pointing. If you locked the camera at the target when you acquired the target it will automatically stay locked on the target even though the UAV starts to manoeuvre.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Bomb Run:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
'''Third step:''' You should now have your target acquired and already done the preparation for your bomb run, the UAV should be lined up with the target, flying along roughly the same bearing as the laser is pointing to laser paint the target. When you are closing in on the target is important to let your UAV fly straight and steady, an uneven drop might result in a miss. As you get closer to the target a cross/X will appear, moving on the ground in the flight path of the UAV. When this cross is close to the target you press the Left mouse button to drop the bomb. It is important to drop the bomb when the cross is as close to the target as possible, the drop window is very short and if you miss it you will have to disengage and set up for a new bomb run.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Rearm / Repair / Refuel:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The stomper is serviced on the vehicle service pads that are in the base. To do this: drive the stomper to the service pad and leave it on the pad until you receive a message in the lower left-hand corner of your screen telling you that the Stomper is serviced. It's possible to refuel and repair the Stomper with the Bobcat. To do this: Have a pilot drive the Bobcat up close to the Stomper, sit in the Stomper passenger seat and look at the Bobcat. Use the scroll menu and select repair.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Falcon and Greyhawk are rearmed, refueled, and repaired on the aircraft/UAV service pad at the base. To do this the UAV operator must land the UAV at the base, Taxi the UAV to the repair pad and leave it on the pad until a message in the lower L/H corner informs the operator that the Falcon or Greyhawk is serviced.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Darters can be rearmed/refueled at the CAS/UAV service pad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Airlift capability:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;UGV Stomper:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The UGV Stomper can be sling-loaded by the Huron and Taru, but the sling load function is not reliable and it's '''not advised to sling load the UGV for longer durations of time/distances.''' It is highly advised '''never to sling load the UGV over water''' since the stomper will be irretrievable if it drops in the water. The Sling load is most effectively used as a recovery method if the UGV is somehow damaged/immobilized on land.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The best way of airlifting the stomper is by lifting it internally with the V-44 X Blackfish. This will prevent the Stomper from being disconnected whiles the sling is loaded. When lifting the Stomper with the V-44 X Blackfish you will be able to either land and unload or perform an aerial drop.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    To load the stomper in the V-44 X Blackfish you have to drive the Stomper up to the back of the aircraft and use the scroll option to &amp;quot;load vehicle&amp;quot;. To unload or air drop the Stomper from the V-44 X Blackfish you use the scroll option &amp;quot;unload vehicle&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;MQ4A Greyhawk:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Greyhawks can be sling loaded by the Ghost Hawk, Mohawk, Huron and Taru. The practice of sling-loading the Greyhawk is primarily to move or recover it if the UAV operator finds it in such a position that it is impossible to retrieve it in any other way.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Spawn Regulations:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    There is one UGV Stomper, one Falcon, and two Greyhawks on our servers. They have a respawn timer of 15 min.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Stomper will spawn at the base. The stomper will automatically be connected to the UAV terminal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Falcon will spawn at the base. The Falcon is not automatically connected to the UAV terminal. The UAV operator needs to manually connect it to the UAV terminal. This is done by walking up to the Falcon and using the scroll option &amp;quot;hack UAV&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Greyhawks will spawn in the air, over water,  in the lower L/H corner of the map. The Greyhawks will automatically be connected to the UAV terminal when they spawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV&amp;diff=1134</id>
		<title>77th JSOC / Public Servers / Guides / UAV</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV&amp;diff=1134"/>
		<updated>2023-07-28T10:50:00Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Unmanned Aerial Vehicle (UAV) Operator&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Tasks/Equipment&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Tasks&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Providing accurate intel to boots on the ground&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Mark patrols on the map with timestamp&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Assist with bombing runs when called in&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Equipment&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;ul&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;UAV Backpack (contains deployable Darter)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As the UAV operator your main task is to inform ground troops about enemy positions, recon the area around the operations zone and provide fire support with the GBUs from your armed drones when called in.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Perform reconnaissance flights and provide real-time intel&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Assist with GBU bombing runs on static targets&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Never engage without authorization from squad leaders&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The UAV operator is the all-seeing eye in the sky for all ground troops. Using unmanned aircraft, such as the Greyhawk and Darter, the UAV operator can perform reconnaissance flights without the risk of personnel casualties. When optimally used it proves to be of significant value for ground troops by providing information about what lies ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
One of the primary roles of the UAV operator is to provide accurate intel about enemy presence and behavior. With the added value that if you get spotted and/or shot down you will not sustain personnel casualties since you do not have to be physically at the area of operations to do your reconnaissance flights.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
One way to easily deploy your unarmed drone or Darter without losing valuable flight time is to load the UAV backpack into a helicopter and ask a squad that is moving out on a mission to deploy the UAV when they have reached their landing zone. That way you can provide real-time information about enemy movements.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
When called in by a squad leader to perform a bombing run it is essential that both yourself and the squad leader confirm that your targets are static. You will be inefficient against moving targets and should never engage soft targets. Mostly, you will be receiving a designated target from the squad leader himself. If he does not have the capability to designate the target for you, you can use your unarmed Darter to provide the designation signal and switch to your armed Greyhawk to lock on to the target signal and engage it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual UAV Operation Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1133</id>
		<title>77th JSOC / Public Servers / Guides / HQ/ HQ Handbook</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook&amp;diff=1133"/>
		<updated>2023-07-28T10:23:40Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;HQ Handbook&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This is a handbook for public players on the 77th JSOC servers and will cover the function of the HQ role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of your HQ role.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the highest-ranking public player on the 77th JSOC servers, the only ones outranking an HQ are admins and ambassadors. This makes HQs function vital for a smooth-performing server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Since the HQ is the one organizing the server he is expected to behave appropriately, HQ is expected to do his best in upholding the high standards the 77th have set for their servers and to the best of his abilities enforce the rules and regulations the 77th JSOC have chosen to implement. The HQ is not to do anything or tell any other player to do something that's in direct violation of server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Hierarchy, Criteria, Abilities and Quick Guide:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Hierarchy on the 77th servers:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Admins and Ambassadors'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Pilots'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Squad leads'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Foot soldiers/squad members'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Criteria needed to be fulfilled by HQ:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must be on TS, in the correct TS channel for the server he/she is playing on.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have a functioning microphone and be able to communicate in English verbally and in writing with the other players.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ must have read and understood the rules of our servers and enforce them to the best of his/her abilities.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''If the player is to be HQ, he/she needs to be in the designated HQ slot.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ special abilities:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the artillery at the base to help support the squads when requested to do so by a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The ability to use the Bobcat to repair/rearm helicopters and repair runways/remove debris.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;HQ quick guide:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A HQ that organizes the squads properly at restart will have a smoother performing server and an easier task at hand.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''The quicker an HQ handles new arrivals on the server, the smother the server is going to run.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ is level-headed, fair, and treats other players with respect and as equals.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should attempt his best at getting players to abide by the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ listens to his Squad Leaders and Pilots, and uses their advice in his decisions.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''A good HQ does not micro-manage the server, he trusts his Squad Leaders and pilots to do their jobs.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ is the only one able to approve the use of Vics and manned CAS support.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should not use or order the use of any artillery/CAS without a request from a Squad leader.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''HQ should be helpful towards new players and try to help them ease into the server standards.'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Primary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The primary function of an HQ is to organize the server and primarily the squads. This involves checking that squads have sufficient manpower and player class distribution for the mission ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Squad composition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should always check so a squad fulfills the minimum manpower requirements before deploying the squad to the AO. The minimum manpower requirement can be found in the [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules Rules] section of this Wikipedia.&lt;br /&gt;
A good rule of thumb is that a squad should have a squad leader and a minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suit the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
Special circumstances apply to an armored crew. Check the minimum manpower requirement for armor units in the rule and guideline section of this wiki. Preferably an armor crew will consist of one Squad leader, one engineer and a third member of any player class.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;At a server restart:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When a server restarts and an HQ is online he should take his time to line all players at the barriers and organize the squads properly into well-balanced squads. This is done by asking each player class(medics, AT, AR, and so forth), one class at a time to take a step forward and assigning every player for that class to a specific squad, spreading them out between the squads. By doing this, HQ will have greater control over squad composition and will be able to adjust any squad as needed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;It is recommended to start by asking players to line up if anyone wants to lead a squad and get these lined up by squad signs to see how many squads there will be forming.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;To leave the forming of squads to the Squad leads and players is not satisfactory. HQ is expected to do his duties and personally see to it that the squads are forming appropriately at the beginning of a server cycle. This means getting players lined up and assigning them to squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;During a server cycle:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;During the course of a server cycle players will come and go, getting new arrivals into squads as quickly as possible is vital for a good HQ, players standing around in base will decrease the amount of firepower available at the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ tries to get new players to line up at the barriers and wait for him to assign them to a squad as fast as possible. When the new players are lining up he should quickly form a new squad if the manpower allows or communicate with the existing squad leads to assigning the new arrivals to a squad as soon as possible. HQ is expected to do his duties and personally see to it that ungrouped players get assigned to a squad needing them. To just tell SLs to invite all ungrouped players does not cut it, HQ must be involved in the process and see to it that squads get a proper squad composition.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Secondary Function of a HQ:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ is the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ will handle mission priority and determine if and when any extra assets are needed, he/she is the only public player on the server able to permit the use of armor units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircraft. This means that unless an HQ is online no aquatic, armor or other ground vehicles can be deployed, and no CAS support from any armed Orca, Hellcat, Hummingbird (Pawnee), Blackfoot, Kajman, Wipeout, Neophron and CAS-equipped Buzzard, Black Wasp II, Shikra, Gryphon.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;HQ Behavior:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All task placed on the HQ is aimed towards a smoother-running server, this means that HQ is to do its best to get the players to abide by the server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;All tasks placed on HQ is expected to be performed from the confines of the main operations base. Since HQ duties primarily revolve around keeping the server organized and players assigned to squads, HQ may not belong to a squad or leave the base. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new players into the community and help them get set into the server standards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; As mentioned at the beginning of this handbook, the HQ is the highest-ranking public player on the 77th JSOC servers. This means that an HQ is supposed to behave appropriately. An HQ should always have a level-headed approach to situations and show a professional attitude toward other players. Even though other players might misbehave an HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/her decisions, including their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affect them when they are out in the field, an HQ that won't use this information in its decision process are more likely to make decisions with unsatisfactory outcome.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ does not micro-manage the server, he trusts his subordinates and gives them an order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to focus on his primary function and lets his pilots and squad leads handle the decisions in the field.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;A good HQ has the ability to trust its pilots and UAV operators and let them help with the workload when there is a high workload.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;HQ have the overall responsibility to give all squads fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;If a dispute can not be settled between HQ and another player an Admin/Ambassador should be contacted to deal with the matter.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Good to know:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;As HQ there is some useful information to remember when playing the role. In this section, we will cover some important information useful to anyone wanting to organize the servers.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Comunication:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Different procedures apply to communication between squads, UAV and Pilots. It is the job of an HQ to communicate and organize the different elements on the server. For communication between HQ, pilots and UAV the communication will primarily be done over TS. For the communication between squads and HQ, the communication will primarily be done over the command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Guidelines for Communication:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the receiver followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio traffic, all voice communications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice communications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on the command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Reward System:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; During a server cycle NATO forces can accumulate points by completing different objectives. These points can be used to acquire additional assets to be used in the fight against enemy forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; These assets are all subject to [http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules server rules] regarding usage and ROE. They can only be used when an HQ is online and actively grants the use of them. The rules are applied to all ground vehicles, aquatic vehicles and the following air assets: Armed Orca, armed Hellcat, armed Hummingbird(Pawnee), Blackfoot, Kajman, armed Blackfish, Wipeout, Neophron and CAS-equippable JETs(Buzzard, Black Wasp II, Shikra, Gryphon).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Anyone can check the current accumulated points at the monitor inside of the hangar at the base but HQ is the only one who can spend the points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; If NATO forces have gained enough points to purchase equipment HQ will be able to do so through the menu. HQ simply needs to select the item of interest and press the purchase button. The vehicle will spawn in the appropriate spawn position depending on if it's an air, ground or aquatic vehicle.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; The vehicles will spawn locked, HQ has the ability to unlock and lock the vehicles bought through the reward system. To do this HQ needs to be close to the vehicle and use the scroll menu option ''&amp;quot;set lock state&amp;quot;''.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; For a HQ to be able to purchase vehicles he/she must have been active in the HQ slot for a minimum of 15 minutes, if HQ wants to check how long he/she has been online they may use the HQ scroll option while by the screens in the hangar, this will display the time they have been in the HQ slot. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Multi Crew Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt; Special guidelines apply to the following aircraft: Blackfoot, Kajman, and armed Blackfish.&amp;lt;br&amp;gt;&lt;br /&gt;
Reward Air assets capable of carrying crew/gunners must have all crew/gunner slots filled, a vehicle with a pilot and co-pilot slot does not need two pilots to operate, one pilot will be sufficient as long as all other crew/gunner slots are occupied.&amp;lt;br&amp;gt;&lt;br /&gt;
Neither a second pilot, HQ or UAV is allowed to occupy crew/gunner seats or the co-pilot seat in armed reward air asset vehicles.&amp;lt;br&amp;gt;&lt;br /&gt;
The players occupying the co-pilot/crew/gunner seats must be in the same squad as the pilot flying the air asset, the pilot will be in charge of the aircraft and are responsible for the actions of the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
The pilot operating the asset must be the squad leader for the support crew and must be able to hear and communicate with other squad leaders through the Command channel.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Vehicle Capacity list:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The following is a list of vehicles and their capacity. This list is to make it easier for HQ to know how many soldiers a specific vehicle can carry. The list is divided into Aircraft, Ground vehicles and Aquatic vehicles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aircraft:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aircraft: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are excluding pilots.&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MH-9 Hummingbird:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| UH-80 Ghost Hawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-49 Mohawk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| CH-67 Huron:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Bench):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-290 Taru (Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| PO-30 Orca:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| WY-55 Hellcat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Mi-48 Kajman:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Y-32 Xi’an:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Infantry Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;34&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| V-44 X Blackfish (Vehicle Transport):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 passengers&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Marshall IFV or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 AWC Nyx (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Rhino MGS or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Hunter (unarmed) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 Strider (all variants) or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Prowlers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 Qilins or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 UGV Stompers or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Fuel or&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 HEMTT Transport (uncovered only)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Ground vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Ground vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Hunter:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Unarmed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Prowler (Armed):&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Transport:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;18 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| HEMTT Medical:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;17 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;16 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AMV-7 Marshall:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| M2A1 Slammer and Slammer UP:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;9 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| BTR-K Kamysh:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| AFV-4 Gorgon:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| FV-720 Mora:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;10 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| MBT-52 Kuma:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| T-100 Varsuk:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Aquatic vehicles:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| Aquatic vehicles: &lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;| All numbers are total carrying capacity (crew + passengers):&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Speedboat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;11 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;3 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;8 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| RHIB:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;7 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;6 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Assault Boat:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;5 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;1 driver&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| SDV:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;4 total&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 crew&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;2 pax&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1132</id>
		<title>77th JSOC / Public Servers / Guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guidelines&amp;diff=1132"/>
		<updated>2023-07-28T10:17:56Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;general&amp;quot;&amp;gt;77th JSOC&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        Welcome to the 77th JSOC wiki. We are a Tactical Realism Unit focused on ArmA 3, with members from all&lt;br /&gt;
        around the globe. Our goal is to promote teamwork and a realistic combat environment.&lt;br /&gt;
        We want to give everyone a chance to enjoy a MilSim experience on our public server. The 77th JSOC cares about&lt;br /&gt;
        all members of the community and if you want to be part of it keep in mind that you should follow the rules&lt;br /&gt;
        we've established on our servers.&lt;br /&gt;
        If you are interested in the private aspect of our unit take a look around when we have recruitment open and&lt;br /&gt;
        join us on multiple custom-written operations and missions.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guides&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Beginners Guide&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Initial Connection&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The first thing one should do when first joining the server is to get your loadout fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
We highly recommend spending some time going over what items you want to take into the battlefield. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep it specific to the role you are playing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you do not know what accessories are fit for your role we advise you to have a look at the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides role guide section] first.&amp;lt;br&amp;gt;&lt;br /&gt;
 You will be able to find a recommended loadout for every role available. We appreciate it if you keep it as realistic as possible, which will add a lot to the gameplay itself. &amp;lt;br&amp;gt;&lt;br /&gt;
All arsenals at the base will provide a standard loadout for all classes available on the server. Depending on the slot you selected when joining the server you will be able to pick the green class name corresponding to your role in the arsenal. This will automatically equip a loadout suitable for your role. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If you want to pick a more personalized loadout you will be able to use the arsenal to choose your own gear. &amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind a lot of equipment is class-specific, to help you understand what gear is available to what class we have created a [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# player class restriction list], use the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTQZswNyD4EbfXEj1uXPjZ7b9qQtv8ofCKMKz0xX07omPNDbHghE1Zki7KvOyboPvtoHq3AUQJkUQIS/pubhtml# restriction list] as a reference to ease your gear selection.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you have finished making your loadout, make sure you save it in the arsenal. That way, when or if you die,&lt;br /&gt;
    disconnect or reconnect at another point in time, you will be able to quickly load your inventory.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
 Finally, you head towards the assignment sign so the acting HQ or pilots know you are available.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting assigned to a squad or seeking members yourself?&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In the case of a person acting as the Commanding Officer (CO) or Headquarters (HQ), you move to the assignment sign and state that you are seeking&lt;br /&gt;
    a squad or want to create one and he will assign you one once he has the time. &amp;lt;br/&amp;gt;&lt;br /&gt;
Keep in mind that an HQ has a heavy workload and it can take some time before he is able to find you a suitable squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When there is no HQ on the server, wait at the assignment sign until a pilot finds the time to assign you to a squad or give you a squad name. &amp;lt;br/&amp;gt;&lt;br /&gt;
Know that being proactive will get you to the battlefield a lot quicker than just passively waiting at the base, pilots or HQ may be busy, so just remind them that you need a squad or want to create one.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are assigned to a squad, there are two options to join it:&amp;lt;br/&amp;gt; &lt;br /&gt;
1: You either will receive an invitation from the squad leader. &amp;lt;br/&amp;gt; (When you receive an invitation, a pop-up will appear on your screen with the name of the person who invited you and asks you to press and hold 'U' to accept the invitation).&amp;lt;br/&amp;gt; &lt;br /&gt;
2: You can join an open squad yourself.&amp;lt;br/&amp;gt;  &lt;br /&gt;
(To manually join a squad you need to open the squad menu by pressing the &amp;quot;U&amp;quot; key and then manually select and press join for the squad you are assigned to). &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are creating a new squad, open your squad manager system (SMS) by pressing 'U' and creating a new squad. You may then invite the players assigned to your squad via the same system.  &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are part of a squad or leading a squad, line up at your squad's sign at the base. (The small signs with Alpha to Hotel on them).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Getting deployed to the AO&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Once you are part of a squad and have lined up at the correct squad sign it's time to get yourself into the action and get deployed to the AO. &amp;lt;br&amp;gt;&lt;br /&gt;
    To do this will differ depending on what situation you are in and what role you have in your squad. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are the squad leader of your squad, you need to use the command channel and call for transport from HQ/Pilots, state what squad you are and how many members you have that need a lift and where you &lt;br /&gt;
    want to go. &amp;lt;br&amp;gt;&lt;br /&gt;
    HQ/Pilots will then organize the necessary transport and tell you what asset you are assigned for the transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are a squad member and your squad is at the base, line up at the squad sign with your fellow squad mates and wait for your Squad leader to arrange a lift for you out to the AO. &amp;lt;br&amp;gt;&lt;br /&gt;
    When transport is arranged, your Squad leader will tell you where to go for transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you are a squad member and your squad is already deployed to the AO, line up at your squad sign and inform your Squad leader that you are awaiting transport to their location. &amp;lt;br&amp;gt;&lt;br /&gt;
    Your Squad lead will then contact HQ/Pilots and arrange a lift for you to the AO, when this is done, your Squad leader will tell you to what asset you are to head for transport to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines that may help you along the way&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad sizes&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    First of all, we should make a clear distinction between different types of squads. There is a difference between an infantry squad, mortar squad or armor crew. Those minimum requirements have to be met and respected in order to be deployed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Infantry&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An infantry squad consists of a bare minimum of six players. A squad always needs a squad leader, in addition to this it is highly recommended that there is one medic and one anti-tank rifleman in order to be effective. The remaining three roles can be adjusted to the needs of the mission at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Armour&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
An armor crew consists of three players in order to be functional. The roles consist of a squad leader who will be in the commanding seat issuing the orders, a driver and a gunner. Either the driver or the gunner should preferably have the role of an engineer in order to salvage the vehicle if it gets damaged by the enemy. Be advised, an armor squad can only be granted by an acting HQ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot;&amp;gt;Mortar&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Before deploying to the AO, a squad wishing to use Mortars needs to ask for permission from HQ. Without HQ, mortars are not allowed to be deployed.&amp;lt;br/&amp;gt;  &lt;br /&gt;
A mortar team has the same squad size requirement as any other infantry squad. Contrary to popular belief, a mortar squad does not standardly operate with a vehicle, they are foot mobile. &amp;lt;br/&amp;gt; &lt;br /&gt;
A mortar unit will be regarded as artillery and falls under the same ROE as the base artillery. &amp;lt;br/&amp;gt; &lt;br /&gt;
By default, a mortar squad should include one squad leader, one mortar gunner, and two carriers who also perform perimeter security. It is up to the squad leader to decide if there is any rotation whilst holding the position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Communications&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Communication is key, not only in battle but also when you find yourself at the base. To ensure proper communications&lt;br /&gt;
    we have set up standards we expect all players to uphold. In general, every player is allowed to use all the&lt;br /&gt;
    different channels to chat (i.e.: using side to find a squad). However, we would appreciate it if you keep it to the&lt;br /&gt;
    point. For voice transmissions (VOIP) we have the following standards and rules set up.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: blue&amp;quot;&amp;gt;Side channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When used for voice communications this channel is reserved for 77th JSOC members or the person who is acting as HQ. Since transmitting over the side&lt;br /&gt;
    channel gets broadcasted for every player on the server we strongly advocate the HQ to minimize the chatter on this&lt;br /&gt;
    channel and refrain from using it unless deemed necessary. Any player abusing this might be removed from the server after&lt;br /&gt;
    repeated infractions. &lt;br /&gt;
The side channel is a good place to type questions regarding the servers/gameplay as anyone logged on to the server is able to see the question and answer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #FACF5A &amp;quot;&amp;gt;Command channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This channel is used by the players who are either HQ, pilots, UAV-operator or squad leaders. Its sole purpose is to&lt;br /&gt;
    effectively communicate between the several layers of command and to request insertions, extractions, CAS strikes&lt;br /&gt;
    and the like.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: green&amp;quot;&amp;gt;Group channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The group channel is used by anyone who is in your squad at that moment. You can not communicate with anyone&lt;br /&gt;
    outside of it. You are able to communicate with unit members regardless of the distances between each of you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: #E6B93E&amp;quot;&amp;gt;Vehicle channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is good practice to switch to a vehicle channel whenever you are mounting one. This channel permits you to communicate with all others within the same vehicle. This can come in handy when you want to communicate with a driver or a transport pilot.&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;ul class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray&amp;quot;&amp;gt;Direct channel&amp;lt;/em&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Lastly, the direct channel will mostly be used at the base or when you want to communicate with another squad nearby on the&lt;br /&gt;
    battlefield itself. This is the least powerful channel and the further away you are from the person you are talking&lt;br /&gt;
    to, the weaker the sound will get. At base, it is frequently used to recruit personnel to join squads.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Guidelines of Communication&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;When sending a message over the command channel, the sender should always start with identifying the receiver followed by their own identity&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;To reduce radio traffic, all voice communications should be as short as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Voice communications should always be to the point and have a clear message that is easy to understand by the receiver&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Communication procedure: [Request] –&amp;gt; [Contact] -&amp;gt; [Message] -&amp;gt; [Ending]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Keep all channels clean for good communication between players.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only one person can speak on the command channel at a time.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You can request communication with all elements on the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; The end of channel use should always be clear for other elements.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Extraction after completion of the objective&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The extraction of a squad after the completion of the objective is requested by the squad leader.&amp;lt;br/&amp;gt; &lt;br /&gt;
 Be advised, the extracting pilot reserves the right to leave a squad behind when they either shoot at the extracting copper or he deems there is abuse of the smoke signals. &amp;lt;br/&amp;gt; &lt;br /&gt;
Only the squad leader is allowed to signal extraction with blue smoke. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Personnel who place mines near the extraction site risk being removed from the servers as there is no viable reason to do so after all threats have been eliminated. If one does and damages the extraction vehicle that person will be temporarily removed from the game for a set amount of time from all our services. We do not tolerate any form of damage to NATO equipment.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Usage of smoke grenades&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In order to have a more realistic and immersive experience, we expect the following guidelines to be respected:&amp;lt;br/&amp;gt; &lt;br /&gt;
 *Only the squad leader is allowed to carry blue smoke. This color will be used for extraction purposes only. &amp;lt;br/&amp;gt; &lt;br /&gt;
 *All other members are allowed to use either green, red or white smoke.&amp;lt;br/&amp;gt; &lt;br /&gt;
 *If red smoke gets purposely thrown on friendly units the person having thrown that smoke risks getting removed from our servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''It should be noted that excessive smoke spam at an LZ is regarded as trolling.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue smoke&amp;lt;/em&amp;gt; : Used to signal extraction (only to be used by the squad leader)&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color: gray;&amp;quot;&amp;gt;White smoke&amp;lt;/em&amp;gt; : Used to cover a visual line of sight to either get in cover safely or retrieve downed members&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:green;&amp;quot;&amp;gt;Green smoke&amp;lt;/em&amp;gt; : Used to mark friendly positions to avoid blue-on-blue fire&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&lt;br /&gt;
        &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&amp;lt;em class=&amp;quot;smoke&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;Red smoke&amp;lt;/em&amp;gt; : Used to mark enemy positions.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case, members of a squad, are arranged or coming together.&lt;br /&gt;
    The end goal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the utmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalizes whether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure no one can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set objective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two separate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just like a normal column, the persons in the back of the formation keep check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position toward a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as in all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain differences like moving up a mountain in&lt;br /&gt;
    which the use of other formations is inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept on par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Diamond formation is often used when escorting a high-value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when suppressing fire from an elevated position or when you need &lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsibility of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Combat movement&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensure a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuver frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated until the full squad reaches its destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles toward their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The difference between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squad leader and fireteam lead the combat lifesaver (CLS) is the most important role a squad member can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed members to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping tactical realism to a high standard, it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squad members the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perform his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, letting enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other than disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. This means, if pilots have other tasks at hand, they will stay at base until other&lt;br /&gt;
    tasks have been completed before getting reunited with their squad on the battlefield. Unless you are the squad leader or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance until the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a so-called 'bugged' player. If you are experiencing a carry bug, the solution is: Press ESC --&amp;gt; Respawn (ONCE) --&amp;gt; Medic revive. There are NO legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest maneuvers when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    member's tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's fire rate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and wait until&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of the previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;The breaching process:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds to move inside the structure neutralizing&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right depending on that building's layout. The third member takes the opposite side for his account whilst vocalizing his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Situational awareness&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and possessing the ability to adapt to unforeseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless of combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy to understand what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize themselves over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness on the battlefield.&lt;br /&gt;
    Putting yourself in the enemy's shoes and questioning if I were the enemy, where would I station myself? Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me? These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Keeping sectors at all times and being able to adapt to the evolving situation improves situational&lt;br /&gt;
    awareness as well. Knowing that, if you keep a sector that is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Abbreviations and definitions&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;guidelinesTables&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    {| class=&amp;quot;wikitable001&amp;quot;&lt;br /&gt;
    |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;2&amp;quot; | Abbreviations and definitions that are frequently used&lt;br /&gt;
    |-&lt;br /&gt;
    !AA &lt;br /&gt;
    |Anti Air&lt;br /&gt;
    |-&lt;br /&gt;
    !AT &lt;br /&gt;
    |Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !CAS&lt;br /&gt;
    |Close Air Support&lt;br /&gt;
    |-&lt;br /&gt;
    !CAP&lt;br /&gt;
    |Combat Air Patrol&lt;br /&gt;
    |-&lt;br /&gt;
    !EI &lt;br /&gt;
    |Enemy Infantry&lt;br /&gt;
    |-&lt;br /&gt;
    !EOD&lt;br /&gt;
    |Explosive Ordnance Disposal&lt;br /&gt;
    |-&lt;br /&gt;
    !ETA&lt;br /&gt;
    |Estimated Time of Arrival&lt;br /&gt;
    |-&lt;br /&gt;
    !Evac&lt;br /&gt;
    |Short for evacuation. Zone in the AO where troops will be picked up and flown back to base.&lt;br /&gt;
    |-&lt;br /&gt;
    !FOB &lt;br /&gt;
    |Forward Operation Base&lt;br /&gt;
    |-&lt;br /&gt;
    !FT &lt;br /&gt;
    |Fire Team. A smaller team within a squad, usually with its own fireteam leader&lt;br /&gt;
    |-&lt;br /&gt;
    !GMG&lt;br /&gt;
    |Grenade Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Gunship &lt;br /&gt;
    |Armed helicopter&lt;br /&gt;
    |-&lt;br /&gt;
    !HALO &lt;br /&gt;
    |High-Altitude, Low-Opening parachute jumping&lt;br /&gt;
    |-&lt;br /&gt;
    !HEAT&lt;br /&gt;
    |High Explosive Anti Tank&lt;br /&gt;
    |-&lt;br /&gt;
    !HMG &lt;br /&gt;
    |Heavy Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !HQ &lt;br /&gt;
    |Headquarters. The person in charge- takes control of the logistics and resources&lt;br /&gt;
    |-&lt;br /&gt;
    !JTAC&lt;br /&gt;
    |Joint Terminal Attack Controller. Person or squad that coordinates attacks.&lt;br /&gt;
    |-&lt;br /&gt;
    !KIA &lt;br /&gt;
    |Killed in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !LMG &lt;br /&gt;
    |Light Machine Gun&lt;br /&gt;
    |-&lt;br /&gt;
    !Lone Wolfing &lt;br /&gt;
    |A player that is going alone into combat or far away from his squad without approval from his squad leader or HQ.&lt;br /&gt;
    |-&lt;br /&gt;
    !LZ &lt;br /&gt;
    |Landing Zone. The zone where troops insert to a mission. LZ is usually decided by the squad leader.&lt;br /&gt;
    |-&lt;br /&gt;
    !Main AO &lt;br /&gt;
    |Main Area of Operations. The big red circle on the map.&lt;br /&gt;
    |-&lt;br /&gt;
    !MIA &lt;br /&gt;
    |Missing in Action&lt;br /&gt;
    |-&lt;br /&gt;
    !MSR&lt;br /&gt;
    |Main Supply Route&lt;br /&gt;
    |-&lt;br /&gt;
    !NV &lt;br /&gt;
    |Night Vision&lt;br /&gt;
    |-&lt;br /&gt;
    !OW &lt;br /&gt;
    |Over Watch, a position from where you have a good view and can support others if needed.&lt;br /&gt;
    |-&lt;br /&gt;
    !POW&lt;br /&gt;
    |Prisoner of War&lt;br /&gt;
    |-&lt;br /&gt;
    !Priority Target &lt;br /&gt;
    |Side mission with a big impact on the server. Should be taken out as soon as possible.&lt;br /&gt;
    |-&lt;br /&gt;
    !Recon &lt;br /&gt;
    |A squad that supports other squads at the main AO or side mission.&lt;br /&gt;
    |-&lt;br /&gt;
    !ROE&lt;br /&gt;
    |Rules of engagement&lt;br /&gt;
    |-&lt;br /&gt;
    !RTB &lt;br /&gt;
    |Return to Base&lt;br /&gt;
    |-&lt;br /&gt;
    !Side Mission &lt;br /&gt;
    |A smaller, alternative objective that usually requires good coordination within the squad assigned to it.&lt;br /&gt;
    |-&lt;br /&gt;
    !SL &lt;br /&gt;
    |Squad Leader&lt;br /&gt;
    |-&lt;br /&gt;
    !Support Asset&lt;br /&gt;
    |A friendly asset such as armor, artillery or CAS. These assets can only engage enemy targets when called in.&lt;br /&gt;
    |-&lt;br /&gt;
    !TK &lt;br /&gt;
    |Team kill&lt;br /&gt;
    |-&lt;br /&gt;
    !UAV &lt;br /&gt;
    |Unmanned Aerial Vehicle&lt;br /&gt;
    |-&lt;br /&gt;
    !Vic &lt;br /&gt;
    |Vehicle (Cars/tanks/trucks)&lt;br /&gt;
    |-&lt;br /&gt;
    !VTOL&lt;br /&gt;
    |Vertical Take-Off and Landing (Aircraft)&lt;br /&gt;
    |-&lt;br /&gt;
    |}&lt;br /&gt;
    | style=&amp;quot;vertical-align: top; padding-left: 15px;&amp;quot; |&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    ! colspan=&amp;quot;4&amp;quot; | Phonetic Alphabet&lt;br /&gt;
    |-&lt;br /&gt;
    ! A&lt;br /&gt;
    | Alpha&lt;br /&gt;
    ! N&lt;br /&gt;
    | November&lt;br /&gt;
    |-&lt;br /&gt;
    ! B&lt;br /&gt;
    | Bravo&lt;br /&gt;
    ! O&lt;br /&gt;
    | Oscar&lt;br /&gt;
    |-&lt;br /&gt;
    ! C&lt;br /&gt;
    | Charlie&lt;br /&gt;
    ! P&lt;br /&gt;
    | Papa&lt;br /&gt;
    |-&lt;br /&gt;
    ! D&lt;br /&gt;
    | Delta&lt;br /&gt;
    ! Q&lt;br /&gt;
    | Quebec&lt;br /&gt;
    |-&lt;br /&gt;
    ! E&lt;br /&gt;
    | Echo&lt;br /&gt;
    ! R&lt;br /&gt;
    | Romeo&lt;br /&gt;
    |-&lt;br /&gt;
    ! F&lt;br /&gt;
    | Foxtrot&lt;br /&gt;
    ! S&lt;br /&gt;
    | Sierra&lt;br /&gt;
    |-&lt;br /&gt;
    ! G&lt;br /&gt;
    | Golf&lt;br /&gt;
    ! T&lt;br /&gt;
    | Tango&lt;br /&gt;
    |-&lt;br /&gt;
    ! H&lt;br /&gt;
    | Hotel&lt;br /&gt;
    ! U&lt;br /&gt;
    | Uniform&lt;br /&gt;
    |-&lt;br /&gt;
    ! I&lt;br /&gt;
    | India&lt;br /&gt;
    ! V&lt;br /&gt;
    | Victor&lt;br /&gt;
    |-&lt;br /&gt;
    ! J&lt;br /&gt;
    | Juliett&lt;br /&gt;
    ! W&lt;br /&gt;
    | Whiskey&lt;br /&gt;
    |-&lt;br /&gt;
    ! K&lt;br /&gt;
    | Kilo&lt;br /&gt;
    ! X&lt;br /&gt;
    | Xray&lt;br /&gt;
    |-&lt;br /&gt;
    ! L&lt;br /&gt;
    | Lima&lt;br /&gt;
    ! Y&lt;br /&gt;
    | Yankee&lt;br /&gt;
    |-&lt;br /&gt;
    ! M&lt;br /&gt;
    | Mike&lt;br /&gt;
    ! Z&lt;br /&gt;
    | Zulu&lt;br /&gt;
    |}&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Server Specific Systems&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Squad Management System (SMS)&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The SMS allows you to rename your squad to your liking and manage the personnel in your fire team. Checking the&lt;br /&gt;
    'private' option will lock your squad so members can only join upon invitation. Keep in mind that persons joining&lt;br /&gt;
    the server in the same fire team as the squad leader will automatically join that squad (this is due to the roles&lt;br /&gt;
    that are chosen within the role assignment upon joining the server), this can easily be changed by kicking that&lt;br /&gt;
    person out of your fire team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pressing 'U' without having received an invitation will open up the Squad Management System. This is a tool that displays all active squads, shows the personnel currently in it and shows you who is still squad-less or without a group. If you receive an invitation from a squad leader you can confirm that invitation by pressing and holding 'U'.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Scrolling through the SMS tool is done by pressing the up/down arrow keys or the page up/page down keys.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Player Menu&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Player Menu or Client Menu is a menu enabling the players to adjust some aspects of their game/gameplay and access the Donator Perks on the 77th-JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    To access the menu players must first press ESC, then select the &amp;quot;Player Menu&amp;quot; option. &amp;lt;br&amp;gt;&lt;br /&gt;
    On top of the menu, you will be able to see your health and total load, this will help you to determine if you are injured or overburdened. &amp;lt;br&amp;gt;&lt;br /&gt;
    The following options are available through the Player Menu:&amp;lt;br&amp;gt;&lt;br /&gt;
    1: Comm-Link.&amp;lt;br&amp;gt;&lt;br /&gt;
    2: Donator Perks.&amp;lt;br&amp;gt;&lt;br /&gt;
    3: Leaderboard. &amp;lt;br&amp;gt;&lt;br /&gt;
    4: Visibility. &amp;lt;br&amp;gt;&lt;br /&gt;
    5: Options. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Comm-Link&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Through the Comm-Link button, players may access links to different 77th JSOC social media platforms, website, forums and donation links. &amp;lt;br&amp;gt;&lt;br /&gt;
    Players may also access the Group manager/Squad manager (SMS) as well as the Radio manager system. &amp;lt;br&amp;gt;&lt;br /&gt;
    By entering into the radio manager system a player may select an additional channel to use for communications in addition to the standard channels available through vanilla Arma.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Donator Perks&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Donator Perks button is only available to players donating to the 77th JSOC through our [https://www.patreon.com/77th_jsoc Patreon]. &amp;lt;br&amp;gt;&lt;br /&gt;
    The Perks are strictly cosmetic and are available for donators to customize their appearance on foot, in ground vehicles and in air assets. &amp;lt;br&amp;gt;&lt;br /&gt;
    By pressing the Donator Perk button the player will enter into the Donator perk system and will be able to access the available cosmetics. &amp;lt;br&amp;gt;&lt;br /&gt;
    For a full list of available Donator perks and any changes, please check the corresponding [https://77th-jsoc.com/forum/viewtopic.php?f=5&amp;amp;p=27747 forum post].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Leaderboard&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Since the 77th JSOC's primary focus is team-based gameplay, we strongly believe individual scorekeeping is irrelevant; all that matters is how well all players work together to achieve common goals.&amp;lt;br&amp;gt;&lt;br /&gt;
    To this end, the leaderboard is disabled and will not display any scores for players on the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Visibility&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The visibility button will grant you access to the visibility menu, in this menu, you will be able to see the FPS you had when you opened the menu. &amp;lt;br&amp;gt;&lt;br /&gt;
    There is a restart counter on this page, this, however, is disabled and does not show the correct restart time. &amp;lt;br&amp;gt;&lt;br /&gt;
    There are options to set individual view, object, shadow and grass draw distances for being on foot, in-ground/aquatic vehicles, helicopters or jets.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Options&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The Options button will grant players some specific options to change their gameplay. &amp;lt;br&amp;gt;&lt;br /&gt;
    The stamina option is disabled and there is no way to turn off stamina on the 77th JSOC servers. &amp;lt;br&amp;gt;&lt;br /&gt;
    The weapons sway slider allows the players to customize the amount of weapons sway they will endure when playing. &amp;lt;br&amp;gt;&lt;br /&gt;
    For increased realism and more hardcore game experience, the First-person option will lock a player in the first-person mode when the button is selected, the effect will remain for 15 minutes after the first-person option is disabled. &amp;lt;br&amp;gt;&lt;br /&gt;
    The squad radar button will enable a squad radar in the lower part of the screen, this radar will display other members of the player's squad within a specific distance. This will help any player with their situational awareness and is a good aid when specific formations are used during movement. &amp;lt;br&amp;gt;&lt;br /&gt;
    The ambient life button will disable or enable ambient life shown for the player, this may help individuals with FPS issues since the removal of ambient life will reduce the amount of objects the computer needs to render. &amp;lt;br&amp;gt;&lt;br /&gt;
    The dynamic simulation button is disabled, this is a server-side setting and selecting this button will not affect the player or the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Earplugs&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To reduce the noise of the ambient sounds and vehicles a player may use Earplugs, the earplugs are togglable using the '''&amp;quot;END&amp;quot;''' key.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Magazine Repack&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Players are able to repack their half-empty magazines by pressing &amp;quot;ALT&amp;quot; + &amp;quot;R&amp;quot;.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Parachute Pack&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To facilitate the possibility to perform parachute operations without reducing the carrying capacity of a player there is a Parachute pack system implemented on the 77th JSOC servers.&amp;lt;br&amp;gt; &lt;br /&gt;
This system will allow players to drop from a rotary or fixed-wing aircraft with a parachute and once upon landing retain their backpack with all gear still in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
''''' To use the Parachute Pack the player in question needs to:'''''&amp;lt;br&amp;gt; &lt;br /&gt;
1: Enter into a transport helicopter/aircraft with their backpack on their back.&amp;lt;br&amp;gt;&lt;br /&gt;
2: Switch their backpack with one of the parachutes available in the helicopter/aircraft.&amp;lt;br&amp;gt;&lt;br /&gt;
3: Not switch seats in the vehicle during the transport to the dropzone.&amp;lt;br&amp;gt;&lt;br /&gt;
4: Egress the helicopter/aircraft at their designated dropzone and use the parachute to safely land at their LZ.&amp;lt;br&amp;gt;&lt;br /&gt;
5: When you safely land with your parachute, you will automatically regain your backpack and all items inside of it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Note: If the inventory space of the helicopter/aircraft is insufficient for all backpacks a player outside may empty the vehicle inventory of the backpacks. As long as the players that have switched their backpacks for parachutes do not switch seats inside, they will still have their gear when landing at the LZ.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;General Information&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers Information&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Public Servers IP Address&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are two ways to find our servers on ArmA 3. The first one is using the keywords which will list all of our Public&lt;br /&gt;
    servers.&amp;lt;br&amp;gt; Second and usually faster way is searching by IP address.&lt;br /&gt;
    Note that the second way of finding our servers is faster, but it will show one server at a time.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using keywords&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        This manner is quite straightforward and can be achieved by doing as follows: &amp;lt;br&amp;gt;&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Proceed to the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear your filters, make sure the type drop-down menu is empty and set the passworded option to 'Hide'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Enter '77th JSOC' in the name box and hit 'OK'&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;guidelines&amp;quot;&amp;gt;Finding the servers using our physical IP-address&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        As stated previously, this is generally a faster way of finding the servers which can come in handy after the server&lt;br /&gt;
        restarts.&amp;lt;br&amp;gt; However this option is limited to only one server showing up and can be achieved as follows:&lt;br /&gt;
    &amp;lt;ol class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Open the multiplayer tab in ArmA 3&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Navigate to the bottom right option stating 'Remote'&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;In the remote screen you enter the IP address for the server you want to search for&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU1 - Tactical Community : public1.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt; 77th JSOC - EU2 - Tactical Community : public2.77th-jsoc.com&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Hit the 'OK' button and the server of your choosing should show up&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;TeamSpeak Information&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        In order to enhance inter-squad communications and communications between different layers of command we have a&lt;br /&gt;
        public Teamspeak server available to all players making use of our ArmA 3 services.&amp;lt;br&amp;gt;&lt;br /&gt;
        We appreciate you following our set-up standards in order to keep the server clean. The address to our Teamspeak&lt;br /&gt;
        server is &amp;lt;em style=&amp;quot;font-weight:bold&amp;quot;&amp;gt;ts.77th-jsoc.com&amp;lt;/em&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Once you join our servers you will be welcomed in our Lobby, we appreciate it if you do not stay there over 1&lt;br /&gt;
        minute.&lt;br /&gt;
        While waiting for a slot on the ArmA 3 server you are welcome to wait in the Lounge area or the Lounge of your&lt;br /&gt;
        desired server.&lt;br /&gt;
        If you happen to be AFK we highly recommend jumping down to our AFK channel which is accessible to all players,&lt;br /&gt;
        infractions on those rules might result in a kick from our Teamspeak servers.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Which mods are allowed on our servers?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We allow a small set of modifications to be used on our public servers to enhance the gameplay. These mods can be&lt;br /&gt;
        found by following [https://77th-jsoc.com/forum/viewtopic.php?f=62&amp;amp;t=3548 this] link. The link provided will&lt;br /&gt;
        navigate you to a topic on our forums and in order to view the topic you must be registered on our&lt;br /&gt;
        forum-services. We highly recommend making use of this topic in order to stay up to date with the latest changes&lt;br /&gt;
        in our modpacks.&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Help us help you! Anything to report?&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        We recently implemented a way for all players to report misbehavior directly to our available admins. That way, if you happen to be experiencing troubles with another player, trolls disrupting gameplay or any other factor that keeps you from enjoying your time on our servers, you can use the &amp;quot;!report&amp;quot; feature in the side chat. (for example: !report JohnDoe is intentionally teamkilling on EU1)&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        The available admin will be prompted with your message and will be able to intervene quickly and restore balance to the servers. We want all players to be able to play the game in all serenity without having to be harassed.&lt;br /&gt;
&amp;lt;/p&amp;gt; &lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
        Needless to say, abuse or unfounded reports will be punishable. We implement this feature for the sake of all players and sacrifice the time of our admins as well, therefore we urge all players to only report with founded reasons.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guidelines back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1131</id>
		<title>77th JSOC / Public Servers / Rules</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Rules&amp;diff=1131"/>
		<updated>2023-07-28T09:37:24Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;List of rules&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Do not disobey admins or HQ (an admin’s word is final).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Verbal abuse and bullying will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Respect other players. (If you are having issues with another player, contact an admin. If you have a complaint, post it on the 77th JSOC [https://77th-jsoc.com/forum/viewforum.php?f=29 forum]).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Intentional team-killing will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Griefing and obstructive play will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Hacking and mission exploitation will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No lone wolfing (Players must operate within a squad)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;When there is no HQ, pilots are to sort out the squads.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders. [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: Calling in support]&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms.&amp;lt;/li&amp;gt;			&lt;br /&gt;
    &amp;lt;li&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;An armor crew must fill all the vehicle crew slots.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;All server elements need to have appropriate callsigns, Squad names are allowed to be only within the Phonetic Alphabet. Alpha, Bravo, Charlie and etc.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Side channel voice is reserved for admins and HQ only.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rule clarifications:&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The rule clarifications are not an all-encompassing explanation of the rules and how they are applied, they are guidelines to help players understand how the rules work but are not limited to these examples only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
In the end, it's up to the current admin online to judge what and how a rule applies to a specific event.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
In the end, the Admin applying the rules needs to use their judgment on the matter presented. The admin present has the final say in any issues and they will apply any resolution as they see fit.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If a player believes a situation is not clear or that they are being mistreated they are welcome to go on TeamSpeak and talk to a PR member, and/or post a complaint/query on the forums. Any complaints/queries posted on the forum will be processed by a member independent of the issue/situation who will provide a non-biased response.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Never argue with an admin on the server, follow the admins guidelines on the server and seek clarification on TS or the forums.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;guidelines&amp;quot;&amp;gt;Rules and reasoning:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Do not disobey admins or HQ (an admin’s word is final):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Admins are present to uphold server standards and ensure that the 77th JSOC vision for the servers is maintained. An admin’s word is final on the server. Therefore, if told to do something by an admin, do not prolong the issue by arguing. Do as you have been told by the admin.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    If you feel that the situation could have been handled differently, you are welcome to talk to the admin in question on Teamspeak. Alternatively, you may speak with a member of the public relations team (PR member) or create a complaint/query on the [https://77th-jsoc.com/forum/viewforum.php?f=29 forum].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The HQ is the highest-ranking public player on the server, their job is to facilitate a good server flow and uphold server standards. Follow their directions as long as they are within the server rules.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Follow the Chain of Command: Admins → HQ → Pilots → Squad Leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The chain of command is the cornerstone of the 77th JSOC servers, we rely heavily on the command structure to run our servers and it is of utmost importance that it is adhered to at all times. The chain of command is in place for all players to know who they need to follow and listen to. A higher person in the chain reserves the right to guide any player lower down in the chain of command.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Admins:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The highest-ranking person(s) on the server are Admins, what they say is what goes.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    ''' Headquarters (HQ):'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
After the admins, Headquarters (HQ) is the highest-ranked player on the server. The HQ decides how the server will operate within the rules and guidelines dictated to them by the 77th JSOC and its admins ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Pilots:'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
When the HQ is present Pilots fulfill a supportive role. Additionally, in HQ’s absence, they will fulfill his administrative duties. A pilot is the commander of the aircraft they are flying. Pilots always have the final say inside their helicopter.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Squad Leaders (SL):'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Squad Leaders lead their squads during combat operations while communicating with the command structure to ensure the smooth operation of the server and its squads. They are the direct superior of their squad members leading their squad within the guidelines and rules set by the 77th JSOC.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Only HQ can allow vehicle usage (vehicles stay at the base until permission is granted by HQ):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    HQ is the only public player allowed to permit the use of vehicles, with the exclusion of the regularly spawning assets for UAV/Pilots, this includes any vehicles that spawn at base/are found in the field or are bought by HQ through the reward system. For a detailed list of vehicles affected please check the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook#Reward_System: HQ Handbook] subsection about the reward system.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Only an active HQ can grant the use of the above-mentioned vehicles, the server needs to be in good working order for HQ to be allowed to deploy any vehicles.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
If there is no HQ on the server, all vehicles affected by this rule need to stay at the base or RTB. If an HQ signs off before a vehicle squad gets to the AO they must return back to base or stay at base and stand down until another HQ comes online.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
A degree of lenience can be given to ground assets deployed and already at the AO if an HQ signs off. The asset may stay deployed for the duration of the AO and will have to RTB as soon as the AO is over. This exception is not a given and can at any time be revoked if a pilot or admin deems it necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Verbal abuse and bullying will not be tolerated / Respect other players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Harmful, threatening, abusive, defamatory, slanderous, hateful, racially, or ethnically offensive language directed at a player in text or over VON is not tolerated and may lead to an admin intervening.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If you are having issues with another player, talk to an admin and provide evidence. The admin will support you in any way he sees fit for the situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Remember, if any of this behavior is presented towards you, do not reciprocate, this may only get you into problems too. Always keep calm and collected.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Keep in mind, we are a multinational community, and differences in culture may cause misunderstandings and conflicts. Always keep in mind that people from different countries may view behaviors and manners differently, extra caution may be advised so you won't come across in an unsatisfactory way in the eyes of others.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Intentional team-killing will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any form of intentional team killing is not tolerated on the 77th JSOC servers.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;'''No exceptions.'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    There are systems in place on the server for bug fixing. Therefore, there is no reason for team killing in a “bug fixing” situation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Anyone teamkilling may be subject to reprimands.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Griefing and obstructive play will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A player that is deliberately trying to annoy others and make anyone else's game experience on our servers less enjoyable is regarded to Griefing others.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Trolling behavior falls under the same rules as Griefing.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Anyone found to hinder other players' ability to play on the server within the boundaries of the rules and guidelines established by the 77th JSOC will be regarded as obstructing others' gameplay.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Hacking and mission exploitation will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any form of hacking/scripting/exploitation will not be tolerated.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Any mission file exploits/bug exploit giving players or teams advantages not intended by the server developers will be regarded as unlawful and are all subject to reprimands.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Excessive mic spamming, especially of Side and Global channels, will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Mic spamming is not tolerated on any channel, this includes side and global channels but is not exclusive to those channels.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Any player abusing the VON system in any VON channel on the 77th-JSOC servers may be reprimanded.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Excessive mic spamming includes but is not limited to, making sounds predominantly used to annoy or disturb others. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
It is not limited to only using the mic, anyone using a soundboard or other devices to broadcast soundbites, different sounds or music may be reprimanded for excessive mic spamming.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No lone wolfing (players must be in a squad):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To promote squad-based gameplay, all infantry players are required to be part of a squad when playing on our servers.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Any player deploying to the AO without a squad will be regarded as a lonewolf '''(This includes the UAV operator)'''.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players joining a squad only to leave the squad to go alone or to form a squad below minimum squad size when reaching the AO will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players need to work with their squad and listen to their squad leader. A player straying away from their squad and refusing to follow their squad leader’s orders will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
Players need to stay in a combat-effective squad and within a relative distance to give each other support. Players straying away from their squad’s supportive range will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
SLs can not overrule server rules, an SL can not order a squad member to move outside of the squad's effective support range, and players moving outside the effective support range of a squad will be regarded as a lonewolf.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Pilots may not be part of an infantry squad and are the only players allowed to leave base by themselves to perform their role as transport/CAP/CAS pilots.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    HQs may not be part of a squad and will be regarded as lonewolfing if they leave the main base.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;HQ, pilots and UAV need to be on Teamspeak (microphone not required for pilots and UAV):&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Players in HQ/Pilot/UAV slots must be in the correct TeamSpeak channel for the server they are on. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means the HQ/Pilot/UAV channel for EU1, EU2 or EU3 respectively. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
They may '''not''' have their speakers muted for an extended period of time and must be able to hear the communications in the TS channel.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
The players in these roles are required to have the exact same name in-game and on TS to guarantee that admins can see if they are in the correct TS channel or not.&lt;br /&gt;
&amp;lt;br /&amp;gt; &lt;br /&gt;
Players failing to use the same name in-game and on TS may be removed from the server slot by an admin.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
'''Only''' HQ is required to have a mic to ease communications on TS and the server. &lt;br /&gt;
Pilots and UAVs are required to be able to hear TS and communicate proficiently via text in-game.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;When there is no HQ, pilots are to sort out the squads:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    When no HQ is online the duties and responsibilities of HQ fall on the pilots, the pilots will have to follow the same set of guidelines that normally regulates HQ and his actions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
To this end, it is a good practice for all pilots to read and understand the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Pilot_third_function: Pilot handbook] about pilots third function as well as the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_HQ/_HQ_Handbook HQ Handbook]. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Pilots will have to perform all tasks placed on HQ in their absence with the exception of granting the use of vehicles, this function is reserved for HQ only.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;CAP/CAS/UAV/Artillery/Armor are not to take down any targets unless called in by squad leaders:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The ROE for support assets is to be followed at all times, for clarifications for specific support elements please refer to the handbook for applicable support assets ([http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Role Guides]).&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Mortars are regarded as an artillery asset on our servers and must follow the same ROE as artillery. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means that they can only engage targets with mortars when being called in by a squad leader not part of the squad carrying/using the mortars.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    A fire mission/support request needs to follow a specific format and contain certain information to be a valid mission. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For clarifications on the format for a valid fire mission/support mission please read section [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook#Calling_in_support: 5.2.4 calling in support of the SL handbook]. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If the support request does not follow the guidelines set in the [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_SL_/_Squad_Leader_Handbook SL handbook] it should be regarded as an invalid request and disregarded.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Recruitment &amp;amp; advertising is not allowed on our platforms:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The 77th JSOC regard all our outlets/servers and services as our platforms and do not allow any kind of advertising and/or recruitment on them for any other similar outlets/servers/platforms or services.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Any type of attempt to advertise and/or recruit players from/on any of the 77th-JSOC platforms will see the offender removed. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If a player is found to be recruiting/advertising for a unit/group the player and all the members of the unit/group involved may be removed from all our platforms.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An infantry squad consists of a bare minimum of 6 players and a maximum of 11 players:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    To promote squad-based gameplay and guarantee a minimum manpower requirement for a combat-effective squad the minimum squad size will always have to be 6. To prevent a squad size too large to be handled by the squad leader a maximum squad size is set to 11. All squads deploying to the AO need to be within these set limits, if they exceed limitations they are not allowed to deploy to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    An exception to squad size is only to be made when the server population does not support the minimum squad size, in these circumstances a squad below the minimum size can be deployed with the clause that they will be reinforced up to the minimum squad size with any new player connecting.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    HQs may not be part of a squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;An armor crew must fill all the vehicle crew slots:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Armour assets must have all their crew slots filled. No more, no less.&lt;br /&gt;
This means that an armor crew generally consists of 3 members with a few exceptions for the AWCs(Nyx), they only fit 2.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    Each armor asset used will be regarded as its own entity and needs to be its own squad with only the vehicle crew members for the specific asset in it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;No TS-only squads, if a squad has a teammate not on TS the squad is not allowed to exclude him:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    No one is allowed to be excluded from any squad or support asset due to the lack of TeamSpeak, the only TS-required slots are HQ/Pilot/UAV.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If a squad or support asset has a squad member not on TS they must utilize the in-game text and VON system for communications so as to not exclude the player without TS.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''This rule is not exclusive to Teamspeak, any third-party communications software outside the game is applicable to this rule.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;All server elements need to have an appropriate callsign, Squad names are allowed to be only within the Phonetic Alphabet:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    All server elements need to have appropriate callsigns for their function, any inappropriate callsigns will be changed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The callsigns must reflect the function of the element and not come across as offensive or irrelevant.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for HQ would be:''' HQ, Crossroad, CentCom&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples of pilots would be:''' Pilot 1, Pilot 2,  Vortex, Hawk, Raptor, Transport&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    '''Examples for UAV would be:''' UAV, Hawk&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    An armor unit should use an appropriate callsign for its function, any inappropriate callsign will be changed.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Examples of Armour would be:''' Hammer, Kilo (Armour), Rhino, etc. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    All infantry-based squads must use a name out of the NATO phonetic alphabet. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
They are not allowed to have any additions to their names. They should purely be the phonetic name, nothing more, nothing less. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Squad leaders must start with a vacant name already available on the squad signs at the base since this will guarantee an available lineup point for the squad. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
If all squad names at the base are taken a squad leader may continue to choose from the NATO phonetic alphabet not included on the base signs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Unnecessary destruction of BLUFOR vehicles will not be tolerated:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    No BLUFOR vehicles are to be destroyed unnecessarily. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This includes destroying the vehicle for a chance to receive another type or to destroy vehicles that are damaged but recoverable. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This rule applies to all vehicles, for transport helicopters, there may be some exceptions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For a detailed procedure when dealing with helicopters, see the Pilot handbook subsection: [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_Pilot_/_Pilot_Handbook#Damaged_helicopter:  4.2.1 Damaged helicopter].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Side channel voice is reserved for admins and HQ only:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    The side channel VON system may only be used by an acting HQ or an Admin, anyone abusing the side channel VON will be removed from the server.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;guidelines&amp;quot;&amp;gt;Firing a weapon at the base -- unless at an enemy -- Is not permitted:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;guidelines&amp;quot;&amp;gt;&lt;br /&gt;
    It is not permitted to fire any type of weapon at the base, place or detonate any kind of charges at the base.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The only vehicles permitted to fire in the base are the static AA and Artillery, these units are only allowed to be used by HQ/UAV/Pilots for base defence purposes/fire support.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules back to top]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=934</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=934"/>
		<updated>2017-06-29T07:07:14Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://www.77th-jsoc.com/wiki1/images/cover.png&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=933</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=933"/>
		<updated>2017-06-29T07:00:07Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;img src=&amp;quot;http://www.77th-jsoc.com/wiki1/images/cover.png&amp;quot;&amp;gt;&amp;lt;/img&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=MediaWiki:Common.css&amp;diff=932</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=MediaWiki:Common.css&amp;diff=932"/>
		<updated>2017-06-29T06:59:30Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
/* Importing of custom fonts */&lt;br /&gt;
@import url(https://fonts.googleapis.com/css?family=Oxygen);&lt;br /&gt;
&lt;br /&gt;
/* Clear-fix for floating elements */&lt;br /&gt;
.cf:before, .cf:after {&lt;br /&gt;
    content: &amp;quot; &amp;quot;;&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
.cf:after {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Table of contents */&lt;br /&gt;
.tableOfContents {&lt;br /&gt;
    float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Role guide elements */&lt;br /&gt;
#mainRoleContainer {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    width: 55%;&lt;br /&gt;
}&lt;br /&gt;
.mainRoleHeaders {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
}&lt;br /&gt;
.jobDescription {&lt;br /&gt;
    line-height: 145%;&lt;br /&gt;
    font-size: 1rem;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    margin-bottom: 15px;&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
}&lt;br /&gt;
.responsabilities {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 1rem;&lt;br /&gt;
    line-height: 145%;&lt;br /&gt;
    margin-top: 25px;&lt;br /&gt;
    margin-bottom: 35px;&lt;br /&gt;
}&lt;br /&gt;
.extendedProfile {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-size: 1rem;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    margin-bottom: 35px;&lt;br /&gt;
    margin-top: 25px;&lt;br /&gt;
}&lt;br /&gt;
/* Unit movement section */&lt;br /&gt;
.combatDefinition {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 1.2rem;&lt;br /&gt;
}&lt;br /&gt;
.combatSectionHeader {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-size: 1.6rem;&lt;br /&gt;
}&lt;br /&gt;
.combatHeader {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-size: 1.4rem;&lt;br /&gt;
}&lt;br /&gt;
.combatText {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-size: 1.2rem;&lt;br /&gt;
}&lt;br /&gt;
.formationImages {&lt;br /&gt;
    float: left;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Right side Informationbox for the Role Descriptions */&lt;br /&gt;
#infoboxTables {&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin-left: 15px;&lt;br /&gt;
    width: 40%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
li.infoboxLoadout {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
li.infoboxLoadout1 {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wtTitles {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.highlightTitle {&lt;br /&gt;
    align: center;&lt;br /&gt;
}&lt;br /&gt;
.highlightContent {&lt;br /&gt;
    height: 150px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Rules and guidelines section */&lt;br /&gt;
.rules {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    line-height: 185%;&lt;br /&gt;
}&lt;br /&gt;
.guidelines {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    margin-bottom: 4%;&lt;br /&gt;
}&lt;br /&gt;
ul.guidelines {&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
}&lt;br /&gt;
.guidelinesTables {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
}&lt;br /&gt;
.smoke {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* General information section */&lt;br /&gt;
.general {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Main Page */&lt;br /&gt;
.mainPage {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    font-size: 1.2rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Home Page */&lt;br /&gt;
.homePage {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    font-size: 1.2rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Equipment and Vehicles */&lt;br /&gt;
.vicTable {&lt;br /&gt;
    float: left;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    margin-left: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vicTables {&lt;br /&gt;
    float: left;&lt;br /&gt;
    margin-left: 15px;&lt;br /&gt;
    width: 400px;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-logo {&lt;br /&gt;
    background-image: url(https://77th-jsoc.com/img/77th_160x160.png);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=MediaWiki:Common.css&amp;diff=931</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=MediaWiki:Common.css&amp;diff=931"/>
		<updated>2017-06-29T06:58:51Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
/* Importing of custom fonts */&lt;br /&gt;
@import url(https://fonts.googleapis.com/css?family=Oxygen);&lt;br /&gt;
&lt;br /&gt;
/* Clear-fix for floating elements */&lt;br /&gt;
.cf:before, .cf:after {&lt;br /&gt;
    content: &amp;quot; &amp;quot;;&lt;br /&gt;
    display: block;&lt;br /&gt;
}&lt;br /&gt;
.cf:after {&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Table of contents */&lt;br /&gt;
.tableOfContents {&lt;br /&gt;
    float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Role guide elements */&lt;br /&gt;
#mainRoleContainer {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    width: 55%;&lt;br /&gt;
}&lt;br /&gt;
.mainRoleHeaders {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
}&lt;br /&gt;
.jobDescription {&lt;br /&gt;
    line-height: 145%;&lt;br /&gt;
    font-size: 1rem;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    margin-bottom: 15px;&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
}&lt;br /&gt;
.responsabilities {&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 1rem;&lt;br /&gt;
    line-height: 145%;&lt;br /&gt;
    margin-top: 25px;&lt;br /&gt;
    margin-bottom: 35px;&lt;br /&gt;
}&lt;br /&gt;
.extendedProfile {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-size: 1rem;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    margin-bottom: 35px;&lt;br /&gt;
    margin-top: 25px;&lt;br /&gt;
}&lt;br /&gt;
/* Unit movement section */&lt;br /&gt;
.combatDefinition {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 1.2rem;&lt;br /&gt;
}&lt;br /&gt;
.combatSectionHeader {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-size: 1.6rem;&lt;br /&gt;
}&lt;br /&gt;
.combatHeader {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-size: 1.4rem;&lt;br /&gt;
}&lt;br /&gt;
.combatText {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    font-size: 1.2rem;&lt;br /&gt;
}&lt;br /&gt;
.formationImages {&lt;br /&gt;
    float: left;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Right side Informationbox for the Role Descriptions */&lt;br /&gt;
#infoboxTables {&lt;br /&gt;
    float: right;&lt;br /&gt;
    margin-left: 15px;&lt;br /&gt;
    width: 40%;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
li.infoboxLoadout {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
li.infoboxLoadout1 {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.wtTitles {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.highlightTitle {&lt;br /&gt;
    align: center;&lt;br /&gt;
}&lt;br /&gt;
.highlightContent {&lt;br /&gt;
    height: 150px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Rules and guidelines section */&lt;br /&gt;
.rules {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    line-height: 185%;&lt;br /&gt;
}&lt;br /&gt;
.guidelines {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    margin-bottom: 4%;&lt;br /&gt;
}&lt;br /&gt;
ul.guidelines {&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
}&lt;br /&gt;
.guidelinesTables {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
}&lt;br /&gt;
.smoke {&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* General information section */&lt;br /&gt;
.general {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Main Page */&lt;br /&gt;
.mainPage {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    font-size: 1.2rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Home Page */&lt;br /&gt;
.homePage {&lt;br /&gt;
    font-family: 'calibri', sans-serif !important;&lt;br /&gt;
    letter-spacing: 1px;&lt;br /&gt;
    font-size: 1.2rem;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Equipment and Vehicles */&lt;br /&gt;
.vicTable {&lt;br /&gt;
    float: left;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    margin-left: 15px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vicTables {&lt;br /&gt;
    float: left;&lt;br /&gt;
    margin-left: 15px;&lt;br /&gt;
    width: 400px;&lt;br /&gt;
    height: auto;&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-wiki-logo {&lt;br /&gt;
    background-image: url(http://77th-jsoc.com/img/77th_160x160.png);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=930</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=930"/>
		<updated>2017-06-29T06:23:14Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=929</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=929"/>
		<updated>2017-06-29T06:23:03Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=928</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=928"/>
		<updated>2017-06-29T06:22:49Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=927</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=927"/>
		<updated>2017-06-27T13:49:21Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=926</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=926"/>
		<updated>2017-06-27T13:48:42Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Marksman&amp;diff=654</id>
		<title>77th JSOC / Public Servers / Guides / Marksman</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Marksman&amp;diff=654"/>
		<updated>2016-08-11T05:03:49Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Marksman&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Marksman Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt; &amp;lt;li&amp;gt;Designated Marksman Scope (DMS)&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Handgun&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt; &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Throwables &amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt; &amp;lt;li&amp;gt;2 green smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;2 white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;2 RGO grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Rangefinder&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As a marksman, your main priority is to spot and eliminate targets at mid-range distances. You also provide fire&lt;br /&gt;
        support from an overwatching position when your squad moves up.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Spotting enemy hostiles, informing your Squad Leader about impending threats&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Provide fire support at mid-range distances&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Overwatch members of your fire-team who are pushing up.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    As a marksman you are the mid-range supporting unit for your squad. Your main tasks exist out of spotting enemy&lt;br /&gt;
    hostiles and informing your Squad Leader about possible threats.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    You will be equipped with a marksman rifle, accompanied with most likely a higher range scope. The&lt;br /&gt;
    combination of both rifle and scope makes you the ideal candidate to effectively eliminate incoming threats from a&lt;br /&gt;
    distance up to 700m.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    Eventhough the scope can be set to a maximum range of 1200m, exceeding the 700m mark will render your shots&lt;br /&gt;
    significantly less effective. Remember that your role is to provide supporting engagement at mid-range distances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    Ideally, you would have a teammate giving you a range on the incoming enemy forces. While recieving that range or after having calculated the range with your rangefinder, it is essential to&lt;br /&gt;
    increment or decrement your scope's range to fire at the right distance.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    When your Squad Leader decides it is time to move up you should take up an overwatching position, providing&lt;br /&gt;
    supporting fire whenever necessary untill your fire-team has reached its destination. In the ideal scenario you&lt;br /&gt;
    would stay behind along with the Combat Life Saver and bound to the rest of your squad once they have secured their&lt;br /&gt;
    newly gained position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers&amp;diff=652</id>
		<title>77th JSOC / Public Servers</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers&amp;diff=652"/>
		<updated>2016-08-10T18:50:28Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mainPage&amp;quot; style=&amp;quot;font: Calibri; font-size: 1.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Main information regarding the Public servers.&amp;lt;/i&amp;gt;&lt;br /&gt;
* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_General_Information General Information]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Specific Role Tutorials ]&amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Combat_Guides Specific Combat Tutorials ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--* [http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Equipment_And_Vehicles Equipment and Vehicles]&amp;lt;br&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=651</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=651"/>
		<updated>2016-08-09T20:34:56Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=650</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=650"/>
		<updated>2016-08-09T20:34:40Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=649</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=649"/>
		<updated>2016-08-09T20:34:25Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=648</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=648"/>
		<updated>2016-08-09T20:33:41Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=647</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=647"/>
		<updated>2016-08-09T20:33:13Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=646</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=646"/>
		<updated>2016-08-09T20:32:37Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 1.6rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=645</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=645"/>
		<updated>2016-08-09T20:31:47Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=644</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=644"/>
		<updated>2016-08-09T20:31:32Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.3rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=643</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=643"/>
		<updated>2016-08-09T20:30:26Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.5rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;main_page_list&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=642</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=642"/>
		<updated>2016-08-09T20:30:01Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.2rem; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;main_page_list&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=641</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=641"/>
		<updated>2016-08-09T20:27:59Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;main_page_list&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=640</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=640"/>
		<updated>2016-08-09T20:27:35Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;main_page_list&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=639</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=639"/>
		<updated>2016-08-09T20:26:49Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;  style=&amp;quot;font: Calibri; font-size: 1.2rem;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/cover.png&lt;br /&gt;
&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;main_page_list&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_AT&amp;diff=635</id>
		<title>77th JSOC / Public Servers / Guides / AT</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_AT&amp;diff=635"/>
		<updated>2016-07-31T21:44:19Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Anti-Tank Rifleman (AT)&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Primary Equipment&lt;br /&gt;
    | Anti-Tank Launcher&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Main Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;RCO Scope&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Secondary Pistol&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Throwables&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 green smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;1 red smoke grenade&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;2 RGO&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Rangefinder&amp;lt;/li&amp;gt;      &lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        The Anti-Tank rifleman (AT) is responsible for the elimination of motorized threats. It is the only member capable of carrying a launcher that can lock on to vehicles and use the heat-seeking technology to neutralize or disable moving ground targets. You should always make sure to inform other members and your squad leader that you have a visual or lock on a vehicle and are only allowed to fire when permission has been granted.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Having the restraint not to shoot on sight&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Anticipating, calculating trajectory and missile drop when using RPG&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
As the AT role you are carrying out a support role specific to air or ground vehicles. Next to the normal rifleman loadout, you have the unique ability to carry different types of launchers. The most frequently used launchers that have a heatseeking lock mechanism are the 'PCML' and 'Titan'. Those are the easiest to use and require almost no skillset to hit their targets. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
You are only to engage vehicles when you have been given the permission by your squad leader, this is to ensure that the whole of your squad has been positioned behind hard cover in case you miss the target or are not able to neutralize it from the first shot. Failing to do so will give away your position and attract the attention of not only the unit you are trying to disable but also any nearby infantry. Subsequenly making it very hard to get out of that situation alive.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The 'Titan' launcher has both an Anti-Air (AA) and Anti-Tank (AT) version. Picking the right launcher and accordingly the right rockets at base is essential. You do not want to find yourself out in the field only to realise the shells are not compatible with the launcher you have chosen.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
Once you have your target in sight you can lock on to it by pressing 'T' by default. This will engage the heatseeking technology and ensure the missile finds his way to the locked target. If you want to have a bit more of a challenge we recommend using the classic RPG which does not lock on and requires ranging the target. You also need to anticipate where the vehicle will be after the missile flight time which greatly increases the satisfaction of eliminating a target if succesfull.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual&amp;diff=634</id>
		<title>77th JSOC / Public Servers / Guides / UAV/ UAV Operations Manual</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual&amp;diff=634"/>
		<updated>2016-07-31T17:27:23Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides_/_UAV Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;UAV Operations Manual&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This guide will cover the use of UAVs on the 77th JSOC public servers, it mainly focused on the operation of Greyhawks but will touch on the use of Darters and Stompers as well.&lt;br /&gt;
    For further instructions on server rules regarding the UAV operator and rules of engagement please read the related rules and the wiki section for UAV operators.&lt;br /&gt;
    This guide will mainly be covering the UAV/UGV controls, reconnaissance, target painting and how to drop bombs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Keep in mind, all key bindings and player interface in this wiki is referring to a standard Arma 3 layout. If you have adjusted/tweaked any setting for your arma game, please take this into considerations when referring to this wiki page.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;UAV Types:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;First of all,&amp;lt;/em&amp;gt;  there is 3 types of unmanned vehicles on the 77th JSOC servers. &lt;br /&gt;
These are:&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;The MQ4A Greyhawk&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
   This is a fixed wing UAV available in two versions either armed with air to ground rockets or laser guided precision bombs. The version available on the 77th JSOC servers is armed with 2 laser guided precision bombs. It is equipped with a ventral mounted gimballed camera capable of normal, thermal and night vision imagery. It's also capable of laser paint targets for precision bombing and rangefinding. This makes it ideal for reconnaissance and target acquisition. The Greyhawk can fly for long periods of time and cover a large area for reconnaissance purposes. The Greyhawk is a large target and prone to damage from surface to air weaponry and air to air fighters. The UAV operator are wise to keep the Greyhawk at an altitude of at least 2000m whenever they are close to the AO.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;The man portable UAVs (AR-2 Darter)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The darter is a miniature quadcopter carried in a backpack, they are small and agile and ideal for reconnaissance and target acquisition. They come equipped with a gimbaled camera capable of normal, thermal and night vision imagery. They carry a rangefinder and a laser designator for target painting. The battery limitation and slow speed of the Darter necessitate that they are deployed close to the AO either by the UAV operator, a pilot or by a squad. Due to its small size the Darter may operate closer to the ground than the other UAV systems, they can survive down to approx 200m of the ground in an AO depending on the type of enemy forces close by.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;The Unmanned ground vehicles (UGV Stomper)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    These come in two versions: armed and unarmed. The unarmed variant are available for recon and resupply purposes on the 77th JSOC servers. They are able to be loaded with equipment and airlifted by the Huron or Taru heavy lift helicopters. Keep in mind, the stomper have a tendency to drop when slingloaded and there is an increased risk of losing the UGV due to the buggy nature of sling loading in armal. The stomper is equipped with a normal and night vision camera for navigational purposes. The Stomper is prone to RPG fire, guided AT rocket fire as well as attacks from enemy rotary and fixed wing CAS, it's wise to use it carefully and with protection from a squad, it's a support vehicle and not intended to be brought into direct confrontation with enemy forces.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Key bindings/Controls:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The key bindings listed below is the default Arma 3 key bindings, if you have changed any binding you have to take this into consideration when using the UAVs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;General Key bindings:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&amp;lt;li&amp;gt;By pressing Left-CTRL and clicking Left-Mouse button on the map you will be able to add multiple waypoints. This is good if you want to have your UAV/UGV use a specific route or a specific ingress/egress direction. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Left-SHIFT and clicking Left-Mouse button on the map will add a single destination points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Right clicking the destination or waypoint markers will bring up a list of options.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;CTRL-T will lock the camera onto a vehicle, building or area that's in view. If the camera is pointed onto a vehicle the camera will automatically track the vehicle for as long as it's physically possible. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Press the N key to switch between normal, thermal or night vision cameras.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Key bindings for the Greyhawks/Darters:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When in the Gunner controls:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Pressing F will switch between bomb controls or laser designator. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Pressing T while looking at a laser painted target will start the bomb locking process. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Pressing Left-mouse button while using the laser designator will start the laser and paint whatever you are looking at. (This also applies to the Darter.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Pressing Left-mouse button while using the bombs will drop a bomb.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Type  /Behavior / Altitude:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;When you are in the UAV terminal there is 3 options when you right clicking closely to the tip of the arrow/waypoints you set for your UAV/UGV. These are:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol class=&amp;quot;general&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Type'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Behaviour'''&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;'''Altitude'''&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Type:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The different types will determine the role the UAV will assume. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Move: The UAV/UGV will move to the selected location. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Destroy: Destroys a specific target. Target must always be seen by friendly's, Marked or seen by yourself. (Do not use this.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Seek and Destroy: It will attack Laser designated positions. (Do not use this. Since it will engage targets whenever someone is laser designating, many public players will not be aware of the fact that they have their lasers on, this will increase the risk of unwanted UAV behavior and uncontrolled engagements.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Hold: UGV/UAV will move to marker and hold. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Never use this unless it's the UGV. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Guard: Never use this unless it's the UGV. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Support: Do not use this behavior. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Cycle: Do not use this behavior.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Loiter: Takes a reconnaissance stance in a circular radius varying from 500m-1500m. (This stance is the best way of deploying the Greyhawks over a AO.) &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Sentry: Land: Just press auto pilot land in the scroll menu and it'll land at the nearest airbase.This option is unreliable and there is a risk of losing the UAV if it's used. This option may cause a bug in with the Greyhawk will always try to land or fly to the corner of the map rendering them useless until they are destroyed. Hence, to use this mode is related with great risks to the Greyhawks. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Behaviour:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Behaviour means how the UAV/UGV will act. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;rules&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Never Fire: Use when performing reconnaissance. (As a standard this behavior should always be used.) &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Hold Fire: Use when performing reconnaissance.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Seek and Destroy: It will attack Laser designated positions. (Do not use this. Since it will engage targets whenever someone is laser designating, many public players will not be aware of the fact that they have their lasers on, this will increase the risk of unwanted UAV behavior and uncontrolled engagements.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Hold: UGV/UAV will move to marker and hold. &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Hold Fire, Engage at Will: Do not use this.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Open Fire: Do not use this.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Open Fire, Engage At will: Do not use this. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;These behaviors are more applicable to the armed UAVs and UGVs, this means that they apply to the Greyhawks on the 77th JSOC servers. When it comes to the Ai performing bombing runs with the Greyhawk it will dive bomb the target, this will bring the Greyhawk out of high altitude and into range of enemy AA. The likelihood of the Greyhawk hitting the side of a mountain is also increased. These factors combined makes Ai controlled engagements virtually useless and it's advised to only use the behaviors: '''Never fire.''' &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Always do a manual bomb drop on a laser painted target. DO NOT let the UAV AI engage any targets.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Altitude:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;Altitude means the altitude the UAV will operate in, its only applicable to UAVs and not the UGVs.&amp;lt;/p&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;The Greyhawks need to stay at an altitude of 2000m to be safe whenever it's close to enemy forces. &lt;br /&gt;
&lt;br /&gt;
The Darters can, depending on the treat level at the AO be as close to the ground as 200m. It is not recommended to bring a darter up to 2000m since it will take it a long time to reach the altitude and it's not necessary for the Darter to keep that altitude to be safe from enemy AA.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Controlling UGVs/UAVs from the Terminal:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    As the UAV operator, you use the scroll menu and open the UAV terminal. From the UAV Terminal, you can control different UAVs.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    In the menu at the L/H upper corner, you will find all UAVs/UGVs available to you.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    On the R/H side of your screen you will be able to see a live feed for the UAV/UGV you have selected, there is two feeds, one for the driver and one for the gunner/turret/camera. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    For the Stomper there will only be one camera since there is no turret installed on it, the camera that is accessible is for the drives view.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    If you click on the video feed of the driver you will take control of the UAV making it possible to directly give inputs to the drive system or flight control systems depending on the type of UAV/UGV. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    If you click on the video feed for the gunner you will be able to control the gunner camera, use the different imaging modes, range and laser paint targets. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    You can set destinations for your UAVs. You do this by holding '''left shift''' and clicking '''left mouse button''' anywhere on the map. This will send the drone to either drive or fly to the selected location. The UGV(stomper) will plot its own course so you don't need to compensate with a complex system of waypoints for it to move from point to point. While this is the case, the Ai for the UAVs are unpredictable and might not pick the most logical and safe route. Therefore it's advised to control the UGV manually as long as it not going to follow a road, otherwise the UGV are prone to crash against trees or rocks and immobilize it selfe. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    You are able to set multiple waypoints for your UAVs/UGVs by holding '''Left CTRL''' and click '''left mouse button''' on the map. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Reconnaissance:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The primary function for the UAVs is reconnaissance, all the assets that is supplied to the UAV operator is able to provide some form of reconnaissance. To efficiently and precise mark targets and enemies on the map for friendly squad leads is essential to the role of the UAV operator.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The two primary reconnaissance UAVs are the AR-2 Darter and the MQ4A Greyhawk, they are both equipped with gimballed normal, thermal and night vision cameras. They also carry rangefinders and laser designators for target acquisition and laser painting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    '''The AR-2 Darter''' is a unarmed and small quad copter drone, this makes it hard for enemies to detect and it's ideal to use as a squad support platform to find targets and warn nearby squads about enemy presence. The darter is easy to use and if one is lost they can quickly be re-deployed by going to the arsenal and grabbing a new darter in the backpack selection list. It is good practise to use the Darted as a designator platform and designate targets for the Greyhawks if there is no squad able to laze the targets for the UAVs. The biggest downfall of the Darters is its low speed and limited battery life, this means it will struggle to travel long distances and it's advised to deploy them close to the AO, either by the UAV operator, a pilot or a squad that's brought a darter with them. The darted will most likely have to operate at an altitude of 200 to 500m to be safe over an active AO. Lower than 200 meters and its running the risk of being shot down and higher than 500m will take to long to reach and serves no real purpose.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    '''The  MQ4A Greyhawk''' is a fixed wing ground support UAV. It carries the same type of camera equipment as the darter and bombs for close air support purposes. Because the nature of fixed wing aircrafts the Greyhawk are able to cover a greater distance in a shorter amount of time compared to the darters. This make the Greyhawk a valuable asset in the beginning of a new AO since it's able to move to location and start providing reconnaissance at an early stage. The Greyhawk is ideal for spotting safe LZs for the transport helicopters as the troops are redeployed at the start of a new AO. The Greyhawk should never go lower than 2000m over an AO, this is to prevent it from being engaged by ground to air fire. Thus said, some AA units will and can engage a Greyhawk at 2000m, to stay vigilant and safeguard the UAVs with caution is always advised.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Target Painting:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The procedure for target painting is similar for both Darters and Greyhawks, when a target is located with the cameras of the Darters or Greyhawks the easiest way of tracking them is to use the automated tracking system or camera lock, to do this you have to press: '''CTRL-T'''.&lt;br /&gt;
This will lock the camera onto the vehicle, building of position you were looking at.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    '''You can now start the target painting process:'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    For the '''Darter:''' simply press the '''Left mouse button''' and you will see a red icon indicating that you are lasing the target.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    For the '''Greyhawk:''' start with verifying that you have the laser designator selected, to do this check in the '''top R/H corner''', is should say '''Laser Marker'''. If not, press '''F''' until it shows Laser Marker in the top R/H dorner. When you have verified that you are using the Laser marker press '''Left mouse button''' and verify that you have the red laser designator icon on your screen.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Dropping bombs:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The MQ4A Greyhawk is armed with 2 GBU-12 laser guided precision bombs. These are most effective when the target are stasionary, laser designated by a friendly squad or another UAV. In a pinch it's possible to both laser designate and drop bombs with high precision from the same Greyhawk.&lt;br /&gt;
It is not recommended to dumb drop the bombs if you are not a veteran UAV operator with good experience of how you do it. If you do a dive bomb run the risk of losing the UAV is increased and not recommended over a active AO.&lt;br /&gt;
&lt;br /&gt;
If you have a laser designated target that you want to engage you are advised to follow a certain procedure to guarantee a good drop on the target. The bomb drop is divided into stages and it's important to follow them to guarantee an accurate drop.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Target acquisition:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
'''First step:''' The easiest way to acquire your target is to set your Greyhawk to 2000m altitude over the target area in a loiter pattern of 1000m to 1500m. Start scanning the area and if possible ask for a marker on the map to speed up the target acquisition process. Select your bombs by pressing '''F''', you will see a text saying GBU-12 in the top R/H corner when you have the bombs selected. When you have acquired your target press '''T''' to start the target computer and to see if there is an active laser paintin the target. If there is a laser painter painting the target a square will appear. When you see the square on your target you know the target computer is feeding target information to the bombs, it's time to prepare for the bomb run. When you have acquired the target is a good practice to lock the camera on your current target, do so by pressing '''CTRL-T'''.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Preparing for bomb run:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
'''Second step:''' First of all you need to know what direction the target are being lazed from, for best precision bombing you have to fly in towards the target from the same general direction as the laser is coming from, this is to guarantee a good target lock and to minimize the risk of hitting the unit lasing the target. This means that if a target is lased from South facing north you have to do your bomb run from south, flying north. Bring your Greyhawk of its loiter pattern, heading towards the direction of the laser unit lasing the target. When you are behind the laser designator turn your UAV towards the target flying in the same direction as the laser painter is pointing. If you locked the camera at the target when you acquired the target it will automatically stay locked on the target even though the UAV starts to maneuver.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Bomb Run:&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
'''Third step:''' You should now have your target acquired and already done the preparation for your bomb run, the UAV should be lined up with the target, flying along roughly the same bearing as the laser is pointing to laser paint the target. When you are closing in on the target is important to let your UAV fly straight and steady, an uneven drop might result in a miss. As you get closer to the target a diamond will appear inside the square, when this diamond appears you press the Left mouse button to drop the bomb. It is important to drop the bomb as soon as the diamond appears, the drop window is very short and if you miss it you will have to disengage and set up for a new bomb run.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Rearm / Repair / Refuel:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The stomper is serviced on the vehicle service pads that are in base and scattered around the map. To do this: drive the stomper to the service pad and leave it on the pad until you receive a message in the lower left hand corner of your screen telling you that the Stomper is serviced. It's possible to refuel and repair the Stomper with the Bobcat. To do this: Have a pilot drive the Bobcat up close to the Stomper, sit in the Stomper passenger seat and look at the Bobcat. Use the scroll menu and select repair.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Greyhawk is rearmed, refueled and repaired on the aircraft/UAV service pad at base, to do this the UAV operator must land the UAV at the base, Taxi the UAV to the repair pad and leave it on the pad until a message in the lower L/H corner informs the operator that the Greyhawk is serviced.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Darters can be rearmed/refueled at the CAS/UAV service pad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Sling load capability:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The UGV Stomper can be sling loaded by the Huron and Taru, the sling load function is not reliable and it's '''not advised to sling load the UGV for longer durations of time/distances.''' It is highly advised '''never to sling load the UGV over water''' since the stomper will be irretrievable if it drops in the water. The Sling load is most effectively used as a recovery method if the UGV is somehow damaged/immobilized on land.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Greyhawks can be sling loaded by the Ghost Hawk, Mohawk, Huron and Taru. The practice of sling loading the Greyhawk is primarily to move or recover it if the UAV operator finds it in such a position that it is impossible to retrieve it in any other way.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Spawn Regulations:&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV/_UAV_Operations_Manual back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    There is one UGV Stomper and two Greyhawks on our servers. They have a respawn timer of 15 min.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The stomper will spawn at the base. The stomper will automatically be connected to the UAV terminal.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The Greyhawks will spawn in air, over water,  in the lower L/H corner of the map. The Greyhawks will automatically be connected to the UAV terminal when they spawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Transport_Pilot&amp;diff=633</id>
		<title>77th JSOC / Public Servers / Guides / Transport Pilot</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Transport_Pilot&amp;diff=633"/>
		<updated>2016-07-31T15:19:13Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Transport Pilot&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;| Primary tasks:&lt;br /&gt;
    | Transporting squads to and from their objectives&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Secondary tasking:&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Airlifting ammo and other supplies upon request&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Taking care of ungrouped soldiers in abscense of HQ (grouping)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As a rotary-wing transport pilot you are expected to master the handling of all types of available aircrafts.&lt;br /&gt;
        You are responsible for the safe insertion and extraction of ground troops. It is expected that you are familiar&lt;br /&gt;
        with the different types of helicopters available.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Requirements&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Being able to handle different types of rotary-wing aircrafts (DLC not required)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Having the ability to judge the security of given LZ’s,&amp;lt;br&amp;gt; alter if needed in order to safely deploy the&lt;br /&gt;
            troops on board&lt;br /&gt;
        &amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Clear communication with headquarters or squad leaders over the command channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    As a transport pilot you are responsible for the units you are carrying. Which means that in the absence of an&lt;br /&gt;
    acting HQ your main tasking will exist out of transporting troops from base to the AO and back.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    When given a landing zone (LZ) by a squad leader, you have the right to request alternation of that LZ when intel&lt;br /&gt;
    suggests it might be unsafe. Since you are the sole responsible of the crew you are carrying you also outrank the&lt;br /&gt;
    will of the squad leader. When you are not being given an alternate option you have the right to set your own in&lt;br /&gt;
    order to deploy troops safely.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    When you transport persons who are not part of an active squad you are instigating lonewolfing. Therefore, you are&lt;br /&gt;
    not allowed to transport any single individual without having the squad leader explicitly requesting that transport&lt;br /&gt;
    over the command channel. Hence the importance to respect the chain of command. Any direct requests from personnel&lt;br /&gt;
    are to be ignored or redirected to their respective squad leader.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    Whilst having the luxury of operating with multiple different types of rotary-wing helicopters you are expected to&lt;br /&gt;
    master all of them. It is natural to have a preference for a certain type, however, it is highly forbidden to&lt;br /&gt;
    purposely crash or destroy types of helicopters you do not ‘like’ to fly with for whatever reason. Infractions on&lt;br /&gt;
    these actions will be punishable by exclusion from piloting for an amount of time. Recurring problems as mentioned&lt;br /&gt;
    before might end up in administrative leave from our services.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Marksman&amp;diff=632</id>
		<title>77th JSOC / Public Servers / Guides / Marksman</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_Marksman&amp;diff=632"/>
		<updated>2016-07-31T15:14:25Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;infoboxTables&amp;quot;&amp;gt;&lt;br /&gt;
    {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Marksman&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Suggested Setup&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Marksman Rifle&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt; &amp;lt;li&amp;gt;Designated Marksman Scope (DMS)&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;Bipod&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;Sound suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;Laser pointer&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;10 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Handgun&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt; &amp;lt;li&amp;gt;Sound Suppressor&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;2 magazines&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Throwables &amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt; &amp;lt;li&amp;gt;2 green smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;2 white smoke grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
               &amp;lt;li&amp;gt;2 RGO grenades&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Rangefinder&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout1&amp;quot;&amp;gt;Standard uniform &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;!--&lt;br /&gt;
    |-&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightTitle&amp;quot;| Snaphot video&lt;br /&gt;
    |-&lt;br /&gt;
    |colspan=&amp;quot;2&amp;quot; class=&amp;quot;highlightContent&amp;quot;| Insertion of hyperlink here --&amp;gt;&lt;br /&gt;
    |}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As a marksman, your main priority is to spot and eliminate targets at mid-range distances. You also provide fire&lt;br /&gt;
        support from an overwatching position when your squad moves up.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Spotting enemy hostiles, informing your Squad Leader about impending threats&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Provide fire support at mid-range distances&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Overwatch members of your fire-team who are pushing up.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    As a marksman you are the mid-range supporting unit for your squad. Your main tasks exist out of spotting enemy&lt;br /&gt;
    hostiles and informing your Squad Leader about possible threats.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    You will be equipped with a marksman rifle, accompanied with most likely a Designated Marksman Scope (DMS). The&lt;br /&gt;
    combination of both rifle and scope makes you the ideal candidate to effectively eliminate incoming threats from a&lt;br /&gt;
    distance up to 700m.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    Eventhough the DMS can be set to a maximum range of 1200m, exceeding the 700m mark will render your shots&lt;br /&gt;
    significantly less effective. Remember that your role is to provide supporting engagement at mid-range distances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    Ideally, you would have a teammate giving you a range on the incoming enemy forces. While recieving that range or after having calculated the range with your rangefinder, it is essential to&lt;br /&gt;
    increment or decrement your scope's range to fire at the right distance.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
    When your Squad Leader decides it is time to move up you should take up an overwatching position, providing&lt;br /&gt;
    supporting fire whenever necessary untill your fire-team has reached its destination. In the ideal scenario you&lt;br /&gt;
    would stay behind along with the Combat Life Saver and bound to the rest of your squad once they have secured their&lt;br /&gt;
    newly gained position.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV&amp;diff=631</id>
		<title>77th JSOC / Public Servers / Guides / UAV</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Guides_/_UAV&amp;diff=631"/>
		<updated>2016-07-31T15:13:47Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Guides Previous]&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
    !colspan=&amp;quot;2&amp;quot;|Unmanned Aereal Vehicle (UAV) Operator&lt;br /&gt;
    |-&lt;br /&gt;
    |rowspan=&amp;quot;1&amp;quot; class=&amp;quot;wtTitles&amp;quot;|Tasks/Equipment&lt;br /&gt;
    |&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Tasks&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;ul&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Providing accurate intel to boots on the ground&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Mark patrols on the map with timestamp&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Assist with bombing runs when called in&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;li class=&amp;quot;infoboxLoadout&amp;quot;&amp;gt;Equipment&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;ul&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;UAV Backpack (contains deployable Darter)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div id=&amp;quot;mainRoleContainer&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Job description&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;p class=&amp;quot;jobDescription&amp;quot;&amp;gt;&lt;br /&gt;
        As the UAV operator your main task is to inform ground troops about enemy positions, recon the area around the operations zone and provide fire support with the GBU's from your armed drones when called in.&lt;br /&gt;
    &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Responsibilities&amp;lt;/h1&amp;gt;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;responsabilities&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Perform reconnaissance flights and provide real-time intel&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Assist with GBU bombing runs on static targets&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;Never engage without authorization from either HQ or squad leaders&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Extended profile&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
The UAV operator is the all-seeing eye in the sky for all ground troops. Using unmanned aircraft, such as the Greyhawk and Darter, the UAV operator can perform reconnaissance flights without the risk of personnel casualties. When optimally used it proves to be of significant value for ground troops by providing information about what lies ahead.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
One of the primary roles of the UAV operator is to provide accurate intel about enemy presence and behavior. With the added value that if you get spotted and/or shot down you will not sustain personnel casualties since you do not have to be physically at the area of operations to do your reconnaissance flights.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
One way to easily deploy your unarmed drone or Darter without losing valuable flight time, is to load the UAV backpack into a helicopter and ask a squad that is moving out on a mission to deploy the UAV when they have reached their landing zone. That way you can provide real-time information about enemy movements.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;extendedProfile&amp;quot;&amp;gt;&lt;br /&gt;
When called in by a squad leader to perform a bombing run it is essential that both yourself and the squad leader confirm that your targets are static. You will be inefficient against moving targets and should never engage soft targets. Mostly, you will be receiving a designated target from the squad leader himself. If he does not have the capability to designate the target for you, you can use your unarmed Darter to provide the designation signal and switch to your armed Greyhawk to lock on to the target signal and engage it.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=519</id>
		<title>77th JSOC</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC&amp;diff=519"/>
		<updated>2016-01-24T08:20:38Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;homePage&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to 77th Joint Special Operations Command's Wiki Page.&amp;lt;br&amp;gt;&lt;br /&gt;
This is our hub of information for both our members and the players enjoying our public servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;main_page_list&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers_/_Rules_and_Guidelines Rules and Guidelines]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Public Servers]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Combat_Guides&amp;diff=502</id>
		<title>77th JSOC / Public Servers / Combat Guides</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Combat_Guides&amp;diff=502"/>
		<updated>2016-01-03T15:05:33Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Previous]&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Basic unit movement and formations&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/Main_Page/Public_Servers/Rules_and_general_information back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    General introduction into movement and sector keeping.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/staggered-column.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/wedge.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/echelon.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/diamond.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
http://www.77th-jsoc.com/wiki1/images/line.jpg&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Combat movement&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Peeling&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/Main_Page/Public_Servers/Rules_and_general_information back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, this is the ONLY time it is allowed to shoot a friendly player&lt;br /&gt;
    in order to restore the bug without having to respawn. There are NO other legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/Main_Page/Public_Servers/Rules_and_general_information back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoevres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;The breaching process:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Situational awareness&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/Main_Page/Public_Servers/Rules_and_general_information back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
	<entry>
		<id>http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Combat_Guides&amp;diff=478</id>
		<title>77th JSOC / Public Servers / Combat Guides</title>
		<link rel="alternate" type="text/html" href="http://www.77th-jsoc.com/wiki1/index.php?title=77th_JSOC_/_Public_Servers_/_Combat_Guides&amp;diff=478"/>
		<updated>2015-12-24T23:23:32Z</updated>

		<summary type="html">&lt;p&gt;Knight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.77th-jsoc.com/wiki1/77th_JSOC_/_Public_Servers Previous]&lt;br /&gt;
&amp;lt;div class=&amp;quot;tableOfContents&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Basic unit movement and formations&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/Main_Page/Public_Servers/Rules_and_general_information back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    General introduction into movement and sector keeping.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Basic formations&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;em style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;Formation&amp;lt;/em&amp;gt; - A formation is defined as an arrangement.&lt;br /&gt;
    The way something, in this case members of a squad, are arranged or coming together.&lt;br /&gt;
    The endgoal of keeping formations lies in working together as a single entity, providing cover and keeping sectors&lt;br /&gt;
    cleared so the integrity of the unit can be guaranteed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/images/column.jpg]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    A column is frequently used in non-combat situations when moving towards a set point over the mainland.&lt;br /&gt;
    Whilst this formation is one of the most frequently used, goal of it gets misused even more.&lt;br /&gt;
    If one wants to make optimal use of this formation it is of the upmost importance to keep sectors.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The first person in line always keeps the sector right in front while navigating towards the objective.&lt;br /&gt;
    The second person chooses and vocalises wether he is taking the left or right side relative to the person in front.&lt;br /&gt;
    All soldiers who follow will take the opposite side of the person in front of him, while ultimately the last person&lt;br /&gt;
    checks the rear from time to time to make sure noone can creep up behind.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Staggered Column&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    A staggered column is frequently used in non-combat situations when moving towards a set point in urban areas or&lt;br /&gt;
    along main roads. This will also be used when escorting vehicles towards a set opjective, having the vehicle drive between both&lt;br /&gt;
    columns.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Moving as two seperate staggered columns, the leftmost column will keep the left sector clear while the rightmost&lt;br /&gt;
    column keeps the right sector clear. Just as a normal column the persons in the back of the formation keeps check of the rear so&lt;br /&gt;
    no enemies can creep up on them.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Wedge&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The wedge or arrow formation is commonly used when moving through an open field while under fire or when starting an&lt;br /&gt;
    assault from an elevated position towards a set objective. This formation provides when used correctly almost 180° coverage&lt;br /&gt;
    in the direction you are moving. Just as all other formations the last person makes sure the rear end stays clear from enemies.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Echelon&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Echelon or staircase formation is most frequently used on steep terrain diffrences like moving up a mountain in&lt;br /&gt;
    which the use of other formations are inefficient. It is in essence the leftmost or rightmost half of a wedge. Where sectors are&lt;br /&gt;
    being kept in par with the wedge formation.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Diamond&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The diamond formation is often used when escorting a high value target(HVT). This formation is less frequently used,&lt;br /&gt;
    but when used correctly it will provide 360° coverage. Each member covers the sector relative to his position within the diamond.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Line&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    A line or walking line formation is either used when supressing fire from an elevated position or when you need a&lt;br /&gt;
    maximum firepower in one direction. Also proven handy to sweep areas of dense cover. The main responsability of the soldiers on the&lt;br /&gt;
    outer flanks is to prevent enemies from flanking or creeping up behind the squad.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatSectionHeader&amp;quot;&amp;gt;Combat movement&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Combat tactics when moving towards an objective or when retreating from hot areas to provide a maximum amount of&lt;br /&gt;
    safety and therefore ensuring a minimum amount of casualties whilst being on the move.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Bounding&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The bounding tactic is a combat maneuvre frequently used to safely reach your objective when there is not much cover&lt;br /&gt;
    and when you want to keep a maximum firepower at all times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    This tactic consists of one fireteam bounding to a certain point, once that fireteam is set, the second overwatching&lt;br /&gt;
    fireteam 'bounds' up to the first fireteam's location. Which allows a maximum amount of firepower if troops come into contact&lt;br /&gt;
    with enemies. This movement gets repeated untill the full squad reaches his destination.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Alternate Bounding a.k.a. Leapfrogging&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
    The tactic of alternating movement of coordinated units to allow, if necessary, suppressive fire in support of&lt;br /&gt;
    offensive forward movement or defensive disengagement.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    In essence, a fireteam takes up an overwatch position whilst the other members advance to cover. These two fireteams&lt;br /&gt;
    continuously switch roles towards their objective. This allows the overwatch position to suppress enemy fire when necessary.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The diffrence between normal bounding and leapfrogging lies in the fact that the leapfrogging tactic overtakes the&lt;br /&gt;
    overwatch position instead of halting at the overwatching fireteam.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;combatHeader&amp;quot;&amp;gt;Peeling&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Medical procedures&amp;lt;/h2&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/Main_Page/Public_Servers/Rules_and_general_information back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Next to the squadlead and fireteam lead the combat life saver(CLS) is the most important role a squadmember can&lt;br /&gt;
    fulfill. Therefore it is imperative not to take big risks but rather stay behind the other members in order to provide&lt;br /&gt;
    medical assistance when someone gets injured or killed in action(KIA). It is a smart thing to task other members of the squad in&lt;br /&gt;
    retrieving downed member to safety so the CLS can do his job.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    In light of keeping the tactical realism to a high standard it is NOT allowed to respawn when one dies. When you&lt;br /&gt;
    decease on the battlefield it is imperative to let the timer run and give your squadmembers the chance to drag or carry you into&lt;br /&gt;
    safety so the medic can perfom his magic upon you, since briefly put, if you die, you must have done something wrong. Frequently,&lt;br /&gt;
    casualties are sustained when not being able to keep sectors, let enemies creep up on you, not using hard cover to your advantage&lt;br /&gt;
    and so on. Therefore we explicitly ask you NOT to respawn.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Be advised that, if you however do respawn for whichever reason other then disconnection, you will be demoted to the&lt;br /&gt;
    lowest priority to link back up to your squad. Which means, if pilots have other tasks at hand, you will stay at base untill other&lt;br /&gt;
    tasks have been completed before getting reunited with your squad in the battlefield. Unless you are the squadlead or medic there&lt;br /&gt;
    will be no exceptions made.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    As a CLS it is essential to wait with performing medical assistance untill the casualty has been dragged and dropped&lt;br /&gt;
    completely, or, carried and touched the ground. When trying to revive while the animation is still being executed this can result in&lt;br /&gt;
    a socalled 'bugged' player. If you are experiencing a carry bug, this is the ONLY time it is allowed to shoot a friendly player&lt;br /&gt;
    in order to restore the bug without having to respawn. There are NO other legitimate reasons to kill a friendly.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Clearing of buildings&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/Main_Page/Public_Servers/Rules_and_general_information back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    While this might be standard for most players, it is one of the deadliest manoevres when not carried out correctly.&lt;br /&gt;
    When breaching any kind of building or structure it is imperative the breaching squad communicates clearly on each&lt;br /&gt;
    members tasks.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    While stacking up in anticipation of breaching it is a smart thing to reload a fresh magazine, make sure your&lt;br /&gt;
    weapon's firerate is set to burst or automatic, keep on covering sectors to avoid getting flanked by roaming enemies and waiting untill&lt;br /&gt;
    all members are ready to breach. Whilst this seems like the most basic of things, missing out on one of previous measures can have&lt;br /&gt;
    catastrophic consequences for the whole team.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;The breaching process:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
    While one member opens the door, the first man in or 'breacher' proceeds moving inside the structure neutralising&lt;br /&gt;
    all enemy contacts in the frontal sector. The second soldier (who opened the door) immediately follows and calls out 'Clearing&lt;br /&gt;
    left/right' depending on that building's layout. The third member takes the opposite side for his account whilst vocalising his sector. A&lt;br /&gt;
    fourth member will cover the entrance unless explicitly told otherwise by the person in charge.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 class=&amp;quot;mainRoleHeaders&amp;quot;&amp;gt;Situational awareness&amp;lt;/h1&amp;gt;&lt;br /&gt;
[http://www.77th-jsoc.com/wiki1/Main_Page/Public_Servers/Rules_and_general_information back to top]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is the perception of environmental elements with respect to time or space, the comprehension&lt;br /&gt;
    of their meaning and the projection of their status after some variable has changed. Or, in simpler words, being aware of what&lt;br /&gt;
    happens in your surroundings and posessing the ability to adapt to unforseen circumstances.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Situational awareness is a state that should always be kept regardless from combat situation, even at base when&lt;br /&gt;
    waiting for a squad it might come in handy understanding what is going on on the servers at that moment in time. The HQ or pilots might&lt;br /&gt;
    be otherwise engaged at which point it makes no sense in pushing or pressuring people to prioritize yourself over the overall&lt;br /&gt;
    situation at hand.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    Critical thinking helps out improving your situational awareness in the battlefield.&lt;br /&gt;
    Putting yourself in the enemies shoes and questioning if I were the enemy, where would I station myself. Where would&lt;br /&gt;
    I fire from? How can I flank the enemy without them spotting me. These are basic examples that can help you raise your overall&lt;br /&gt;
    awareness.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
    The keeping of sectors at all times and being able to adapt to the evolving situation improves the situational&lt;br /&gt;
    awareness aswell. Knowing that, if you keep a sector which is not taking fire at that particular moment in time but your team member&lt;br /&gt;
    on the opposite side of your formation is, you don't need to change facing towards his sector unless explicitly told to do so.&lt;br /&gt;
    If you do however change your sector you are weakening your formation and giving the enemy the opportunity to attack&lt;br /&gt;
    the weakest&lt;br /&gt;
    link.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;combatText&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Knight</name></author>
	</entry>
</feed>