77th JSOC / Public Servers / Guides / SL / Squad Leader Handbook: Difference between revisions

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Revision as of 18:04, 28 November 2016

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HQ Handbook


This is a handbook for public players on the 77th JSOC servers, it will cover the function of the squad lead role on our servers. It will mainly cover responsibility and privileges but might extend to some tips and tricks to get the most out of the squad lead role.

The squad leader have a vital function on our servers, he will be leading a group of players forming a squad into combat, the squad leader will have the overall responsibility for the well being of his squad members.

Since the squad leader have such a vital role on the server they are expected to behave appropriately. Under no circumstances are the squad leader allowed to break any server rules or order any of his squad members to do so.

Squad leaders tend to be the role that most frequently have to take care of new players and get them understand the way our servers funktion, with this in mind it's good if a squad leader like to share their knowledge and experience with others and are willing to contribute to new players integrating to the server.


Hierarchy, Criterias, Abilities and Quick Guide:

Hierarchy on the 77th servers:

  1. Admins and Ambassadors
  2. HQ
  3. Pilots/Squad leads
  4. Foot soldiers/squad members


Criterias needed to be fulfilled by a squad leader:

  1. A squad leader needs to have read and understood the rules for our servers.
  2. A squad leader is preferably in a squad leader slot (This will grant them access to equipment specially available to the squad leader slot).
  3. A squad leader needs to have marked his mane on the map, next to the squad name of the squad he is leading (Alpha trough Foxtrot).
  4. A squad leader needs to have the squad leader position in the squad management system so he can communicate proficiently with HQ or other SL’s or have assigned this position to a squad member he designates as a Radio operator.


Squad leader special abilities:

  1. The squad leader slot in the bobby is the only slot able to carry a laser designator, this gives the squad leader the ability to laser designate targets for UAV/CAS if he needs additional firesupport.
  2. The squad leader is one of two classes able to carry a grenade launcher on his primary weapon. This is to give him the ability to lay down smoke for concealment or marking targets/friendlies/safe LZs.



Squad leader quick guide:


  1. A player planing to play the role of a squad leader should primarily use the squad leader slot in the lobby.
  2. The squad leader is responsible for communications between himself and HQ/pilots/UAV/other squad leaders.
  3. A good squad leader will take care of his squad members, newer expose them to any excessive risks when in a combat situation.
  4. Squad leaders will have to try to adjust his squad composition to the task at hand.
  5. A good squad leader listens to his men, he takes their advice and utilize their experience in his decision making.
  6. Squad leaders should know the correct radio etiquette and keep their transmissions short and concise.
  7. Squad leaders are role models for their squads and are expected to behave thereafter.


Primary Function of a squad leader:

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The primary function of a squad leader is to lead his squad in different missions assigned by HQ.


In the funktion of a squad leader lies the responsibility of communicating with the rest of the servers different elements, this will primarily be done over command channel.


The squad leader is the only one in the squad that should communicate with HQ/pilots, this should be done over command channel and is done to reduce the workload for HQ/pilots.


Squad composition:

A squad leader should always check so his squad fulfill the minimum manpower requirements before deploying to the AO. (Minimum manpower requirement can be found in the Rules and Guidelines section of this wikipedia). A good rule of thumb is that a squad should have a squad leader and minimum of one medic and one AT. The rest of the Squad can be adjusted with different player classes to suite the mission ahead.


Special circumstances apply to a armor crew. Check the wikipedia page for the armor unit for additional information.


Secondary Function of a squad leader:

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HQ are the primary link between squad leaders and pilots, he determines the priority order for the server and assigns squads to different missions. HQ will determine the best ways to deploy his troops.


HQ will handle mission priority and determine if and when any extra assets are needed, he/she are the only public player on the server able to permit the use of armor units, ground or aquatic vehicles and manned fixed or rotary wing CAS aircrafts. This means that unless a HQ is online no aquatic, armor or other ground vehicles can be deployed, no CAS support from any armed Orca, Hellcat, Hummingbird, Blackfoot, Kajman, Wipeout, Neophron and CAS equipped Buzzard.



Squad leader behavior:

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All task placed on the HQ are aiming towards a smoother running server, this means that HQ are to do his best to get the players to abide by the server rules.


HQ should try to take care of new players on the server, see to it that pilots and squad leaders take their time to welcome new player into the community and helps them get set into the server standards.


Like mentioned in the beginning of this handbook, the HQ is the highest ranking public player on the 77th JSOC servers. This means that a HQ is supposed to behave appropriately. A HQ should always have a level headed approach to situations and show a professional attitude towards other players. Even though other players might misbehave a HQ is expected to rise above anything thrown towards them and act professionally. Players being abusive should not be met with the same manners they present. If a player is being disrespectful towards other players and won't show any signs of improvement when met with a professional response HQ or any other public player should talk to an admin/ambassador to let them handle the matter.


HQ have the final say in a dispute with another player on the server. With this said, a good HQ knows to listen to pilots and squad leaders and consider their input into his/here decisions, to include their impression of the situation will mostly have a beneficial effect on the outcome of the task at hand. The Pilots or Squad leads do usually have a better grasp of the direct dangers/conditions that affects them when they are out in the field, a HQ that won't use this information in his decision process are more likely to make decisions with unsatisfactory outcome.


A good HQ do not micro manage the server, he trusts his subordinates and gives them a order in with they are able to make their own decisions according to the situation they are faced with. This will give the HQ more time to focuses on his primary function and lets his pilots and squad leads handle the decisions in the field.


A good HQ have the ability to trust his pilots and UAV operator and let them help with the workload when there is a high workload.


HQ have the overall responsibility to give all squads a fair treatment when it comes to special assignments, this means that if multiple squads are aspiring to do side missions/special taskings HQ should use a rotation regime to give all squads an opportunity to do a side mission/special tasking.


If a dispute can not be settled between HQ and another player a Admin/Ambassador should be contacted to deal with the matter.



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